thomas.berubeg
Wandering the World
Well, life will be calming down for me with applications to college going off the 15th of december, which means i'll have free time, and will start on a project i've been thinking of for a while.
Loosely based on this thread:
http://forums.civfanatics.com/showthread.php?t=264064
Infernal: AI only, immensly powerful. Hero: Hyborem
Kraz-Te-Kahn: Dwarves Driven from the underhome by the corrupting influence of hell down into thier hidden caverns. Leader: ?
Braduk Alliance: Ragged Alliance of the Orcs and the Bannor Remnant, who have put thier differences behind them to work for a common end. Brigid the Shining
Illians: Auric still seeks godhood Leader: Auric Ulvin
Elven Courts: With the Death of Faeryl Viconia and Arendel Phaedra, and the Institution of Thessa as a queen acceptable to both courts, the elves live in an uneasy peace. Leader: Thessa
Alliance of the Free People: As Hell spread over the plains of the Hippus, Rhoanna sought the Help of the Pirate King Falamar in transporting her people to a place they could live free from the Infernal. They settled on a string of islands in the sea, and live happily and peacefuly together. Leader: Falmarson. Hero: Grigori Adventurer Mechanic
The Repentant: Sheim survivors that realise now that their previous leaders - those that knew that they were trying to destroy creation - betrayed them, and that they now have a debt to the World. They have turned away from the use of planar gates and pyre zombies, but they do bring their expertise in matters Arcane with them. they have also absordbed some of the former Elohim Empire. Leader: Bar Duros
Keelyn's Playground: Deomns have always loved Keelyn, her pets secreting her away from the main infernal attack on Jubilee. she took refuge out, far away from the infernal lands, and lives with her group of demon freinds, ready to retake her land. Hero: Giggles
Laroth's Dominion: Sidar that have become ghouls or spectres and are ruled by Laroth, having left the Underworld after gaining control of the Death sphere by destroying the God of Death. The Sidar now devour the souls of their victims, which join the armies of Laroth. Leader: laroth
Religions:
Viel - Faith of the infernal and thier sycophants
Order - The Faith of the Braduk Alliance.
Runes of Kilmorph - Follwed by the Dwarven Exiles
Cult of Dragons - The gods have clearly forsaken us..
White Hand - In a choice between freezing the world and seeing it burn...
Octopus Overlords - The free people seek to wake Danalin
Fellowship of Esus - A corrupted faith practiced by the Elven courts
Explorable Lairs (ruins of old cities and improvments):
While there is a great chance of very bad results (the world is hell after all) there is also the possiblity of finding some old units from old civs: Amurite wizards in thier hidden conclave, Barnaxus with a few golems, werewolves, adventurers, elohim, Orthus with some orcs, and many others.
Terrain:
All FFH Hell terrain
Haunted Forests instead of Forests
Bogs instead of Marches
Randomly Shifting dunes of ash
Poisoned seas.
Hell will be very hard to live on... much harder than in FFH. Nightmares won't be peaceful animals, just waiting to be ridden, they will have to be defeated in combat before joining thier captor... etc...
I need more ideas for civs, almost anything will work as long as they are logical
Loosely based on this thread:
http://forums.civfanatics.com/showthread.php?t=264064
Civilizations:30 years have passed. Some see that time as eternity. Others fear what will follow. The way life is now, makes the troubles and constant wars of the Age of Rebirth look feeble and childish. 30 years ago, the wicked Sheaim almost faced extinction. But they had managed to finish their masterplan. 30 years ago, they called forth the infernal forces of hell. Into creation. At first they were underestimated. The forces of hell were wrongfully considered just another Sheaim attempt to twist the forces of magic and materialize creatures unimaginable. That was a mistake. The first mistake of many that were to come. But the last one that we remember, the oldest one that we shall never forget. The mistake that cost us the most. Our future.
Some said the stories of survivors of the devilish scourge were frightful babblings of cowards. Others said the Overlords played with them and spared their lives at the cost of their sanity. Maybe they were both right, who knows.
One after another, the proud nations of Erebus fell. Arrogance, pity, disconcern, all played in favour of the Infernals. It took them only 5 years to conquer their 1st continent. Countless demons swarming from infernal cities. Strange beasts appeared near the gates of the remaining Sheaim settlements. Beasts magical, burning, with horns and teeth everywhere. Another 5 years later they conquered everything. The good guys and the bad guys. The weak and the powerful. The rich and the poor. They didn’t care. The only thing they cared about was the screaming, the pain, the flames. And of course the tormented souls to fuel their blasted crusade to purify creation of all life.
Some say it was our arrogance. That we had become too proud in our achievements. The late Age of Rebirth was a glorious age full of wonders and magic and technology breaktroughs. It was a testimony to the gods that we were starting to become like them, we were going to reach them, become equal. It was a marvel whose shining glory could only be compared to the depth of the pitch black darkness that was about to come.
As the time passed, it started to get obvious that the governments were not going to handle the coming crisis. Some nations had hoped for change of luck by changing the rulers. Other decided to test their luck by keeping the old ones. Some tried to flee. Or hide. In the seas. Under the mountain peaks. In the forests and the jungles. Using magic means. All pitiful attempts, as they soon learned. The demonic forces twisted the sky blue waters of Erebus’s oceans, that the Lanun so loved, into an unholy mass, crimson like blood, and black like darkness made solid. Vessels could no longer sail safely, for the ships of those who were devoured by it, soon returned. But the crew was always different. The Luchuirp and the Khazad joined forces and built underground fortresses. And soon discovered the beauty of the earthquake. From the wrong side, however. Because of the tainted earth, their resources soon withered and dried out and the elemental forces of earth, which unbeknownst to them had become tainted as well, turned against their summoners. The forests and the elves. They couldn’t stop waging war against each other even as they faced extinction. The ancient forests near Evermore and Thariss remembered the elves as a single nation. “They withstood the ice, they withstood fires, they shall protect their children”. But the fire that was about to come was no ordinary fire, for hell had spit these flames out itself. And from those fires, the sky became dark, and day had become as night. And so the sun god lost contact with his faithful Malakim. The Amurites, arcanists till the bitter end, just like the Sidar, sought the cure for the problem in magic and simply hid their cities. The ignorants. Never underestimate a demons thirst for fresh souls and the hellhounds that follow him. The Calabim ended up dry when their “food supplies” were recruited into Hyborem’s legions. When they displayed concern, they found themselves back in the ages past, when they had to scavange for any survivors for any drop of blood they could find. The Bannor had the most experience with fighting demons. However, the demons also had the most experience with fighting the Bannor. The day they built the Mercurian gate was supposed to be the turning point of the war. A shining light that will drive the Infernals where they belong. But it was too late. For every angel that arrived, legions of demons crawled from the pits and portals in their blasted lands. As for Basium himself, lets just say, he went back to Arawn. For good. He took a whole army down, before Hyborem himself had to stand up to him, but at that point, it was more of a theatre play than a real fight. I dare not imagine what Hyborem did with the corpse of his nemesis laying lifeless like a sac under his feet.
As Hyborem’s campaign was successful, some other unimaginable forces were so satisfied with him that they granted him additional powers and he grows in power each passing year. 10 years ago, some surviving outcasts said they heard rumours, that he is summoning more of his demonic kind. Not that they would be necessary, now that Erebus has definitely become a place you don’t want to spend you life in. No idea if it was true, no idea if it was necessary. No idea if the ritual has been finished successfully. No idea if its still not in preparation phase…
With her last breath, the great prophet Cailleach Beara, told Os-Gabella’s torture mistresses the following words. With the last spark of hope, conscience and hopefully clear mind:
„In my thoughts I have seen rings of smoke through the trees
And the voices of those who stand looking
And a new day will dawn for those who stand long
And the forest will echo with laughter“
(Courtesy of Led Zeppelin)
Some say, that there is still hope. Maybe she had a vision that we shall eventually be victorious and the spreading of hell will stop. Maybe we will even press them back to the bottomless pit from which they came from. Or maybe she was just disillusionate and couldn’t stand that much pain any longer. What gives a brink of hope to us is the fact, that all those who participated in the torture were punished with death at Os-Gabellas personal order. And a very slow death to be more precise.
No-one knows anything nowadays. Survivors try hard to find food to salvage for their bodies, not to find food for their hope. Contact beyond the handful of fortresses is practically non existent. No-one dares to enter the burning lands nor the haunted forests. No-one even knows if any of the fortresses still stand.
Infernal: AI only, immensly powerful. Hero: Hyborem
Kraz-Te-Kahn: Dwarves Driven from the underhome by the corrupting influence of hell down into thier hidden caverns. Leader: ?
Braduk Alliance: Ragged Alliance of the Orcs and the Bannor Remnant, who have put thier differences behind them to work for a common end. Brigid the Shining
Illians: Auric still seeks godhood Leader: Auric Ulvin
Elven Courts: With the Death of Faeryl Viconia and Arendel Phaedra, and the Institution of Thessa as a queen acceptable to both courts, the elves live in an uneasy peace. Leader: Thessa
Alliance of the Free People: As Hell spread over the plains of the Hippus, Rhoanna sought the Help of the Pirate King Falamar in transporting her people to a place they could live free from the Infernal. They settled on a string of islands in the sea, and live happily and peacefuly together. Leader: Falmarson. Hero: Grigori Adventurer Mechanic
The Repentant: Sheim survivors that realise now that their previous leaders - those that knew that they were trying to destroy creation - betrayed them, and that they now have a debt to the World. They have turned away from the use of planar gates and pyre zombies, but they do bring their expertise in matters Arcane with them. they have also absordbed some of the former Elohim Empire. Leader: Bar Duros
Keelyn's Playground: Deomns have always loved Keelyn, her pets secreting her away from the main infernal attack on Jubilee. she took refuge out, far away from the infernal lands, and lives with her group of demon freinds, ready to retake her land. Hero: Giggles
Laroth's Dominion: Sidar that have become ghouls or spectres and are ruled by Laroth, having left the Underworld after gaining control of the Death sphere by destroying the God of Death. The Sidar now devour the souls of their victims, which join the armies of Laroth. Leader: laroth
Religions:
Viel - Faith of the infernal and thier sycophants
Order - The Faith of the Braduk Alliance.
Runes of Kilmorph - Follwed by the Dwarven Exiles
Cult of Dragons - The gods have clearly forsaken us..
White Hand - In a choice between freezing the world and seeing it burn...
Octopus Overlords - The free people seek to wake Danalin
Fellowship of Esus - A corrupted faith practiced by the Elven courts
Explorable Lairs (ruins of old cities and improvments):
While there is a great chance of very bad results (the world is hell after all) there is also the possiblity of finding some old units from old civs: Amurite wizards in thier hidden conclave, Barnaxus with a few golems, werewolves, adventurers, elohim, Orthus with some orcs, and many others.
Terrain:
All FFH Hell terrain
Haunted Forests instead of Forests
Bogs instead of Marches
Randomly Shifting dunes of ash
Poisoned seas.
Hell will be very hard to live on... much harder than in FFH. Nightmares won't be peaceful animals, just waiting to be ridden, they will have to be defeated in combat before joining thier captor... etc...
I need more ideas for civs, almost anything will work as long as they are logical