Thanks for the clarification on "good economy." I've got the save. I will push on to the incense and then towards the wine and isthmus. Couple of questions to which I'd love to see the answers when I awake tomorrow and get to it:
1. Obviously we are going to want libraries, and sooner rather than later. How much should I prioritize them in our core and are we going to want them in the semi-productive fringe? On the fringe question I am thinking of the recent and near future development (the tastefully named Eotin Bay; incense, wine, and canal cities). I imagine we are going to want them eventually in such towns, so I guess my question really is how to prioritize them there -- does the border expansion element of the libs push them up where they would otherwise be in the queue for fringe cities?
2. When are we going to want to revolt? Since we surely don't want a despotic GA, this leads to the next question...
3. Since we are nearing the end of the AA, how soon in the MA do we want our GA and how should we go about planning for this? Since Bede has stated he only builds IA wonders and we have such a nice late-AA/early-MA UU, it seems almost certain that we will trigger our GA with a Mountie. To quote a rabbit: "I hope you realize this means war." Are we going to start a war just to trigger our GA, or will we wait for an opportune time, or are we going to start a war with multiple objectives (trigger GA and etc)?
4. Since the General has alerted us that there are Egyptian workers for sale, how important is it to buy workers off of our rivals? I realize the benefits of doing so, but is it something we only do if we can afford the asking price or is it important enough to trade Republic or pay a few gpt (in this situation -- but my question is also a general one)?
5. Finally, and this is not relevant to this set of turns but all this talk of wonders has made me wonder
, is there ever a reason to build the wonders that double science output in a city (other than say a space OCC)? Would one or more of those be something we might consider if we found ourselves with a SGL at the right time?
I was sure I had more questions than this, but I seem to have run out for now.
1. Obviously we are going to want libraries, and sooner rather than later. How much should I prioritize them in our core and are we going to want them in the semi-productive fringe? On the fringe question I am thinking of the recent and near future development (the tastefully named Eotin Bay; incense, wine, and canal cities). I imagine we are going to want them eventually in such towns, so I guess my question really is how to prioritize them there -- does the border expansion element of the libs push them up where they would otherwise be in the queue for fringe cities?
2. When are we going to want to revolt? Since we surely don't want a despotic GA, this leads to the next question...
3. Since we are nearing the end of the AA, how soon in the MA do we want our GA and how should we go about planning for this? Since Bede has stated he only builds IA wonders and we have such a nice late-AA/early-MA UU, it seems almost certain that we will trigger our GA with a Mountie. To quote a rabbit: "I hope you realize this means war." Are we going to start a war just to trigger our GA, or will we wait for an opportune time, or are we going to start a war with multiple objectives (trigger GA and etc)?
4. Since the General has alerted us that there are Egyptian workers for sale, how important is it to buy workers off of our rivals? I realize the benefits of doing so, but is it something we only do if we can afford the asking price or is it important enough to trade Republic or pay a few gpt (in this situation -- but my question is also a general one)?
5. Finally, and this is not relevant to this set of turns but all this talk of wonders has made me wonder

I was sure I had more questions than this, but I seem to have run out for now.