Arent11
King
- Joined
- Nov 18, 2016
- Messages
- 996
So, recently I reverted to playing Skyrim. And I wondered why that was. I do think civ 6 is a decent game. So. why do I prefer playing an old game for the literally 1000th time to a relatively new game I usually love & cherish since civ 1?
After a little bit of thinking I suspect I got the answer. It's the RPGish feel. The basic civ game is ok, but there is that RPGish feel missing that makes me adore & care for my own little civ, name the cities, set out with my caravel to explore the world, trade tech with other civs. In Skyrim I can play a warrior, a mage, a craftsman. I can play the game in any way I see fit. Civ 6 is much more restrictive:
(1) There is no custom civ option, I have to delve into the files myself.
(2) The existing civs usually don't follow a certain theme. There are no pure warrior civs, pure science civs, purely religious civs etc. I have to create them myself.
(3) The traits are often unbalanced, ignored by players or simply weird. Some are highly conditional & easily exploited
(4) Just one example: As Australia, I literally paid other players gold so that they would repeatedly declare war on me so I would get additional production. Such conditional, highly specific & exploitative traits are simply bad design
(5) Civs have 4 traits. In fact, often they even have some minor traits that no one uses or notices. Which means many civs have 6+ traits.
(6) Many of these traits seem to be fillers that the designers came up with to "fill" the spot
IMHO less is more. It would be better to have just 2 traits that clearly define the character of a civ, form a common theme & are actually strong than 6+ traits that add a little culture here and a little faith there.
So, what do you think?
After a little bit of thinking I suspect I got the answer. It's the RPGish feel. The basic civ game is ok, but there is that RPGish feel missing that makes me adore & care for my own little civ, name the cities, set out with my caravel to explore the world, trade tech with other civs. In Skyrim I can play a warrior, a mage, a craftsman. I can play the game in any way I see fit. Civ 6 is much more restrictive:
(1) There is no custom civ option, I have to delve into the files myself.
(2) The existing civs usually don't follow a certain theme. There are no pure warrior civs, pure science civs, purely religious civs etc. I have to create them myself.
(3) The traits are often unbalanced, ignored by players or simply weird. Some are highly conditional & easily exploited
(4) Just one example: As Australia, I literally paid other players gold so that they would repeatedly declare war on me so I would get additional production. Such conditional, highly specific & exploitative traits are simply bad design
(5) Civs have 4 traits. In fact, often they even have some minor traits that no one uses or notices. Which means many civs have 6+ traits.
(6) Many of these traits seem to be fillers that the designers came up with to "fill" the spot
IMHO less is more. It would be better to have just 2 traits that clearly define the character of a civ, form a common theme & are actually strong than 6+ traits that add a little culture here and a little faith there.
So, what do you think?
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