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The America Thread

This is where Ellis Island could be an ideal unique building for the American Civ. While each Civ can build a standard Immigrant Process Center, Ellis Island doubles the rate of turning Immigrants into citizens. One way to attract more immigrants could be the diversity of different religions housed in each city.
That feels more like a wonder to me. In fact, that's what the Statue of Liberty could do.
 
That feels more like a wonder to me. In fact, that's what the Statue of Liberty could do.
A Wonder like the Statue Of Liberty, along with various other diverse cultural Wonders, can be vital in attracting both visitors and prospective citizens. But you would need a process center perhaps in each city. Each Civ has Standard Centers. But Ellis Island can be a Unique Building, that replaces the Standard Process Center, for America. Giving a good boost toward a cultural victory.
 
A Wonder like the Statue Of Liberty, along with various other diverse cultural Wonders, can be vital in attracting both visitors and prospective citizens. But you would need a process center perhaps in each city. Each Civ has Standard Centers. But Ellis Island can be a Unique Building, that replaces the Standard Process Center, for America. Giving a good boost toward a cultural victory.

Biggest attractors for Immigrants was almost always the availability of Jobs and Land. In other words, open slots for Specialists in buildings and unworked tiles in the city radii. These considerations have applied as far back as the Goths entering the Roman Empire 2000 years ago to the great waves of immigration into North America in the 19th century. Other less important but occasionally vital considerations are support or tolerance for religious differences, specific invitations by the local Ruler (as in Wilhelm Friederich's 'open arms' policy to the exiled French Huegenot families which brought a lot of them to his Prussia or Catherine the Great's invitation to German settlers to open up the new Volga territories in Russia), and fleeing the travails of war/invasion in their home country (again, part of the Goth's problem vis-a-vis the Huns and numerous refugees ever since). More recently, we would probably have to add Climate Refugees to that, as increasing parts of the globe become deadly to humans due to increasing heat and decreasing water and food supplies.

No Process of any kind need apply until the Industrial Era or bureaucratic states (Rome and China might be two early exceptions to the 'rule'). When my ancestors arrived in Philadelphia in 1754 there was no process involved at all: the first mention of them in America was when they signed up for the local militia in Lancaster outside of Philadelphia, having become local landowners. Aside from that, the colonial government kept no record of who arrived, who left, or much of what they were doing. The only post-Roman general recording of population changes and movements throughout Europe until the late 18th century were church records of marriages, deaths, and births/baptisms of new infants.
 
Kennedy leads America for Civilization VII
John F Kennedy:
Camelot comes alive. Kennedy establishes a New Frontier. America strives to meet all challenges. Kennedy represents an American Civilization that is strong, energetic and forward thinking. I know opinions can fly in many different directions when it comes to JFK. Although his tenure was cut short. it was as memorable as any who served two full terms. Due to the Cold War and other tensions abroad, Kennedy's call to service became a call to arms. His Military build-up produced some impressive military hardware. Patriotism was at quite a peak during the Kennedy years. Even as the Whole World held it's breath during the Cuban Missle Crises. Kennedy's legacy, as debated as it is, was the push toward Space. And Landing On the Moon. Bringing a hightened emphasis on Science education.
New Frontier: Commerce and Industrial Districts/Zones are available early. Each completed building in the Commerce and Industrial District/Zone adds a bonus to Science output.
Highway System: Greatly increases mobility of Units as well as movement of Commerce.
Space Program: Spaceship parts are mass produced faster and cheaper.

Special Units: B-52 Bomber-Replaces regular Bomber. Can be equipped with Atomic Weapons, F111 Fighter Bomber-Combines the funtion of Fighters and Bombers, USS John F Kennedy-Doubles the plane capacity, M60A1 Battle Tank-Replaces regular Tank, Special Forces Unit: Green Berets-Used for covert or special operations, can be used for spy missions.
Special Buildings: Kennedy Space Center: Doubles production of Spaceship components, Increases assurance of Launch success, New York Stock Exchange-Triples Gold surplus, Ellis Island-Doubles process speed rate of Immigrant Process Centers, Special Warfare Center-Produces Green Berets

Of course this is just a rough draft of America led by Kennedy. If not for the base game. At least an intriguing alternate option for an expansion.
 
At this point, given the kind of America you design, we could just do:

America
(Whoever as leader)
The Melting Pot: Whenever America encounters another civilization, it immediately gain the civilization bonuses (but not any civilization penalty), Unique Unit and Unique Building of that civilization and may use them freely for the rest of the game.

On smaller maps, that would actually be more balanced than the four-abilities, four-buildings, four-UU designs you keep proposing.
 
At this point, given the kind of America you design, we could just do:

America
(Whoever as leader)
The Melting Pot: Whenever America encounters another civilization, it immediately gain the civilization bonuses (but not any civilization penalty), Unique Unit and Unique Building of that civilization and may use them freely for the rest of the game.

On smaller maps, that would actually be more balanced than the four-abilities, four-buildings, four-UU designs you keep proposing.
This is a design for Civ VII not Civ VI. I didn't like the limitations of the last installment. Especially in regards to the America Civ. Why build an America that makes us yawn. Let's build one that makes it powerful. And we can give the other Civs their just do also. But as this is an America thread. Let's make the America that gives us the Mustang and the Corvette as well as a Abrams Tank.
 
This is a design for Civ VII not Civ VI. I didn't like the limitations of the last installment. Especially in regards to the America Civ. Why build an America that makes us yawn. Let's build one that makes it powerful. And we can give the other Civs their just do also. But as this is an America thread. Let's make the America that gives us the Mustang and the Corvette as well as a Abrams Tank.
More is not equal to better. Especially when most of those uniques and bonuses are just about Cold War America.

Once again made a thematic civ for a very late era to be a "super power" from nowhere is a risky, boring, piled up and narrative lacking design. Players would struggle to survive most of the game as a bonus/unique less civ, just to gain almost all of their uniques and bonus (but two stilll late) at the final stage of the game to represent a "super power" that the player never had the chance to be in the first place.

About the idea that have more details for each civ make a better game lets look to AoE series. AoE2 is an over 20 years old game that still have an average number of player above AoE3 and AoE4 combined. Just in the last two months both AoE4(2021) and AoE2(1999) got each one a new expansion, both are set in medieval times but despite AoE4 (like AoE3) have way more uniques, bonuses and all kind of flavor for their civs AoE2 is still more popular.

Now, don't get me wrong, CIV7 could still get some more flavor for each civ, but jump from CIV6s UU, UB, CA and LA/U to a bunch of each one for a leader (that design is 75% JFK civ not America civ) is not the more ballanced idea. For example I want a versatil Tradition as a culture related source for another unique bonus/unit/building/resource (whichever the civs need the most for their designs).
 
Especially when most of those uniques and bonuses are just about Cold War America.
Kennedy is an icon of Cold War America. So of course The Civ should have feature the traits and characteristics of the Leader's Era. Just as Roman Legions are a unique unit for Julius Caesar or Augustus. And there are plenty of instances where late Era bonuses can be the tipping point if running neck and neck with a rival Civ. Especially if that Civ would be Russia.
 
The Roman Legions would be the UU regardless of who the Roman leader are. And the French have a Napoleonic UU on top of a XVIth century and Medieval leaders, while in Civ V they had a Renaissance unit on top of an Industrial leader. The idea that every aspect of a civ should reflect the era of the leader is not something that Civ is doing, or has done. A civ is a collection of iconic aspects from all over the history of that civ, not a snapshot of a specific point in time.

That said, jokes aside, now that I think about it, the Melting Pot ability, with (significant) balance tweaking, could actually not be a bad one. And add toward a civ that's interesting and dynamic to play in the early game (where no two game is ever going to be the same), but really hit its peak the later in the game as it encounters more and more civs.

A different way to represent America's massive immigrations from everywhere in the world.
 
The idea that every aspect of a civ should reflect the era of the leader is not something that Civ is doing, or has done. A civ is a collection of iconic aspects from all over the history of that civ, not a snapshot of a specific point in time
Of course. Ellis Island and the NYSE came years before JFK. But as Alexander The Great would have themes dealing with conquests. JFK will have themes leaning towards Landing on the Moon. And beyond
 
Players would struggle to survive most of the game as a bonus/unique less civ, just to gain almost all of their uniques and bonus (but two stilll late) at the final stage of the game
This is why we start with the Commerce and Industrial Districts/Zones very early. This is the foundation that fuels the economy. Builds a strong Military and creates a vibrant infrastructure. It brings opportunity to a diverse population and attracts migrants from other Civs. This continues to build through the Eras. And helps prepare for the Modern and beyond Eras. Where some of those late-game bonuses come into play.
 
Kennedy is an icon of Cold War America. So of course The Civ should have feature the traits and characteristics of the Leader's Era. Just as Roman Legions are a unique unit for Julius Caesar or Augustus. And there are plenty of instances where late Era bonuses can be the tipping point if running neck and neck with a rival Civ. Especially if that Civ would be Russia.
Cold War is set in the 8th era of CIV traditional scheme, classical Roman Republic and Empire are set in the 2th CIV's era. Not even CIV6 have an America design so late centered.
Also, as relevant and iconic leaders are in CIV franchise, one thing is have leader elements to add to the civ and another is to turn the leader the main design element when there many others things to add, plus leaders are alternative to the civ not the other way around.
This is why we start with the Commerce and Industrial Districts/Zones very early. This is the foundation that fuels the economy. Builds a strong Military and creates a vibrant infrastructure. It brings opportunity to a diverse population and attracts migrants from other Civs. This continues to build through the Eras. And helps prepare for the Modern and beyond Eras. Where some of those late-game bonuses come into play.
Early Commerce districs or at least modern elements of commerce are way more iconic for civs like Italy or Netherlands. Same for Industrial zones that make way more sense for England or even China for their medieval proto-industrial innovations. Meanwhile, you are giving America both districts and just by JFK.
Of course. Ellis Island and the NYSE came years before JFK. But as Alexander The Great would have themes dealing with conquests. JFK will have themes leaning towards Landing on the Moon. And beyond
Yes two Industrial Era elements (that already is kind of late) while the other nine elements are from the Atomic Era (not even counting JFK as a design element), that is a new level of stacking for a very late era that is not even needed when America's History can easily put more in earlier (more gameplay useful) eras.
 
Of course. Ellis Island and the NYSE came years before JFK. But as Alexander The Great would have themes dealing with conquests. JFK will have themes leaning towards Landing on the Moon. And beyond
That doesn't require giving them essentially two air bomber units, a naval unit, a tank, and a special forces unit. :crazyeye:
Unless all civilizations are going to get 5 unique units and 5 unique infrastructure, this seems overkill.
 
That doesn't require giving them essentially two air bomber units, a naval unit, a tank, and a special forces unit. :crazyeye:
Unless all civilizations are going to get 5 unique units and 5 unique infrastructure, this seems overkill.
If you'll recall America had the Minuteman Unit in Civ V. Because Washington was the Leader. But it also had a B17 Bomber. Which was far beyond the Washington Era. The F111 Fighter Bomber and the Green Berets were from the JFK tenure. The B52 and M60A1 Tank are close to that Era. And the Carrier simply had his name on it. But why limit to just a couple units. And I do think other Civs should also not be limited in terms of unique themes. The America Model I made can be repeated for other Civs as well. This is the 21st century. And if there is a Civ VII. There is enough technology to accommodate this.
 
America

Leader: Calvin Coolidge. Appears in a suit and top hat with a dour expression.
Leader Ability: The Chief Business. America builds industrial and economic buildings in half time and at a 25% reduced cost.
Civ Ability: The Melting Pot. America gets additional culture per citizen whose nationality is not American.
Unique Building: Land Grant University. Tiles with resources with tile improvements in which the city a land grant university is built get additional yields.
Unique Infrastructure: Homestead. May be built on a unclaimed tile next to American cites zone. The nearest American city claims that tile. +1 food +1 gold to the tile.
Unique Unit: Yellowleg Cavalry. Replaces cavalry. Yellowleg Cavalry do not get terrain malus like normal cavalry.
 
America

Leader: Calvin Coolidge. Appears in a suit and top hat with a dour expression.
Leader Ability: The Chief Business. America builds industrial and economic buildings in half time and at a 25% reduced cost.
Civ Ability: The Melting Pot. America gets additional culture per citizen whose nationality is not American.
Unique Building: Land Grant University. Tiles with resources with tile improvements in which the city a land grant university is built get additional yields.
Unique Infrastructure: Homestead. May be built on a unclaimed tile next to American cites zone. The nearest American city claims that tile. +1 food +1 gold to the tile.
Unique Unit: Yellowleg Cavalry. Replaces cavalry. Yellowleg Cavalry do not get terrain malus like normal cavalry.
The Cotton Club and the Speak Easy would also be great unique buildings from that Era. Perhaps FBI Headquarters to double the function of regular Police Stations. I might add. if Coolidge is the Leader. Roaring Twenties would be the ideal theme
 
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the Speak Easy
A unique building illegal by that civ's laws seems odd. It would be like having the Underground Church under Diocletian.
 
A unique building illegal by that civ's laws seems odd. It would be like having the Underground Church under Diocletian.
Especially since the quintessentially western American and legal 'Saloon' is available just a bit earlier with most of the same cultural significance.
 
A unique building illegal by that civ's laws seems odd. It would be like having the Underground Church under Diocletian.
Perhaps. But if we can somehow bring the Black Market into the game, certainly the Speak Easy wouldn't be so out of bounds. Besides it would fit with the Roaring Twenties theme.
 
Especially since the quintessentially western American and legal 'Saloon' is available just a bit earlier with most of the same cultural significance.
The Saloon is not a bad idea. Especially if Lincoln or Grant or someone from that time is Leader. Or we could have certain establishments transform with each Era. In other words. Saloon becomes Speak Easy which later becomes a Dive or something similar. The Cotton Club could be a wonder that doubles the happiness of a regular Night Club
 
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