Appendix B: Overpowered Mongolians.
Ahh Mongolians, my favorite nation to harrass with. Their special unit (skirmisher) replaces archer and has str of 4 instead of 3, plus 25+ bonuses to defenses in hills and jungles and stuff. These units are EXTREMELY overpowered. I would have wars with every single nation on a small terra map with 8 players, and i would successfully harrass ALL of them, while I expand. My capital would be able to build 1 skirmisher per turn when its size is about 6, and the skirmisher is THE strongest unit in that era. NOBODY can kill him. But he can kill anybody.
So, grab mongolians, research Archery right away, and show them all what harrasement is all about.
Appendix C: Countering Mongolians.
Since they're overpowered, you can't really counter them, with 1 exception - Incas. They're the only nation that has an early anti-archer unit, which's their warrior who gets a +100% vs archers. Therefore a warrior will be just a bit weaker than the skirmisher in the early era.
I might even post some screenshots and a game flow from an actual game later on. But remember, YOU ARE NOT FIGHTING A WAR, you're merely harrassing. If you try to fight a war, you'll loose right away (maybe not loose, but you will develop slower). So keep that in might and happy harrasin'