Exavier
Destroyer of Worlds
Can't be that strange... I usually only play on maps with the Conquest Victory as the only victory option... I honestly don't car about the others because sheer conquest is more fun IMO 

Nigel Stutt said:I think they need to remove the cheats for the AI, ramp up their aggression a bit, and lengthen the 'game' to make it far longer so I can really enjoy the developments and different technologies. And cannons definitely come in far too late in the 'game'.
Luv_Muffin said:As soon as Skynet goes online, you'll see an AI that plays to win.![]()
Doc Tsiolkovski said:
Of course they don't!
That exactly is what makes Civ so outstanding, and different from other games.
Indeed, the AI Civs are not trying to win. Even better, since Civ3 the AI Civs also don't try to prevent someone (the strongest Civ, usually the human) from winning.
The whole point of the addicting AI Civs is that they don't act gamey. They are programmed to grow strong, balanced nations. Like roleplayers.
Not like a human that completely overstretches to reach the last couple % of land. Or to raze the last AI city with horrible deficit spending.
Complaining about that ingenious AI nation design is like complaining about CIV being turn-based.
Like it or not. But that is Civilization...at least, SP Civ. But IMHO, MP isn't Civ anyway. Usually, that is. Ladder games.
Ever played above Monarch? Ever lost against the AI militarically?
Nonsense. In C3C, after the Forbidden Palace finally worked as intended, that AI was as likely to win by any condition.