The AI "THINKS" on Sid!!

axehaxe

Prince
Joined
Jul 27, 2005
Messages
473
:eek: :eek: :eek:
:mad: :mad: :mad:
I can't believe the AI has 6 to 8 spearmen guarding each city on Sid!!!!!

I attacked an Egyptian city with a stack of 3 swords and 11 archers and I managed to redline the next to last defender! :mad: :mad: :mad: :mad: !!!!!!! ARRRRRRGGGG!!!!!!!!

Things looked really good until THAT happened :cry:

I retired b/c it was OBVIOUSLY a lose having failed that rush and I only had 7 cities while they had 19.

Plus it looked like Spain was going to beat me to the GL.
 
Nah, how can you say it "thinks" because of that? It just happens to be very productive on sid. :)
 
How is starting out with extra defenders, and fortifying them in cities by stacks of large amounts thinking? -.- That's more like...not thinking, I mean, he prolly didn't have any on strategic resources did he? :p
 
Yeah, it's an insane number of extra units. I don't recall rightly what it is, but just looking in the editor can tell you.

No to mention the 40% build cost for the AI....
 
Actually they don't think. Many of those spears will leave the city to chase a lone archer. You need develop a plan to bait the units out of the city so you can take it. If you can bait them to a remote area you can move in behind to take cities. You'll need to do some planning & pillaging on the front end, and mass naval landings work best. It takes along time to beat Sid and becomes so tedious it is more like work than play (for me anyway) after the first couple times.

Example of a bait here to draw Sumeria to a remote unimportant part of the map. Once you draw them out the usually just camp on the grass and watch while you raze their cities (now occupied by far fewer units). Some feel this tactic is exploitive, but how are you conna kill 50 rifles in a city with trebs & knights? If you thinks it's an exploit, don't use it.


http://forums.civfanatics.com/showpost.php?p=2713629&postcount=62

Turner said:
No to mention the 40% build cost for the AI....
And the large amount of free unit support allows for a huge army.
 
until what level the AI dont get ANY starting bonuses?
 
Psh, using my correction from another thread against me. :p

If you really want to get technically, it's a "discount", not a "bonus". Bonus implies that you get something extra that you don't otherwise. The discount prevents you from spending too many resources to get something you otherwise would have anyway.

:p
 
So then it would be accurate to say that below Regent the AI gets the penalties. Above Regent you do.
 
Yeah I used to think like that too. But the bottom line is, and it's be stated a MILLION times. The human brain is an unfair advantage. Forethought is an unfair advantage. A human can plan something out thousands of years in advance, the AI can't. The human can say, I will have the Glib in 20 turns, so I can't stop concentrating on science, and starting building a huge army, so I can spend my free science time to dominate the world. The AI couldn't do that.

Also the ai has certain handicaps at all levels like, the inability to bombard, the inability to use armies, inability to take risks with ships for contacts ect. Even the simple dumbness of how it improves it's tiles. So I got over my "even playingfield" mentality. I play on the diff level that makes me sweat the most, while still allowing me to win :king:
 
It has been proven difficult to make an unbeatable chess program. A game like Civilization is much more complex than chess.
 
Back
Top Bottom