The Atlas Project

It's C:\Program Files\Firaxis Games\Sid Meier's Civilization 4

Though I'm not sure if that's what you're looking for.
 
Regpath to that location is:
HKEY_LOCAL_MACHINE\SOFTWARE\Firaxis Games\Sid Meier's Civilization 4
I'll add in the extra bits just incase it helps any
Code:
Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Firaxis Games\Sid Meier's Civilization 4]
"INSTALLDIR"="C:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4"
"DEFAULT_LANGUAGE"=dword:00000009

[HKEY_LOCAL_MACHINE\SOFTWARE\Firaxis Games\Sid Meier's Civilization 4\1.00.0000]

[HKEY_LOCAL_MACHINE\SOFTWARE\Firaxis Games\Sid Meier's Civilization 4\1.52]
 
Oh, that's it. Thanks, Asatruer.
I was using HKEY_CLASSES_ROOT\Applications\Civilization4.exe\shell\open\command (which works for me). I'll try if using HKEY_LOCAL_MACHINE\SOFTWARE\Firaxis Games\Sid Meier's Civilization 4 helps. :)
 
Update!
Annoying bugs fixed. See first post for changes. :-)
I'm working on something completely new for rivers as well as for the mountains, but it still needs some work.
 
I was having the same registry key problem as some of the others, and the new version seems to have fixed it. I can't wait to try one the maps out in game finally, hehe. :goodjob:

Edit: I may have spoke too soon. The Gamespeed Tuner gives me this error when trying to apply the changes:

*Opening Gamespeed Tuner 1.1
Applying tuned gamespeeds
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: 4
at GameSpeedTuner.actionPerformed(GameSpeedTuner.java:133)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Gamespeed Tuner closed

I'm using Windows XP SP2, English, jre1.5.0_06
 
There you are CobaltTiger, I fixed it, along with a few other things.
 
Rhymes said:
Didi you fix the number of ingame players issue?

Yes, I did in version 0.42. It seems I was using an incorrect registry key.
I haven't tested it ingame, but the effects on the xml file seemed to be correct.

Any comments or requested features?
 
Disclaimer -- I'm a bit of a civ 4 newbie so maybe what I'm seeing is normal, but I think placement of the more important strategic resources (iron, coal, copper, etc) might need some work. I'm a fan of having civs spread across multiple continents and it seems to happen fairly frequently that there will be a wealth of these resources on some continents and next to none on the others.

Iron in particular seems to be troublesome -- I had one huge map with three iron between six civs (and three continents) while on another continent one civ ended up with five for himself. Another map I made had a civ starting within eight squares of six iron resources. :D The quantities seem ok to me (although ground oil might be a bit rare) but they seem to be clumped together more than they should. I see resources in adjacent tiles quite often.
 
Okay, cool, I look into it. Strategic resource placement is the same as for the other types of resources, but of course, Civs are less eager to trade important strategics like Iron. Six iron sources in eight squares is bizarre, though.. I'll do some tests.

In the end, I'd like to give the user the choice of whether and how to group resources (Clumped or Spread out) and an option to just place one of each important resource near each start location, to avoid the searching and trading stuff.
 
Thanks for this wonderful project.

In the Gamespeed Tuner it would be glad to have an option "change start year" (GlobalDefinesAlt.xml) and to change the GameTurnInfos (GameSpeedInfo.xml).
 
Thanks Junuzz for all your hard work on this very handy tool. It gets better with every update.
 
I'm having a perplexing problem. When I create a huge or giant map I lower the default players to 6 and remove all victory conditions except domination and conquer. However I always end up with 10 opponents and the time limit victory condition. Is anyone else running into this with v. 043?

I always create huge/giant maps so don't know if it happens with smaller maps.
 
After you set the number of start locations to 6 (both in the Misc tab and on the DefaultPlayers window), do you regenerate Misc?
 
I've noticed a bit of a problem with resource placement...

This is the second game I've had where I found wheat on top of a hill, which is completely useless as you can't build farms on hills, and the wheat adds no extra food for working the tile, either.

Although amusing to see at first, it's a bit annoying when you find out the only other wheat tile in your hemisphere is also on a hill.



Just pointing out that little nuisance to ya :) As far as I know, there aren't any other resources popping up on inappropriate/unworkable tiles.
 
@A Silly Goose:
Thanks. I've noticed the same happening to rice and corn. It's very easy to fix. By the way, I like the small units in your screenie, although I imagine it gets harder to recognize some units.
 
Actually, that screenshot is shrunken down--I play at a 1280x1024 resolution, so they are scaled down via CivScale, but still identifiable. I had the 5 formations mod in there too, but I guess it got uninstalled when I was messing around at some point... I'll have to install that one again.

Ah well, I'll shut up--I'm not really contributing to the thread here...

So, uh, thanks for the punctuality! As for my posting this reply after just a few minutes... Well, I just have no life ;P
 
Junuxx said:
After you set the number of start locations to 6 (both in the Misc tab and on the DefaultPlayers window), do you regenerate Misc?

:blush: I found out what I was doing wrong, I had a brain cramp and was not setting default players in Tweakplayers. Thanks for your response and continued commitment to this fun to use map generator.
 
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