TETurkhan Test of Time (Map & Mod)

Tet,

I was wondering how you determined the unit stats?
Did you use a formula based off the real world stats?

I was thinking of adding some aditional units to your mod but i was not sure how to come up with the stats so that they were compatable to yours.

Also is there any limits as to how many unit types you can have.

Let me know if you need me to help out with the Testing of 2.0 as well we usually play Civ on a lan every weekend :)

Btw i love the current mod and can't wait for 2.0

Thanks

Mosh
 
January turned into February and now March - still no version 2.0

I am really sorry people - just having a tough time balancing everything...

Thanks to those of you that offered help...

Mosharn - why don't you tell me what units you would like to add - it is possible i can put them onto my list as well?
 
I have added over 40 units to your mod teturkhan I am not going to release it without you giving me permission. But I can give it to you and you can try it.:)
 
yes they have unique animation etc, but they do not have Civilopedia entries. because I do not no how. I need more techs and someone to test it. I have Version 1.70 so you will have to update it.:)
 
The mod changes I made are 46mg. It is nine 5mg rar files. Do you have a place I can upload it to? To big for email :(
 
Ok I will send the bixs and text files I have two bixs one is world map and the other is the mod only.:) I changed the Terrain and some other units like mech Infantry.

edit:
Tet, have you thought about not making infantry upgrade to mech infantry? I think it sucks because when I upgrade, I can no longer build infantry, however mech infantry is wheeled vs. not wheeled.
teturkhan let infantry upgrade to mech infantry, but now let the Guerilla upgrade Dawa Soldier. Make the Dawa Soldier a little bit better then infantry. thats what I did in my mod, It works you have the Dawa Soldier go and take out all the guys in the forests, mountains and hills. Then the mech infantrys can protect the cities.

Just a thought, It solves a lot of problems.
 
Tet,

I had no specific units in mind ATM. I guess i am just a unit nut :) I have seen alot of units that people have created many of them are really good. I was just thinking of possibly trying to include as many as i could in addition to what you relased. Probaly the best thing right now is for you to work on balancing the units that you got ready for 2.0 instead of adding more :)

Again there was nothing specific that i had in mind.

Keep up the great work!

I'll make a list after 2.0 comes out if i find any units that i would like to see added.

Let me know if there is anything i can do to help out.

Mosh
 
Personnaly I think there are some nice units in DYP that you could add maybe to your mod.. im not sure if it's ethical or not (I mean, do they made the graphic themselve or they just gathered them and maybe they dont care)

Spy, Secret Agent (Well, those are pretty much the same as some old unit, just new color but anyway=)) An unit that is invisible and see invis, I think it's a cool concept but I'm not sure the CPU is intel enought to use them=)

Early submarine, steam frigate... just for fun of adding new sea units

Grenadier.. an european only unit between musketman and rifleman

v-1 the precursor of the cruise missile

canoe.. cheap but not incredibly good boat for american civ
troubadour.. just like the graphic, can be used as an early explorer

Same with building
-Statue of liberty
-Eiffel Tower
-Steel Mill
-Radio Tower
-Newspaper
-East India Company
-Prison
-CNN, world news netword
-sphinx


Those are my favorites
 
I have thought about adding more techs and more improvements but instead I opted for more unit types... DyP has a magnificent tech tree – I however am not sure I like to go down that road with this mod...

Balance is really tough to acquire in making mods... version 2.0 as it is now is quite balanced so I am reluctant to change things... Possibly for a later version (if any of you want to take on this endeavor :)) additional techs, improvements etc can be added...

Status of Version 2.0:
I am putting aside an hour a day to work on the mod - I know it’s not much but it’s all the time I currently have... I do expect to get the 2.0 to the testers soon (no promises on exact date)...

Again I’m really sorry for the delays - you people have been very supportive and all the input, offers of help are greatly appreciated...

Thanks for your patience - and I promise you version 2.0 will not disappoint.

TETurkhan
 
Arrr, maybe this should go in the 'Civ4 Wishlist' thread, but if anyone has the programming power to do it, Tet does. I've always felt that workers ought to play a more varied role in the game. For example, certain wonders might be buildable only with workers, say a Great Wall that actually exists on the map, built of some number of contiguous sections(fortresses?) and that has an effect on certain units in surrounding tiles. Or instead of the old aquaduct as the limiting factor on population thing, workers might 'tame' tiles for habitation, incrementally inreasing population limits. And I've always felt workers should be responsible for solar plants- they're actually land-and-construction intensive sun farms y'know. I don't know if any of this is actually implementable, and Tet already has enough on his mind... I guess I just really like workers. Ask any Soviet- workers are the backbone of history :)
Anyway, worker changes or not, I've put a lovely game as the Poles on hold to continue or start over when 2.0 emerges. But I'm patient, Tet, anything worth doing is worth doing right- the original version was dang fun, a further improvement on it is worth the wait.
 
teturkhan did you get my mod. I emailed it to you on the Mar, 12, just checking if you got it.:) yes You need some more techs, but not is much is DyP. I put so many units in your mod I run out of techs, now city improvements you do need some of these. Again not is much as DyP.:)

btw If you need any help just let me no, this mod is the best.:goodjob: can't wait for v2.0.
 
I was thinking about the infantry/mech infantry debate last night and have an option:

Combat engineers with a medium defense, no attack value that can be used to quickly build roads in forest/jungle/hills. This way you can still upgrade infantry to mech infantry and have some utility in the jungles etc..
 
Hey BobTheTerrible, i'm replying to your sig about france. They did "win" one way. They 100 years war was the closest thing considered to be a victory for them, being that they finally got the english out of their country after such a long time. Whats funny is that they needed Joan of Arc, someone with no military experiance, to win. I guess 17 year old french peasant girls make better generals than their feudal lords, probably the same with their leaders in WW2 and 1, lol.
 
Originally posted by Kanaric
Hey BobTheTerrible, i'm replying to your sig about france. They did "win" one way. They 100 years war was the closest thing considered to be a victory for them, being that they finally got the english out of their country after such a long time. Whats funny is that they needed Joan of Arc, someone with no military experiance, to win. I guess 17 year old french peasant girls make better generals than their feudal lords, probably the same with their leaders in WW2 and 1, lol.

OK, enough already.

After kicking out the Romans, Western Civilization was saved at Tours in 732 CE. By the French. The Merovingian/Corolinian empires then civilized half of Western Europe.

Historical forces then conspired to see France surrounded by militaristic, expansionist, agressive Civs who more often than not declared war on it. France fought -- and survived -- wars against England, Spain, and Germany. A Civ in Civ III would receive accolades for having survived this long with all the myriad contributions and wonders the French have contributed to a better world.

-Oz
 
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