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The Age of Civilizations

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Thats cool, but you didn't answer the first question. Do you stilll need help with the civics?
 
AlCosta15 said:
I am including it, but how will Janism affect gameplay?

I think that it forbid the eating of all animals. That gets rid of almost all the health resources and some of teh luxuries as well (the ones you need to kill animals for)
 
Swissempire said:
Thats cool, but you didn't answer the first question. Do you stilll need help with the civics?

Sorry, yeah I need a lot of help with the civics.

loki1232 said:
I think that it forbid the eating of all animals. That gets rid of almost all the health resources and some of teh luxuries as well (the ones you need to kill animals for)

Wow:eek: , that will be interesting. We need to include this one as it will make the civilization with this religion (probably AI seeing Human will realize all disadvantages) a weird opponent/play.
 
Civic Ideas. I already have some stats filled in for government, need ideas for Foerign Policy, Enviroment, Military, justice and Control(should be easy). Please make suggestions!

Government
• Cheifdom- Low Upkeep, -1 unhappy face inyour capital, +two unhappy faces for very city over 3
• Tribal Council- Low Upkeep, +1 happy face, + 25% corruption/upkeep
• Republic- Medium Upkeep, +4 happy faces in 5 largest cities, +two unhappy faces in all the rest
• Democracy- Low Upkeep +1 happy face everywhere, +50% gold from cottages improvement(all of them), +100% Warweariness
• Imperial Dictatorship- High Upkeep, No War Weariness, -25%corruption, +2 unhappy faces in cities with less then 3 population
• Feudal Monarchy- High Upkeep, +25% food production, +25% cottage production, +75% corruption
• Absolute Monarchy- High Upkeep, +2 happiness for cities with units in them, -25% corruption, +25 % military unit upkeep
• Constituional Monarchy- Medium Upkeep, +1 happy face every where, + 1 happy face for cities with units in them, +75% War weariness
• Facist Dictatorship- Medium Upkeep, No War Weariness, +1 happy face for cities with units in them, +50% hammer production, -75 % food and gold production,
• Dicatorship of the Proletrait- High Upkeep, - 2 unhappy faces, +100% hammer production, -50% food and gold production production, +2 unhappy faces in cities above size 8
• Ogaliarchy- Low Upkeep, + 1 happy face in cities above size 4, +50% corruption

Economy
• Hunt and Gather
• Herding
• Forced Labor
• Ecocnomic Slavery
• Agricultural
• Sea-based Commercialism
• Guild-based
• Industrial
• Monopoly System
• State-Controlled
• Union-Sytem
• Socialism
• Communism
• Commercialism

Culture
• Unfocused
• Pottery Art
• Monumentalism
• War-Glory
• Renassaince
• Modern
• Post-Modernism
• Celebrity Idolization
• Hate-Based
• Thought-based

Human Rights
• Tribal System
• Slavery
• Caste System
• Serfdom
• Vassalage
• Class Oppression
• Aristocracy
• Manumission
• Emancipation
• Second Class Citizens
• Equal Rights

Religion
• Disorganized Beleifs
• Theocracy
• Organized Religion
• Religious Fervor
• Religious Castes
• Inquistion
• PAcifsim
• Freedom of Religon
• Seperation of Church and State
• Enforced Atheism

Military

Justice

Control

Foreign Policy

Environment
 
khakhan007 said:
what are sailors for? besides crewing ships.

personally while i like the idea of a million units... unless you can find a way to make combat tactical.. then no one is going to build half these units.

Yea, sometimes less is more.

A lot of mods I see proposed here seek to do so much it doesn't seem practical or fun really. What good is 60 different civic options or 300 units? A lot of things just seem like they'd be unbalancing ultimately.

And since I'm just one more person giving you grief, I will say that I support all your decisions on the rebel civs. :goodjob:
 
i am creating a full dinasty and candidates list for portugal

it includes kings , descencents and info about the carachters , and also elected presidents and candidates


its a very long list with a lot of info.


anyone interested to do lists for the other civs please do it :D
 
Swissempire, thank you for all those civics.

OzzyKP, the amount of units isn't for historical balance, it's for purpose of units.

Actimel, sounds great, but are we still doing dynasties?

By the way, I'm still working on unit spreadsheet.
 
and ive come up with another idea :D .

Its a campaign mod , for the mod that we are doing , were basically you start with the Human Civ , and then diferrent rebel empires will come up and you will have to choose and protect your empire , till finally you conker the world , or get all humanity toguether again.


This is just a campaign , the basic mod idea wont be changed
 
Oh yes dinasties are important... rebelions and etc often oqur ( happen?) from succecion problems , or bad election results or whatever.

so its important to have a good and large dinastie , that allows the player to choose the successor , to mix dinasties and civs , etc , and to start revolutions !

dont worry i have a lot of time to do that , but count at least with a final 100 mb of info
 
oh about the campaign.

We start the game With only one civ _ The Basic Human Race. Then , when our civ gains more cities , those cities rebel , and Become new Civs ( and we can choose one of them ) , and so on , until we can survive with the civ we choose , or conquer the world or UNITe the world
 
Actimel (port) said:
oh about the campaign.

We start the game With only one civ _ The Basic Human Race. Then , when our civ gains more cities , those cities rebel , and Become new Civs ( and we can choose one of them ) , and so on , until we can survive with the civ we choose , or conquer the world or UNITe the world

One idea to help facilitate that is to use goody huts. Make there be a good percentage of spawning a new, independent civilization from the hut in addition to the goodies you can get from them (tech,e xperience, etc).
 
OzzyKP said:
One idea to help facilitate that is to use goody huts. Make there be a good percentage of spawning a new, independent civilization from the hut in addition to the goodies you can get from them (tech,e xperience, etc).

Wow:eek: , that's the best idea I"ve heard yet.
 
i was thinking about if you guys could include special unions rather than just defensive alliances or whatever. For instance Britain and France (unlikely example i know) could form an alliance that is defensive, increase trade, etc, just between those two countries. it could be given a name, like the franco-britain treaty or somehting
 
Thats nice , but france and Britain? lol i know...but it could happen if you change history! thats the point of the mod too . create a more realistic and complex simulation of the world history in order to change it.
 
On the alliances, maybe something like Permanent Alliances, except not permanent?

I'd also like to see names for the alliances.
 
Dude i know this is a stupid point to press but for many years France and England had a tight alliance. Like 1900-the cold war. It was teh Anglo-French Treaty i believe.
 
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