TF2 (split from screenshots thread)

Its the new demoman weapon of doom :run:
boom-1.png
 
Since when did having all really good players enter the equation? A good pyro would be able to take otu a heavy and force the emdic back (if not kill him). It's sometimes relatively easy to simply circle around a heavy or sentry as a pyro and kill them.
 
Even a good pyro would struggle to kill a vaguely competent full health heavy that was being healed by a medic unless you had come from behind and killed the medic first.
 
Flare guns are handy then. And who says the pyro cant use a bit of teamwork too. Find a competent spy and while the heavy is busy with with you, the spy stabs away. God knows ive had that done to me. Of course, im not considering the fact that to do that, the spy had to get through all the spychecks...
 
Flare guns are handy then. And who says the pyro cant use a bit of teamwork too. Find a competent spy and while the heavy is busy with with you, the spy stabs away. God knows ive had that done to me. Of course, im not considering the fact that to do that, the spy had to get through all the spychecks...

Spy should backstab the medic first anyway.
 
A good pyro can only take out terrible full health heavies, let alone overhealed ones. The heavy is the pyro's hard counter.

Flare gun is useful for annoying people and in conjunction with the axtinguisher, which is still not enough if you're going against a heavy from the front.
 
A good pyro can only take out terrible full health heavies, let alone overhealed ones. The heavy is the pyro's hard counter.

Flare gun is useful for annoying people and in conjunction with the axtinguisher, which is still not enough if you're going against a heavy from the front.

Backburner will maul a heavy that doesn't watch it's back.
 
I love it when I start getting accused of cheating as sniper when I pull off some sharp flicks for headshots, even though I miss simple shots all the time.
 
Backburner will maul a heavy that doesn't watch it's back.

Backburner is noob mode. It sacrifices the infinitely valuable air blast for something that is rarely necessary as the flamethrower already does a great deal of damage. You can kill a heavy from behind just as quick with the axtinguisher. Neither is fast enough to take out a heavy who is aware of his surroundings.
 
If you're so great with heavy, why not show us a video and some hlstatsx ratings of your awseomness?

And if everyone on the server is an excellent master of their class, as such they do everything they are supposed to... how could they kill each other or even die?

And I strongly disagree wiyth you, an ambushed heavy can be taken down really quickly unless they are watchnig everywhere with their barrel spinning, which would make them even slower and less useful when trying to get them to the action, in some maps, like Well, it's quite possible for a pyro (with or without the backburner) to get behind a heavy (in many many many other maps it's NOT possible to flank the enemy, you basically have to rush head on due to the corridoor design).
 
I've seen and had mroe than enoguh nearly-instant heavy killed by pyro(s).

Pyro's seem to have a chance of instantkilling anything. Especialyl other pyros. Which, even though I love pyro, pisses me off.

Mine: http://dirty.hlstatsx.com/hlstats.php?mode=playerinfo&player=2131

Although it says my fav weapon is hunstman, which is odd as I havn't used that in weeks :p Honestly I wonder what cracked out system decides some of the things shown no that page, such as the Weapon Usage, which is highly innacurate.
 
Spy should backstab the medic first anyway.
Unless the medic turns around and spots you, by that point, I go for his patient. I had that happened to me on a couple of occasions and was forced to change targets.

Occasionaly I get one of thoes Medics who does not know that I am a spy and would get an uber from him :yeah: :mischief:.

Flare gun is useful for annoying people and in conjunction with the axtinguisher, which is still not enough if you're going against a heavy from the front.
I have killed a couple of people by repeatedly hitting them with the flare gun. The axtinguisher is good for those flame n axe runs. For a heavy it takes about two strikes to take him down. And that is if youre lucky and have a heavy who is not paying attention. Normaly if the heavy is being hit with an axtinguisher, he's gonna spin right to you and fill you with lead from his minigun.
 
As a pyro, there are a few times I would have liked the backburner, and even died because I didn't have it. It's just I really like the air compression blast. It's the Uber-stopper, aside from the sandman. Some places you can hop in between the ubered player and the medic and stop the medic, the ubered player continues unknowing that he will die.

(Though I try to just stand in front of ubers as any class hopefully preventing them form going where they want to go; sometimes you can get in front of the medic and trap him, which is great fun.)

In conclusion, backburner would be nice sometimes, but the compression blast is just too damn fun, not to mention useful.

As for the other pyro stuff, I've been rolling with all the normal stuff. Flare gun is alright, shotgun is more useful on average, especially on a map with water. My brother and I have been messing around with axeing people while ubered, and lighting them on fire takes too much time, so I'm using the normal axe right now.

Now to turn the discussion in a different direction, I'm curious what all ya spies use for your watch? I first tried spy seriously with the Cloak and Dagger and found that I suck. After messing around a bit, I found the Dead Ringer to be very effective. A lot of the time the other team doesn't notice that I'm a spy when I waltz in disguised as something completely random (snipers are often on the front line, right?) this allows me to use the Dead Ringer as a second, or third, or fourth chance of life depending on how much ammo is around. And when I get lit on fire and the damn pyro is too persistent, I lead him away from the battle so he ends up being pretty useless. This works best when you can distract a team's medics eagerly looking to get some uber charge so that my team can kill the rest of their team, hopefully.

Summary of what I think of the watches:

Normal: Useful for getting behind, but I'm not very good with it.
Dead Ringer: Super-awesome, because I can die many times without dieing. Difficult to get behind enemy lines depending on how stupid the team is.
Cloak and Dagger: I feel sad every time I end up specing a spy sitting in a corner charging their cloak while medics with ubers ready to go walk by. And sitting around sounds like tons of fun. Basically, I find it boring and pretty much useless in most hands.

I absolutely love the Kill-cam in the game, so naturally, I take a lot of screenshots. So I'll share a few of them.
Spoiler :

bonkspy.png

pyrotaunt2.png

heavyarrowed.png

nemisis.png


I don't make a half-bad soldier, apparently.
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Also, I wish more people would taunt more often, especially after they kill people. I want more deathcams with people gloating over my corpse.
 
Holy batman, its vbraun! Long time no see..

Anyways, I thought that last screenie was 24 kills in one life. If you got that, you wouldnt only make a decent soldier, you'd make an excellent soldier.
 
I use the cloak and dagger, but I mainly just sit near the enemy spawn (after sapping their teleporters of course) and killing anyone who doesn't seem paranoid. It seems to help the team a lot more than anything else I try.
 
I absolutely use the cloak and daggar. I don't find it to be useless, mainly I tend to be conservative with my cloak and find a good hiding spot to uncloak (Playing as the infected in L4D helped in this department)
 
I feel cloak and dagger isn't worth losing the ability to pick up metal and the faster cloak discharge.

The Dead Ringer is okay, and definitely worth it on Arena maps, but isn't too useful against smart players, ie those I play with all the time. :p

Although its saved my arse numerous times on 2fort.
 
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