Tet, I have been fooling around for a while with the latest version in the modern era and have just a couple thoughts on how you jacked up the cost of creating naval vessles.
I like the idea of making certain naval ships such as carriers, battleships and nuclear subs more costly and time intensive to build. However I wonder if the rate might be a bit too high. Playing as the Romans, and currently as the most productive and successfull civ in my game, it takes around 110 turns to build a battleship with my best city...I think there might be room to tweak these numbers a bit. I think that with a city above 30 population should be able to crank out a battleship in somewhere around half that time...if not sooner.
Also, I believe that the Transport ships should not be held to the higher production costs like the other vessles simply because the Higgins boats (on which the transports assume to be based) were cheap and very quickly produced in the late 30s and 40s....just some thoughts.
I like the idea of making certain naval ships such as carriers, battleships and nuclear subs more costly and time intensive to build. However I wonder if the rate might be a bit too high. Playing as the Romans, and currently as the most productive and successfull civ in my game, it takes around 110 turns to build a battleship with my best city...I think there might be room to tweak these numbers a bit. I think that with a city above 30 population should be able to crank out a battleship in somewhere around half that time...if not sooner.
Also, I believe that the Transport ships should not be held to the higher production costs like the other vessles simply because the Higgins boats (on which the transports assume to be based) were cheap and very quickly produced in the late 30s and 40s....just some thoughts.