General Mayhem
Monarch
- Joined
- Aug 30, 2004
- Messages
- 329


I think that about sums what's about to happen up?
Also, where'd you get your advisors/skin from Bede?
Are you saying that once they have sacked a town they will be gone forever? or do I still need to track down their camps to get rid of them at some point? That may sound like stupid questions, but I have kept barbs at sedentary since I was playing at Chieftain level, and I am ignorant except for a tiny bit of very recent practice on roaming barbs at regent level.Bede said:Do not try to protect the outlying towns. Let the barbarians have their way with them. It will cost gold and shields and maybe some population. Once they sack a town they are gone, so it is a simple mattter of grin and bear it.
In my experience, the barbs go for the nearest town. If you leave Scoutsville open to them, they won't bypass it to go for Harriet Bay.gmaharriet said:Looking at this purely from a defensive viewpoint, I see 2 choices in attempting to save our settlers:
1. Move all 3 MW's and the settler in Scoutsville to the mountain just to the north and fortify, leaving Scoutsville open to the barbs.
2. Gather all of the above and the other settler and try to hunker down south in Harriet Bay, hoping the barbs will not come that far.
Yes. Given a choice between a defended town and an undefended worker, barbs will go for the worker first. I'm not sure how they would choose between an undefended town and a worker.gmaharriet said:We really have zero defensive units, so I don't know how else to protect them. Also, should all the workers stop their tasks and be sent to the nearest town when any horse barbs come within one turn's move?
This is me asking a question to the rest of the team: Would it be better to build embassies first and then make a gold-depleting deal with the remaining gold? As for advice, I'd say make the one that allows us to hold on to Literature, which we can trade back for some of the gold we are losing once the barb threat has passed.gmaharriet said:There will certainly be no problem in depleting our treasury. Here are the pre-turn trades available. With Lit thrown in Hammi will allow us 10gpt for our future research and nothing for embassies. I had to talk both Hammi and Alex out of taking my first born son.If we do not make this trade, just how much of our treasury are the barbs likely to steal?
We won't trigger our GA unless we use our MW's, and it's cheaper to just build knights rather than do upgrades. Later it's much cheaper to upgrade knights to cavs when we get Military Tradition. If we should want to trigger our GA later and need more MW's to do it, we can still do that as any UU continues to be available prior to a GA.General Mayhem said:As far as chivalry goes, I haven't checked the shield costs difference, but the extra defense of the knights has saved my butt on more than one occasion, so if we trigger our GA they would be nice to have.
Yep, ya might say that!Bede said:er, "learning opportunity"
A bit of an understatement, methinks. Most of the better players I've gotten to know say that they were trained by you and quote you frequently.Bede said:Some mention has been made of "Bede's Rules".
I've been thinking about this all day, and have some observations/questions. Having worked in accounting most of my life, I tend to think about the use of money (gold) a lot.Bede said:I am not a big fan of the 10% research ploy. All or nothing at all is a far better way to go. That is not the case in Civ 1.29 or PTW. But the changes in tech costs in C3C make the 10% run an almost for sure loser. If you need to go that way the single scientist is usually better as the result is the same and keeping the slider at 0 is worth more to the treasury.
gmaharriet said:I know that 10% or single scientist research doesn't accomplish a heck of a lot, but if it shaves off even a single turn from later research, and assuming a player is not averse to the MMing needed, why would it not be worth it?
gmaharriet said:I'm thinking that with the barbs stealing everything in the treasury, it would be preferable to spend the gold on tiny bits of research or even gifting it to the AI for their good will, just as in RL I would prefer to donate money to charity or research, rather than to give it up to a thief. I'm not arguing your point, but thinking out loud here.
gmaharriet said:I have questions and wouldn't know how to run a test. If the barbs got zero gold from their raids, would there still be 25g in their camps? Does the computer give them their 25g if the raided civs don't? If they only get it from raids, could you reduce the number of barb camps by starving them of gold? I'm thinking the answer is probably no, but just throwing it out here. Another question would be whether or not they do more pillaging when there is no gold to be obtained. Is it sorta like paying protection money to the Mafia? I did notice that they seemed to go for the gold first, or was that just random?