The American Continent Mod (ACM)

What of these civis would you like to find in American Continent Mod (ACM)?

  • Uruguay

    Votes: 4 8.3%
  • Chile

    Votes: 9 18.8%
  • México (present nation)

    Votes: 23 47.9%
  • Any present nation from Meso America and Caribe

    Votes: 3 6.3%
  • Other (post its name, please)

    Votes: 9 18.8%

  • Total voters
    48
jorde said:
EDIT: And here is the finished Artigas leaderhead with its icons, etc... It would be good if someone checked it to see if there is any transparency problem to solve or anything (By the way, I used black instead of magenta in the advisor image as that's how Abe's leaderhead was done as well)

Download Here

Link is now working... there were a couple of icons wrong, but I think Civarmy will upload the correct ones
 
On the subject of unit lines...these two were done by Kal-el awile back:

Iroquois_Lineup.jpg


One for the Northern Natives, an excellilent example a few things could be changed though. A sword is more advanced than a club for example, plus the Brave is the Iroquois UU currently. We have to sort which units are UUs and which are shared by other tribes in the area. Also, the Horsemen are a special case, which I shall cover below. Also, this was made awile ago, so its missing Utahjazz's Native Musketman(Which I affectionately call the Boomstickman), as well as both his Native Rifleman and Western Native Rifleman. Then again, Kal-el rarely goes into the Musketman replacements in his charts.

One for the Incans:

Inca_Lineup3.gif


I'd leave the scouts as they are normally here however. I'd also use some of the the Tupi units. Lets not forget that our mod goes back further than the epic game. For the non-Incan S.American tribes, the would build something else than the Inti Warrior, and the Javelin Thrower is one of the Mayan's UUs. I have some ideas:

Latin Native Archer Line:

Slingers would be the standard first generation Archer unit, except for the Tupi and anyone else you have in mind Civ. These would upgrade to Plumed Archers(AoK graphics) with Archery(Except for the Mayans, who build Javelin Throwers instead), the Plumed Archers upgrade again to Coytl Archers(possible name), theres a few possible graphics we can use for this from Steph's American Conquest collections. The Coytl Archers could then upgrade to the Latin Native Shooters(Again, from Steph's collection), except for the Tupi, who have their own Musketman which could serve as a good UU instead of the Horseman unit, and the Azteks and Mayans, who have the Tlecuatyl.

Latin Native Warrior Line:

The Warrior Line would start with the Tupi Warrior for all the tribes, except for the Azteks, who build Jagaur Warriors instead. That would then upgrade to the Aztek AoK Jaguar Warrior(for the Azteks), the Inti Warrior(Kinboat's) for the Incans, and the Ak Quy for the Mayans and for everyone else? That would then upgrade to the Macan(from Stephs) for the Azteks and Mayans, the Utahjazz Inti Warrior, and what else?

Latin Native Spearman Line:

The Tupi Spearman(by Dease) is good for all the Meso and South American natives. That would then upgrade to the Eagle Warrior(Kinboat's) for the Azteks and Mayans, and Steph's Mayan Pikeman for everyone else. The Pikemen would all upgrade to Musketmen of one sort or another.

Latin Native Musket Line:

The Archer and Spearman lines would converge into the Musketman unit. For the Incans, Maphuche, Jes, Arawak, and Caribs, this would be some sort of Native Shooter, for the Azteks and Mayans, it would be the Tlecuityl. The Warrior line would then converge with the Musket Line at this point, and all of the non-horse offensive/defensive units would upgrade to the Napolianic Era Rifleman units(Grenadier for short), For the Azteks and Mayans, this would be represented by Dom Pedro II's upcoming Aztek Rifleman. For the South American Natives, this could be the Tupi Rifleman. All of those units then upgrade to the standard Civ3 Rifleman, except for the Maphuche, who get their UU.



The Horse Lines(For everyone, Native or otherwise):

In short, there are three kinds of Horse-Mounted units. Spear, Sword, and Archer.

Horsemen, Knights, and Lancers are in the Spear Catagory.

Hussars and Cuirassiers are in the Sword Catagory, as are the mounted clubman(melee)

Mounted Warriors are the the Archer catagory.

The Horse-Mounted Archers were later replaced by Gun welding Cavalry historically, so in game Mounted Archer type units could upgrade to Cavarly type units.

During the 17th, 18th and 19th centurys Cavalry had more diversity than infantry!

Of coarse, during the later eras a big change would occur

The Gun-Cavalry units would upgrade to Bebro's Modern Cavalry, while the Lance Cavalry would upgrade to Early Tanks, and the Sword Cavalry could upgrade to Armored Cars(Which later upgrade to the Mech Infantry)
 
Sword_Of_Geddon said:
The Cave Man would make a good starting unit for everyone, perhaps a prequirsor to the Warrior?

Nah.. I think the warrior is already old enough... It's the normal Civ game which places some "techs" (road, mining and irrigation) way too early in comparison with that unit IMO
 
We have a problem: since there is lots units more we need choice them power (attack, defese, moviment, cost...), so, it will be hard to choice too many different powers. We have to remember that we have also the UUs. BTW, all these units are ready? I just saw some of them available. And, of course, the units are awesome!
BTW, there is 3 or 5 lines in the beginning? When I mean 3, I mean the 3 first ones, when I mean 5, I mean all them.
- Native Americans from North A. (Sioux, Iroquois, Cherokee, Navaho, Inuit, Haida)
- N.A. from Meso A. (Mayas, Aztecs, Carib, Arawak)
- N.A. from South A. (Inca, Tupi, Mapuche, Jês)
- Present contries from North A. (US, Canada)
- Present contries from Latin A. (Brazil, Mexico, Argentina, Chile, Venezuela, Cuba, Uruguay, Paraguay)

Configuration with 3 lines "in the beginning":
- Native Americans from North A. (Sioux, Iroquois, Cherokee, Navaho, Inuit, Haida, US, Canada)
- N.A. from Meso A. (Mayas, Aztecs, Carib, Arawak, Mexico, Cuba)
- N.A. from South A. (Inca, Tupi, Mapuche, Jês, Brazil, Argentina, Chile, Venezuela, Uruguay, Paraguay)
 
CivArmy s. 1994 said:
Configuration with 3 lines "in the beginning":
- Native Americans from North A. (Sioux, Iroquois, Cherokee, Navaho, Inuit, Haida, US, Canada)
- N.A. from Meso A. (Mayas, Aztecs, Carib, Arawak, Mexico, Cuba)
- N.A. from South A. (Inca, Tupi, Mapuche, Jês, Brazil, Argentina, Chile, Venezuela, Uruguay, Paraguay)

I'd leave it at 4 lines in the beginning:

Native: North, Meso and South
European: Present Countries
 
Let's get easily: since we have 5 roots, we can have 5 lines. The present countries are not Natives and are not Europeans, they are the mix of these two roots + Africans + people from Asia.

I really don't think it is necessary we have all these units, let's see, just replace the other parts of the World units by units of Americas. A.e: we can delete Longbowman and add some Native American Archer, for the 5 roots. the Swordsman in the game look like Asiatic, we can replace it for some N.A. swordsman, of course, for the 5 roots.
 
(This is a generic line not taking special or UUs into account, or the cultural lines we talked about earlier, except in a few instances), this is the most complete line you can have I'd imagine. This takes into account the wide scope of the mod. Please note that many of the units in these lines are already in the game. Early on the lines are pretty simple, but later...(don't blame me, blame the militaries of the world)

Warrior Line: Caveman---Warrior---Swordsman---Medival Infantry---Renaiisse Infantry---Grenadier

Archer Line: Slinger---Primitive Archer---Archer---Advanced Archer/ Crossbowman(For the non-natives)---Arquibusier(Dease's first unit)---Grenadier

Spearman Line: Spearman---Bronze Spearman---Pikeman---Musketman---Grenadier

Grenadier Line: Grenadier---Rifleman---(WW1)Infantry---(WW2-Cold War)GI---Modern Infantry

Scout Line: Scout---Explorer---Advanced Cavalry(Like Mounties for example)

Special Infantry: Resistor---Early Guirilla(like the Minuteman or Vilista)--Partizan(Gun Resistor)---Guirilla---Sniper

Siege Infantry: Gatling Gun---Machine Gunner---Tow Infantry

Marine Infantry: Continental Marines(Musket Infantry, not sure who did this unit)---Sailor(Smoking Mirror's Unit)---Marine(normal civ3 unit)

Paratroopers: Paratrooper---Modern Paratrooper---Special Forces

Sword Cavalry: Ancient Cavalry---Cuirassier---Hussar---Early Tank---Tank---Modern Armor

Spear Cavalry: Horseman---Advanced Horseman---Knight---Lancer---Armored Car---Advanced Armored Car---Mech Infantry

Ranged Cavalry: Mounted Archer---Early Gunpowder Cavalry---Cavalry---Advanced Cavalry(Like Mounties for example)---World War Cavalry(Bebro's Modern Cavalry)---Attack Helicopter

Siege Line: Catapult---Trebuchet---Siege Cannon(Aaglo's Unit)---Cannon---Artillery---Howitzer/Heavy Artillery---Radar Artillery

Fighter Line: (WW1 Era Fighters)Byplane---Fighter---Advanced Fighter---Jet Fighter---Advanced Jet Fighter

Note: The Stealth Fighter upgrades to the Advanced Jet Fighter at the end of the game

Bomber Line: Bomber---Stealth Bomber

Balloon Line: Balloon(Pedesalo's unit)---War Balloon(Vuldacon's unit)---Zepplin---Attack Helicopter

Transport Ship Line: Canoe---Curragh---Galley---Cog---Sloop---Galleon---Clipper---Transport

Light Attack Ship Line: Triume(Aaglo)---War Galley(Aaglo)---Galleass(Admiral Kraken)---Late Galleass(Admiral Kraken)---Frigate---Iron Frigate(Smoking Mirror)---Destroyer

Cruiser Line: Ironclad---Early Cruiser---Cruiser---Aegis Cruiser

Heavy Attack Ship Line: Siege Triume(Aaglo)---Heavy Galleass(Aaglo)---Ship-of-the-Line(Firaxis)---Heavy Ironclad---Dreadnought---Battleship

Then theres the anti-aircraft line: Flak Cannon---SAM Launcher
 
CivArmy s. 1994 said:
Let's get easily: since we have 5 roots, we can have 5 lines. The present countries are not Natives and are not Europeans, they are the mix of these two roots + Africans + people from Asia.

Well, but that still doesnt justify having those countries with Native American units, as the Native influence came from the tribes conquered by Europeans... also, black people have never taken part in military at first, and asian people hadnt even arrived to America as well, so they shouldnt be portrayed in units...

And BTW, there are also several countries with little to none Native population, such as Uruguay...

And lastly... I dont think any Native American descendant (as Mobilize), would be happy to see modern countries with Native units
 
Sword_Of_Geddon said:
Well, one of Canada's provinces was started for the natives there, I guess its ok for them, the US should get European(normal Civ3 stuff).

Sorry, I haven't read all the lines, but I think I found the error: Brazil, Uruguay, USA and all the other presents countries are equal European and equal Native Americas, if Brazil will start like NA, US should do that too, Brazil and US are equal Europeans and equal Native Americans, US is no more close to Europe than Brazil, Uruguay is no more close then US, any country of this continent is no more close then Europe then other. These nations (no excetion) born from the mix of Europe, Native American people, Africa and Asia, there is no extension of Europe here.
I think we can do it in a simple form: just 2 lines in the beginning, a line from all the Native American civis, other from all the present countries civis. These separations are just turning the unit set up confuse and are not adding nothing to the game. And of course: when can add more units (more mounted, for exemple) and can replace the European/Asiatics units for units of the Americans, natives and of the countries.
 
CivArmy s. 1994 said:
Sorry, I haven't read all the lines, but I think I found the error: Brazil, Uruguay, USA and all the other presents countries are equal European and equal Native Americas, if Brazil will start like NA, US should do that too, Brazil and US are equal Europeans and equal Native Americans, US is no more close to Europe than Brazil, Uruguay is no more close then US, any country of this continent is no more close then Europe then other. These nations (no excetion) born from the mix of Europe, Native American people, Africa and Asia, there is no extension of Europe here.
I think we can do it in a simple form: just 2 lines in the beginning, a line from all the Native American civis, other from all the present countries civis. These separations are just turning the unit set up confuse and are not adding nothing to the game. And of course: when can add more units (more mounted, for exemple) and can replace the European/Asiatics units for units of the Americans, natives and of the countries.

1 - Uruguay has NO native inhabitants left, we just eliminated practically all traces of native cultures 150 years ago. There are no 100 % Native americans remaining here, so this country is comprised exclusively by white people.
And even though most other countries still have an important presence of Native Americans in them, as they used to be segregated from society, most of the armies of those countries were composed almost exclusively by white people, at least for a century or so... Later during last century people from other racial origins were added to the military in some countries, which could be reflected in game by having later infantry and other units as "semi-native" for Latin American countries especially.

2 - I think you also mentioned there what was my idea from the beginning for units: having two lines at the beginning: Native and European, which would later evolve, into Meso, North and South, and the other probably into North and Latin American countries (again, as many Latin American countries started incorporating people from other origins rather than white people; while North American countries didnt always prefer that)
 
jorde said:
1 - Uruguay has NO native inhabitants left, we just eliminated practically all traces of native cultures 150 years ago. There are no 100 % Native americans remaining here, so this country is comprised exclusively by white people.
And even though most other countries still have an important presence of Native Americans in them, as they used to be segregated from society, most of the armies of those countries were composed almost exclusively by white people, at least for a century or so... Later during last century people from other racial origins were added to the military in some countries, which could be reflected in game by having later infantry and other units as "semi-native" for Latin American countries especially.

2 - I think you also mentioned there what was my idea from the beginning for units: having two lines at the beginning: Native and European, which would later evolve, into Meso, North and South, and the other probably into North and Latin American countries (again, as many Latin American countries started incorporating people from other origins rather than white people; while North American countries didnt always prefer that)

1- I don't want start a tread about Uruguayan history, but I know a little about it. Just 10% of the Latin America are white (caucasian) people, cos, if a caucasian mix with a Native, Asiatic (mongolics both) or African (negroide) he is no more Caucasian (white), he is a Mestizo. Uruguay, Argentina, US or any other country are not extension of Europe and they are in this context, these nations are all Mestizo (not white or caucasian) One way to conquered a civilization (Uruguayan Natives) is mix the caucasian root with the mongolic root (Natives), to promote the habitaion of the colony. Another way is calling these natives to them armies. If there is no NA in Uruguay today, it does not matter, there were there in the past and them blood are part of the country today. Uruguay is not a White (Caucasian, European) country (like Brazil, US, Argentina...)
2- I have chat with SoG minutes ago in Messeger and his told me his idea about lines, now I understood complete it. It could be 4 lines, units with the same power, but just using different artworks. these 4 lines are: natives from North, from Meso, from South and present countries (North + Latins).
3- I'm doing right now the balance of the units, I'm using the last posted line.
 
CivArmy s. 1994 said:
1- I don't want start a tread about Uruguayan history, but I know a little about it. Just 10% of the Latin America are white (caucasian) people, cos, if a caucasian mix with a Native, Asiatic (mongolics both) or African (negroide) he is no more Caucasian (white), he is a Mestizo. Uruguay, Argentina, US or any other country are not extension of Europe and they are in this context, these nations are all Mestizo (not white or caucasian) One way to conquered a civilization (Uruguayan Natives) is mix the caucasian root with the mongolic root (Natives), to promote the habitaion of the colony. Another way is calling these natives to them armies. If there is no NA in Uruguay today, it does not matter, there were there in the past and them blood are part of the country today. Uruguay is not a White (Caucasian, European) country (like Brazil, US, Argentina...)
2- I have chat with SoG minutes ago in Messeger and his told me his idea about lines, now I understood complete it. It could be 4 lines, units with the same power, but just using different artworks. these 4 lines are: natives from North, from Meso, from South and present countries (North + Latins).
3- I'm doing right now the balance of the units, I'm using the last posted line.

Actually, Uruguay's population is almost entirely caucasian.. In fact, it was believed we had no traces of charruas at all, but in recent years, and due to some genetic tests carried out, it was discovered that up to 5% of the population of some areas in Uruguay have some "remains" of mongoloid genetic code... In the context of the whole country, I think around 2% of the population has any trace of mongoloid genes, coming from charruas... Then, except for about a 15% of the population (which are of asian, african, or mulato origin) our population is just white, caucasian people. I believe the situation in Brazil or Argentina might not be so similar to ours, but to other countries like Peru or Bolivia with higher rates of native population.

And back to the units... well, what I meant by having different lines of units was that they'd have to act as flavor units, in the sense that they would just differ from other cultures in the arts, but not in the stats (there would be a Native Warrior and European warrior, for example, having the same stats, but with different arts)
 
Well, the First Age of the Tech tree is complete...unfortunately it looks like crap though. I am HORRIBLE at fixing this sort of thing...

Please note that the order of the techs is also all out of whack. It looks NOTHING like it would if the techs were following the progression they do in game.
 
@Jorde: I saw months ago the population division numbers of Uruguay and other contries somewhere, I don't agree with your number, but since we two agreed that there is no extension of Europe here, all these numbers (correct or not) does not matter.

@SoG: I like the tech tree, nice work! When u finish, tell me.

@all: In topics (to be easily)
- I posted the currently units power. Well, it is 90% done and the UUs were not included yet, but if anyone has suggestions, post ;)
- I think lauch a new beta version, with these units and the new tech tree. The missing units can use the same arts of the ever present units in game. I could add in this new BETA more stuffs, like the new restoured LH
- When we decide the power of the units we can decide what units could be flavor units of the 4 lines, remember, they have the same power of the currently units, just use different arts.
 
Hey, I see one of my Icons there. You better have me listed in the credits, or I'll WAAAAGH you good.
 
Don't worry Goldflash. I owe you one for that "Storytelling Tech" without that, there would be no Fire tech. Imagine, the earliest, most important Human discovery, without an icon.

Fire and Hunting are the first two techs on the tree. Without Fire, your people can't eat cooked meals, and are limited to a population size of 1...without Hunting, you can't build the Caveman unit(Although you start with one).

And Civarmy....I forgot about the Caravel, Submarine and Privateer. There was a big history of Piracy in the Americas. I intend on a Piracy tech in the Imperial Era part of the tech tree that will enable Privateers, also, perhaps there should be some sort of Pre-Privateer Privateer type unit?

What do you think Civarmy?

When I get home I'm probably going to "order" the first era tech tree. Thats not going to be easy.
 
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