Arent11
Emperor
- Joined
- Nov 18, 2016
- Messages
- 1,230
So, recently I reverted to playing Skyrim. And I wondered why that was. I do think civ 6 is a decent game. So. why do I prefer playing an old game for the literally 1000th time to a relatively new game I usually love & cherish since civ 1?
After a little bit of thinking I suspect I got the answer. It's the RPGish feel. The basic civ game is ok, but there is that RPGish feel missing that makes me adore & care for my own little civ, name the cities, set out with my caravel to explore the world, trade tech with other civs. In Skyrim I can play a warrior, a mage, a craftsman. I can play the game in any way I see fit. Civ 6 is much more restrictive:
(1) There is no custom civ option, I have to delve into the files myself.
(2) The existing civs usually don't follow a certain theme. There are no pure warrior civs, pure science civs, purely religious civs etc. I have to create them myself.
(3) The traits are often unbalanced, ignored by players or simply weird. Some are highly conditional & easily exploited
(4) Just one example: As Australia, I literally paid other players gold so that they would repeatedly declare war on me so I would get additional production. Such conditional, highly specific & exploitative traits are simply bad design
(5) Civs have 4 traits. In fact, often they even have some minor traits that no one uses or notices. Which means many civs have 6+ traits.
(6) Many of these traits seem to be fillers that the designers came up with to "fill" the spot
IMHO less is more. It would be better to have just 2 traits that clearly define the character of a civ, form a common theme & are actually strong than 6+ traits that add a little culture here and a little faith there.
So, what do you think?
After a little bit of thinking I suspect I got the answer. It's the RPGish feel. The basic civ game is ok, but there is that RPGish feel missing that makes me adore & care for my own little civ, name the cities, set out with my caravel to explore the world, trade tech with other civs. In Skyrim I can play a warrior, a mage, a craftsman. I can play the game in any way I see fit. Civ 6 is much more restrictive:
(1) There is no custom civ option, I have to delve into the files myself.
(2) The existing civs usually don't follow a certain theme. There are no pure warrior civs, pure science civs, purely religious civs etc. I have to create them myself.
(3) The traits are often unbalanced, ignored by players or simply weird. Some are highly conditional & easily exploited
(4) Just one example: As Australia, I literally paid other players gold so that they would repeatedly declare war on me so I would get additional production. Such conditional, highly specific & exploitative traits are simply bad design
(5) Civs have 4 traits. In fact, often they even have some minor traits that no one uses or notices. Which means many civs have 6+ traits.
(6) Many of these traits seem to be fillers that the designers came up with to "fill" the spot
IMHO less is more. It would be better to have just 2 traits that clearly define the character of a civ, form a common theme & are actually strong than 6+ traits that add a little culture here and a little faith there.
So, what do you think?
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Civs like France (wow, one more spy what a deal, more confident with the schizophrenic behavior of all AIs that will end up hating you anyway, a garbage UU and so on) and pretty much every other civ like the one which have bonuses towards early wonder construction (isn't that France also ? - well I'm french lol), are utterly useless in Deity. Can't too much speak for other in the moment, but for sure none of the others catched my attention significantly, so that I probably could say they are meaningless also.