thamis
King of Kish
- Joined
- Jan 21, 2002
- Messages
- 1,583
If you're referring to the improvement graphics in the city screen - they're messed up and I won't ever work on them to be corrected. It's not important to the game.
Cities next to rivers stop growing once they reach the city size that requires a bath house to grow. Cities next to rivers won't have an aqueduct as the river counts as the aqueduct.
The thing with city states and pyramids is interesting, but that's something that needs to be addressed by Firaxis in the next patch. I can't do anything about it, but I'll tell them.
Some units cannot board certain boats. That is intended and correct.
In the other forum (CDG) there is a post somewhere what units can cross mountains. Check it out. What is light and what is heavy is all kinda commonsensical: everything with a lot of armour, with a horse or with a lot of weight (settlers) is heavy.
The MOD allows cultural conversions and the likelihood is actually much higher than in normal CIV3. There's a twist to it, though: certain government types are more likely to convert others. The more authocratic the government the less likely to topple a city of a more libertarian government. Generally, Despotism, Theocracy and Thing Law are bad for conversions. Building wonders actually does miracles conversion-wise, because they produce a LOT of culture.
Cities next to rivers stop growing once they reach the city size that requires a bath house to grow. Cities next to rivers won't have an aqueduct as the river counts as the aqueduct.
The thing with city states and pyramids is interesting, but that's something that needs to be addressed by Firaxis in the next patch. I can't do anything about it, but I'll tell them.
Some units cannot board certain boats. That is intended and correct.
In the other forum (CDG) there is a post somewhere what units can cross mountains. Check it out. What is light and what is heavy is all kinda commonsensical: everything with a lot of armour, with a horse or with a lot of weight (settlers) is heavy.
The MOD allows cultural conversions and the likelihood is actually much higher than in normal CIV3. There's a twist to it, though: certain government types are more likely to convert others. The more authocratic the government the less likely to topple a city of a more libertarian government. Generally, Despotism, Theocracy and Thing Law are bad for conversions. Building wonders actually does miracles conversion-wise, because they produce a LOT of culture.