The American Continent Mod (ACM)

What of these civis would you like to find in American Continent Mod (ACM)?

  • Uruguay

    Votes: 4 8.3%
  • Chile

    Votes: 9 18.8%
  • México (present nation)

    Votes: 23 47.9%
  • Any present nation from Meso America and Caribe

    Votes: 3 6.3%
  • Other (post its name, please)

    Votes: 9 18.8%

  • Total voters
    48
This is the first screen shoot of ACM:

erro.jpg


The screen shoot shows a wired (and mysterious) error that occurred in the final of middle ages and, corse, shows me as Mexicans ruling the continent. This version for tests has 23 of the 24 civis (Uruguay is not ready yet), just 1 UU per civ (the units that r not ready yet uses the same arts of the currntly ones, but all them were setuped up) and wonder and tech tree iqual of the game ones.
Folks, it is a big emotion just found the civis from Americas, like Brazil, Mapuche, Tupi, Chile, if the mod is ameasing in the play test I imagine how it will be in the final version!!!
BTW, my favourite civ untill this version is Mexico :lol: , Cherokee are bad neighboors, when u sleep for few rounds they invated yours Empire with a wave of Braves (swordsman) :lol: and Chile and Brazil look like powerful civis for AI, in all the games these ones grow up faster :lol:

I have to come back to my game (long test :lol: )
 
Sword_Of_Geddon said:
Do you still want my help Civarmy?

Let's see what is missing:
- U saw u have setuped up the civilopedia entry in the *.biq, send me, I can join it in the main file. Did u do the two *.txt to it? Also icons and texts.
- We must decide the missing unique units
- We can start choice the wonders, and, search for them in CFC (or make them).

well, that are important parts of ACM that is missing :)
 
For the Sioux, I think a good second unique unit would be some kind of 'Plains Sharpshooter' which would take the place of rifleman. Generally, I think of this unit as being more widely used by the Cree or the Metis, but the Sioux are in the same general area, so I'm sure that they used them too. Basically they're really accurate hunters/marksmen and were used in several battles in the 19th century. I would give them the same stats as regular riflemen (possibly an extra offensive point) but make them 'invisible'.

As for the Mayans, I was just looking through the unit graphics forum and I found this
 
Okay, I have Uruguay's civilization almost ready... Civ info is almost done (got to make the city list a bit larger, but I'm trying to make it quite acurate cronologically), and the leaderhead is almost done as well (Civarmy or anyone interested: can I send the leaderhead files to anyone of you so you can make the hearts_tiny pic and the one used in the diplomacy advisor?... that's the only thing left to do now)

I will post all the stuff (except for the leaderhead, which I'll probably send it to someone here to make what's left to do) by tomorrow
 
Well... as I promised, here are: the city list, military leaders list, scientific leaders list and Civilopedia for Uruguay. The Civilopedia could need some little extra work (and preferably, some error correction from any willing native speaker), but at least it's all here at last. Cities are in order of foundation in most of the first ones, so it would be no surprise that some not-so-important cities are in front (also, they might not be capital cities, but most of them are quite "large" anyway)... The last ones are just some I thought are important enough to apear (though I dont know the exact date of foundation)


Cities:
Montevideo
Colonia del Sacramento
Soriano
Maldonado
San Carlos
Paysandu
Florida
Las Piedras
Mercedes
Canelones
Minas
Pando
Rocha
Melo
Trinidad
Rosario
Melo
Salto
Tacuarembo
San Jose
Belen
Carmelo
Durazno
Fray Bentos
Bella Union
Rivera
Paso de los Toros

Scientific:
Clemente Estable
Horacio Goyena
Roberto Caldeyro Barcia
Eduardo Garcia de Zuñiga
Rafael Laguardia
Jose Ferrari
Jose Luis Massera

Military:
Juan Antonio Lavalleja
Fructuoso Rivera
Manuel Oribe
Jose Garibaldi
Francisco Lasala
Venancio Flores
Maximo Tajes

Civilopedia:
It is considered Uruguay first entered history with in 1516, when Juan Diaz de Solis reached the Rio de la Plata (River Plate), dying by the hands of the native Charruas by the coasts of today's Colonia. The second time this coasts were visited by Europeans were during Magallanes expedition, when he rescued some of the surviving sailors from Solis' expedition. The river got its name thanks to Sebastian Gaboto, who was convinced the river led to the wealth of inner America.
However, after several expeditions confirmed the non-existance of silver or gold nearby the river, the zone was completely ignored for some years.
By the beginnings of the 17th century, Hernando Arias de Saavedra (also known as Hernandarias), introduced Horses and Cattle to the country.
But it wasn't until the portuguese started settling in the area (with the foundation of Colonia del Sacramento, in 1680) that the Spanish Crown noticed the strategical importance of the area. After securing the city for Spain, it began the foundation of another fortified city, Montevideo, in 1724, which importance grew inmediately in the following years, thanks to its excellent natural port.
Over the years, that made Montevideo's inhabitants gain a sense of autonomy, which entablished a constant opposition between Montevideo and Buenos Aires. This led to the fact that, when Buenos Aires substituted its Viceroy for a Congress (la Junta de Mayo), in 1810, Montevideo ignored the orders given by them. Meanwhile, the towns of the countryside started being aligned to Buenos Aires' Government, which started the revolutionary war in the River Plate. The independist cause found its natural leader in Jose Artigas, Captain of the Blandengues.
This conflicts between countryside and city continued until 1820, when Artigas was left alone in his battle against his enemies, which now included the Brasilian Empire, so, abandoned, he fled to Paraguay, starting in Uruguay the years of Brasilian Dominance, during which it was known as "Provincia Cisplatina".
Between 1825 and 1830, the final steps for independence were made, with unthinkable military achievements by the likes of Lavalleja and Rivera.
From then on, the history of Uruguay was somewhat erratic: having a divided population (being still a division between countryside and city), enduring several Civil Wars (mainly due to political conflicts). It entered the 20th century as a developing country, dedicated mainly to agricultural production, which was then imported all over the world (having in Europe one of its main customers). Both World Wars made its toll on Uruguayan economy, as one of their consequences was the markets in Europe were closed during the time.
In the 1960's, with the birth of several terrorist organizations, mainly communist based, Uruguayan's society endured a time of negative changes, economically, politically and especially morally speaking. In the 1970's, when the influence of communist groups started to be felt in the society (especially with the birth of the Frente Amplio, a party conformed by several left-wing small parties), the US decided it was time to take action in the country, starting thus the bloodiest and probably most tyranical of the dictatorships Uruguay had ever.
However, in the early 1980's, the society started rising its voice upon what they felt was hurting the country more and more each year, achieving so the first democratical elections in more than 10 years, in 1984.
From that moment, Uruguay's erratic course continued, having moments of economical well being, as well as some crisis, including the one of year 2002, considered as the worst in our history.
 
Jorde: cool stuff, congratulations!
U have to PM ThunderFall and ask him about password and username of the FTP system. So, u can upload the file bigger then 3 mega. Another way is upload every single file, that maybe has less then 3 mega each one.
U have to do these *.pcx: to civilopedia (small and large), to foreign screen (these circles, angry/neutral/happy for the 4 eras) and the 10 (ten) icons (heart, kiss, defeat, neutral...). Learn the process, so, u can do it in your next leaderheads too (we expect that the Uruguayan leader will be just your 1st leaderhead, we r expect for more :goodjob: ).

-----------------------------

These are some wonders that I thought, let's see:
Feedback, addictions, sugegstions... would be nice, okay? :)

Eras 1 and 2
Mayan Pyramid
Aztec Pyramid
Machu Pichu
Inca System of Irrigation
Moai (great stone heads of Rapa Nui)

Eras 3 and 4
Contact with Europeans
Expedition of Américo Vespucio (represents every European expeditions)
Foundation of Santo Domingos (the first European city in Americas)
Some wonder that represents the American March to the west

Eras 5 and 6
Cristo Redentor (in Rio de Janeiro)
Liberty Statue
Matrix of Congonhas (main church in Brazil in Barroco style)
Campañas Adimirables (the campaign of Simon Bolivar, represents de campaigns of independence)
Trading House of Adam Smith
Universal Suffrage
White House (represents democracy or Right of Bills)

Eras 7 and 8
Itaipu (it is biggest then Hoover Dam)
Internet
World Trade Center
Maracanã Stadium
Manhattan Project
Plano Piloto (Plan of construction of Brasília)
SETI Program

Small wonders
Pentagon
Sivam Project (defensive system of Amazon Forest)
Great Obelisc (many cities in the continent have one)
Wall Street
Apollo Program
Hollywood
Central Native American House (Central Oca)
Populism (represents de Populists politics, like Perón and Getúlio Vargas)
 
CivArmy s. 1994 said:
Jorde: cool stuff, congratulations!
U have to PM ThunderFall and ask him about password and username of the FTP system. So, u can upload the file bigger then 3 mega. Another way is upload every single file, that maybe has less then 3 mega each one.
U have to do these *.pcx: to civilopedia (small and large), to foreign screen (these circles, angry/neutral/happy for the 4 eras) and the 10 (ten) icons (heart, kiss, defeat, neutral...). Learn the process, so, u can do it in your next leaderheads too (we expect that the Uruguayan leader will be just your 1st leaderhead, we r expect for more :goodjob: ).

Okay.. will do that with Thunderhead... but I still need some help on how to do the foreign advisor pcx's and the hearts_tiny one (both need me to do the same procedure, and I still dont know how to do it (at least not with paint/corel photo paint :P)

And this leaderhead will be my last one for a little while... I start studying/sitting for exams next week, and that means I wont have practically anytime to do anything outside from it :(
 
jorde said:
Okay.. will do that with Thunderhead... but I still need some help on how to do the foreign advisor pcx's and the hearts_tiny one (both need me to do the same procedure, and I still dont know how to do it (at least not with paint/corel photo paint :P)

And this leaderhead will be my last one for a little while... I start studying/sitting for exams next week, and that means I wont have practically anytime to do anything outside from it :(

Let's see about foreign image:
- It sizes is 461 x 346 pixels (or 16,46 x 12,36 cm)
- I use in its background the color R=255 G=0 B=255
- The figures of the same row are the leader of the same era, the figures of the same line are leader with the same expression.
- there is 3 expression: happy (top), neutral (middle) and angry
- change to *.bmp or another image extension the frames number 01, 61 and 121 of each era of your leaderhead. In frame 01 he is happy, in 61 he is neutral and in frame number 121 he is angry.
- cut and past a circle of his face of each *.bmp file. Let's see: u have 4 eras and each era has 3 expression, so, u will have the 12 circles that form the foreign image.
- a tip to the the cut/past process in PhotoShop:
1- add the line size in your image.
2- Change the unit to centimenters.
3- So, u will have 7 cm of line and almost 8,5 cm of row.
4- Do a elipitical mark tool of diameter equal of 6 cm, u will have a circle.
5- Select the part of his face that u want.
6- Copy it and past in the foreign image.
7- Reduce the sizes (horizontal and vertical) to 67% of the currently size.
8- There u must put them in the order.
- Last (and important) step: when u finish the copy/past process, u must click in Image, Mode and Index Color, will appear a window. In pallete option of have to choice "local (perceptual)" and in forced option of choice "black or white". I have to click in "black and white" again, will appear a black and white little squares. the first one u have to change to R=255 G=0 B=255 and the second one u have to change to R=0 G=255 B=0.

Look like confuse :crazyeye: , but when u get it u can do it with close eyes, don't blame me, blame Firaxis :lol: Welcome to the world of the leaderheads makers :cool:

If u need help call me in the Messeger, civarmy@hotmail.com , i can turn on the camera and show the process to u in my Photo Shop.

This model will be helpful
modelo.jpg
 
Here comes the setup up of the units, to check the full list download the file of this treat. There is still missing 2 units, a UU of Cherokee and Navaho.
Exemples: 1+ attack means one extra offensive point, 10- shields means 10 shields less to be done.


-Arawak:
Taino Piroga (caravel) = 1+ attack
Eagle Clan (swordsman) = 10- shields

- Aztecs:
Jaguar Warrior (warrior) = 2+ moviment, 15+ shields, warrior continues available
Tlecuahuitl (musketer) = 1- defese, 20- shields

- Argentina:
Pucará (figher) = 20- shields
Granadero a Caballo (cavalry) = 1+ defese

- Brazil:
Cascavel (tank) = 20- shields
Dragões da República (cavalry) = 1+ attack

- Canada:
Mountie (cavalry) = 1+ attack, 1+ defese, 10+ shields
Avro Arrow (jet fighter) = 6+ bombard strange, 2+ rate of fire, 10+ shields

- Carib:
Kalipuna (archer) = 5- shields, 1+ bombard point
Caniba (medieval infantary) = 5+ shields more, does not need iron

- Cherokee:
Brave (swordsman) = 1+ defense
???

- Chile:
Riflero (rifleman) = 1+ moviment
Ejército del Reino Chile (medieval infantary) = 10- shields

- Cuba:
Guerrilero (guerilla) = 1+ moviment
Tanque Pesado IS-2M (tank) = 2+ attack

- Haida:
Haida Canoe (galley) = 1+ attack, 1+ defese, 5+ shields
Haida armored warrior (medieval infantary) = 1+ defese

- Inuit:
Dog Sled (knight) = 1+ moviment
Kayak (caravel) = 1+ defese, 10+ shields, transport 1+ unit

- Inca:
Chasqui Scout (scout) = 1+ attack, 2+ defese, 5+ shields
Acali (curragh) = 1+ attack

- Iroquois:
Mounted Archer (horseman) = 1+ attack
Tomahawk (longbowman) = 10- shields

- Jês:
Piroga (galley) = transport 1+ unit
Zarataneiro (longbowman) = 1+ moviment

- Mapuche:
Boiadeira (longbowman) = 1- attack, 1+ defese, 1+ moviment
Ayllarehue (musketman) = 1+ attack

- Maya:
Javelin Thrower (archer) = 1+ defese
Ah Kuy (swordsman) = 2+ moviment, 10+ shields

- Mexico:
Villista (rifleman) = 1+ attack, 1+ moviment, 10+ shields
Zapatista (guerilla) = 1+ attack

- Navaho:
Mounted Clubman (horseman) = 1+ moviment
???

- Paraguay:
Soldado del Chaco (rifleman) = 1+ moviment, 1- defese, 15- shields
Cañón (Cannon) = 1+ bombard stranger, bombard rage and fire rate

- Sioux:
Sunka Wakan (knight) = 1- defese, 10- shields, does not need iron
Sharpshooter (longbowman) = 1+ attack

- Tupi:
Tamoio (archer) = 1+ attack
Guayacuru (horseman) = 1+ defese

- United States:
F-15 (jet fighter) = 3+ bombard strange, 1+ rate of fire
Minute Man (rifleman) = 2+ attack, 2- defese, 15- shields

- Uruguay:
Soldado de Blandengues (rifleman) = 15- shields
Gaucho a Caballo (knight) = 1- defese, 1+ moviment, does not need iron

- Venezuela:
Prócer (cavalry) = 15- shields
Independencia (frigate) = 1+ attack
 
No no. Avro Arrow, +20 shields +2 Range

Cowboy is a terrible Idea. Minute Man is a betetr idea...
 
Goldflash said:
No no. Avro Arrow, +20 shields +2 Range

Cowboy is a terrible Idea. Minute Man is a betetr idea...

I changed the name of Cowboy to Minute Man, I belive this unit is available to download here somewhere.
About the Avro Arrow: F-15 cost the same of Jet Fighter and has 3+ bombard strange, 1+ rate of fire, if I use your suggestion the Canadian unit will be weaker than American one. For this reason I gonna do this change: Avro Arrow cost 10 shields more and has 6+ bombard strange and 2+ rate of fire.
 
No. The Arrow was FAST. Give it more range.

Minute man should relpace Flitlock Infantry/Line Infantry/Grenadier Whatever, but i don't think you have it in this mod.
 
The unit list for Uruguay is alright... I was thinking about making the Blandengues soldier either cheaper of with more defense, so this seems right (after all, they were normal peasants armed with whatever they came across... and incredibly succeeded in battle)

Then the gaucho a caballo is another good idea... Faster (coming from their knowledge of the surrounding lands), and with much lighter armor (again, they were peasants)



EDIT: And here is the finished Artigas leaderhead with its icons, etc... It would be good if someone checked it to see if there is any transparency problem to solve or anything (By the way, I used black instead of magenta in the advisor image as that's how Abe's leaderhead was done as well)

Download Here
 
jorde said:
The unit list for Uruguay is alright... I was thinking about making the Blandengues soldier either cheaper of with more defense, so this seems right (after all, they were normal peasants armed with whatever they came across... and incredibly succeeded in battle)

Then the gaucho a caballo is another good idea... Faster (coming from their knowledge of the surrounding lands), and with much lighter armor (again, they were peasants)



EDIT: And here is the finished Artigas leaderhead with its icons, etc... It would be good if someone checked it to see if there is any transparency problem to solve or anything (By the way, I used black instead of magenta in the advisor image as that's how Abe's leaderhead was done as well)

Download Here

Jorde, I did the balance among all the units, I think with I use your suggestions to Uruguayan Rifleman it could be overpowerful (more power to a UU than to others) and could be equal other unit yet present, check the file on the unit power tread to understand what I'm talking about.

@Jorde: the link is broken
 
Your unit list looks pretty good :goodjob: , but there are a few problems.
First of all, you have 'Kayak' replacing 'Caravel' for the Inuit. This really makes no sense at all. Kayaks are tiny little one-man canoes. If anything, the Inuit should build them instead of curraghs.
Here are some good statistics for Kayak:
Movement: 1 (actually 2, because the Inuit are seafaring)
Attack: 1
Defence: 1
Transport: 1
Cost: 10 shields
This will allow the Inuit to move easily throughout the arctic islands early in the game.

As for the Sioux, you have the 'sharpshooter' unit replacing longbowman. I suppose that this does make some sense (as the Sioux did use bows and arrows), but what I had in mind for the sharpshooter was a unit armed with a hunting rifle (which would have been used in the nineteenth century in wars against European settlers and other tribes). So, in my mind, Sharpshooter should be a fifth or sixth era Sioux replacement to 'Rifleman'
 
Corvex said:
Your unit list looks pretty good :goodjob: , but there are a few problems.
First of all, you have 'Kayak' replacing 'Caravel' for the Inuit. This really makes no sense at all. Kayaks are tiny little one-man canoes. If anything, the Inuit should build them instead of curraghs.
Here are some good statistics for Kayak:
Movement: 1 (actually 2, because the Inuit are seafaring)
Attack: 1
Defence: 1
Transport: 1
Cost: 10 shields
This will allow the Inuit to move easily throughout the arctic islands early in the game.

As for the Sioux, you have the 'sharpshooter' unit replacing longbowman. I suppose that this does make some sense (as the Sioux did use bows and arrows), but what I had in mind for the sharpshooter was a unit armed with a hunting rifle (which would have been used in the nineteenth century in wars against European settlers and other tribes). So, in my mind, Sharpshooter should be a fifth or sixth era Sioux replacement to 'Rifleman'

the Kayak suggestion is hot, I did the changes, but they move 2 times per turn (actily Inuit is 3, cos it is seafaring).
about the Sharpshooter: I will do its change too, just dunno right now what power it could has.


----------------------------------------
HOT ADVISE:
I'm going to post the try version of ACM this weekend, some units and texts will be available, all the units will be with them powers, the missing units will be using the arts of them currently units. The leaderheads will be statics, for save space in the server, the point is give to people the first contact with the mod, this is not a full version yet. we can also find the errors and post more suggestions after play that. the wonders and tech tree will be the same of the Civ3 in this try version.
 
I think it is important to distinguish between UU's and Flavor Units. UUs, like the Brave, start a golden age. Flavor, on the other hand, such as the Native Swordsman(For the Northern Tribes in Far Horizons except for the Haida) do not.

Thats the method I use in Far Horizons, but with fewer Culture Groups and huge overlapping, It will be much simplier. For example, all the non-UU flavor Units for Mesoamerican and South America availible could also be used for the Present Day Countries, while Northern Native American Units that are not UUs could also be used for America and Canada.

What do you think my friend?
 
American Continent Mod – Try Version

Size: 15 (fifteen) mega
Files 01 and 02:
http://www.civfanatics.net/uploads8/acm011.zip
http://www.civfanatics.net/downloads/civ3/modpack/acm02.zip


01- HOW TO PLAY:
- You must move the "acm" directory into Civ3/Conquests/Conquests directory
- Move the *.biq to the *.biq area (it is easy to find it). A *.biq is the extension of the maps of the Conquests version.
- Do not rename any file!
- Start your game and load the *.biq


02- KNOW THE TRY VERSION:
- It just works in Conquests version, I hope make in the future this mod to Vanilla and PTW.
- 24 civis of Americas (Meso, South and North)
- 24 leaderheads, 3d, era specific, but statics in this Try Version. It is possible to anime some of the leaderheads, you must download that one that you want in CFC and change the setup up in your Civ3 Editor. Use the links of my home page (www.geocities.com/civ_army_1994) to find your leaderheads.
- 48 new units as unique units of these civis. Some units uses the same arts of the normal units of the game. Every UU was setuped up and have them own power.
- The wonders, improvemtns, tech tree and other graphic stuffs continues non-modificated, in the final version they will win new interface.
- Three new resources available: coca, timber and copper.
- Three *.biq files: main file (random World), Map of Americas and Map of Americas 2 (with real starting locations). If you wish to do modifications in these maps, like natural resources or starting locations, fell free ;)

03- HOW CAN U HELP ME?:
- Construtive feedback and suggestions
- Find errors (civilopedia entry, images that does not appear, problem with units evolutions…)
- There a lot of Civilopedia entry or units and civilizations to be done, help wanted.
- Find the grammatical mistakes and getting better the texts ever done.

I have some people to say "thank you very much", I promess, in the final version of A.C.M. I'll list all them.
If u have doubts or comments (construtive feedbacks are always welcome), please, e-mail me civ_army_1994@terra.com.br or post in any A.C.M. treads present in CivFanaticsCenter


I wish you a good game!!!
 
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