mnf
King
- Joined
- Jan 31, 2006
- Messages
- 659
The worst about stations is when it lands itself 6 tiles away from your city.
I have started to put more emphasis on the Missile Rover in early games just so I can remove those irritating stations that land exactly two tiles from two of my planned city sites, effectively pushing both my future cities out of the way, which can be fatal when the only other good spot is a canyon or coast tile.
Maybe stations were designed this way to obstruct REX strategies. But they fail miserably at it due to how weak they are.
I'd rather that stations don't spawn randomly, but let colonists have the option of setting up stations in any plot that isn't claimed by a border, with at least 3 tiles to any city and station. These colonist stations give just the unimproved tile yield as its trade route yield plus the resource underneath, but has a chance to attract the next station spawn, giving it a new name and new set of trade route yields while still giving you the resource.
With this set-up, I can accept that stations max out at tier 3 and only trade with 1 city per faction.
Back to the current set-up, I'd like to see stations max out at the shortest distance to the nearest city. So if a station pops up with 6 tiles to the nearest city, it can grow to tier 6.
I have started to put more emphasis on the Missile Rover in early games just so I can remove those irritating stations that land exactly two tiles from two of my planned city sites, effectively pushing both my future cities out of the way, which can be fatal when the only other good spot is a canyon or coast tile.
Maybe stations were designed this way to obstruct REX strategies. But they fail miserably at it due to how weak they are.
I'd rather that stations don't spawn randomly, but let colonists have the option of setting up stations in any plot that isn't claimed by a border, with at least 3 tiles to any city and station. These colonist stations give just the unimproved tile yield as its trade route yield plus the resource underneath, but has a chance to attract the next station spawn, giving it a new name and new set of trade route yields while still giving you the resource.
With this set-up, I can accept that stations max out at tier 3 and only trade with 1 city per faction.
Back to the current set-up, I'd like to see stations max out at the shortest distance to the nearest city. So if a station pops up with 6 tiles to the nearest city, it can grow to tier 6.