timmychompchomp
Warlord
- Joined
- Oct 2, 2016
- Messages
- 116
Thank you for sharing this and for the effort. Did you send a report to Firaxis about the bugs you discovered? If not, please do so.I released an AI mod. I think it's quite good.
Thank you for sharing this and for the effort. Did you send a report to Firaxis about the bugs you discovered? If not, please do so.I released an AI mod. I think it's quite good.
it's very strange how inconsistent the AI is... looks like they're doing really well in that game, much better in my latest. (surprisingly, the best I've seen the AI do was my first game, at level 3 / viceroy)My experience on Sovereign as well, @tedhebert (in fact, Amina does almost too well there for turn 107). There must be something that throws the AI off in some cases, could be contraintuitive - maybe higher difficulties, a certain map type, whatever.
Yes I confirm it's fractal... really fun map actuallyit's very strange how inconsistent the AI is... looks like they're doing really well in that game, much better in my latest. (surprisingly, the best I've seen the AI do was my first game, at level 3 / viceroy)
I've also wondered about difficulty & map types... my theory was that they do better at continents plus, that example looks like fractal though so idk. they don't seem to handle archipelago well, from what I've seen
I'm also starting to wonder if the other civs are suffering to the IPs at higher levels.
first impressions: this seems to be the difference maker. in the two games I've tried so far, AI is actually putting in the effort. there is enough resistance here it feels like I'm actually playing something, rather than just building and building. anyone disappointed in the AI needs to give this a shot.I released an AI mod. I think it's quite good.
Strongly disagreeing with this...or better said: For me it makes a difference from what source AI competitiveness comes. It is same the reason why a lot of work wents into programming chess computers...applying your logic, you could also achieve a competitive opponent by e.g. giving the chess AI a fresh extra rook on its starting tile as soon as the original one is moved. You are of course free to enjoy that kinf of "competitive AI", but it isn't fun in my book.1. Overall the goal of being competitive with minimal bonuses is wrong. AI is just one of the game mechanics to provide challenge and how interesting the challenge is doesn't depend directly on whether it's done through more bonuses or more complex logic. So, all those mentions of "good" AI should be made in quotes.
I definitely agree with the second point, they need to prioritise settling nearby to trigger their road.It takes a long time to settle and expand, and tends to not have a coherent empire
I definitely agree with the second point, they need to prioritise settling nearby to trigger their road.
Petition to have FXS incorporate all changes in the full game so that I can try it (PS5).Yes, flavors play a key role. But there are tons of real AI issues going on, and that's why I have made an ai mod.
AI in CIV5 and CIV6 is still incompetent. Firaxis obviously have problems to recruit competent AI programmers or they just doesn't care.From what i've seen the AI seem semi-competent when using their armies, which combined with the combat bonus they receive on high level should make them a decent threat to most players on higher difficulties.
Economically, they still receive plenty of yield multipliers on higher difficulties so that should also be OK.
They appear to have a tendency to settle really odd spots but that's probably something FXS can fix relatively easily with some tweaking of a few weights, so i wouldn't worry too much about that.
The AI probably won't be a threat to the best players but i don't think it should necessarily be. The AI isn't an actual opponent, it's not there to win but to make the game interesting. If it forces you to be smart, then it has achieved it's goal.If you can win while rolling your face on the keyboard, then it failed.
Obviously we'll have to see, i had some real concerns at some point, but after seeing more videos and listening to other players, i think it's not that bad. Obviously it's not great but it will improve over time, it always did in previous titles. Hopefully it will be good enough to fulfill it's role, but players looking for an actual opponent should play multiplayer as with previous titles.
Waiting for her to build me a wonder now (and for a higher settlement limit).