Hey there! This is a pretty cool program, and I'm glad to see it spring back to life. You asked for requests and comments, so here goes:
I don't know if this is to be part of the new interface, but it would be nice to be able to see where the rivers are. Since the game uses "this tile has a river to the [direction] of it", perhaps just drawing a blue line along that side of the square would do. Also, using colored circles inside the squares to indicate resources would allow you to see where the resources are and what type of land they're on at the same time.
Resource clumping isn't necessarily a problem. In the real world, many resources clump up in some regions leaving other regions without any. For instance, oil is abundant in the Persian Gulf, west Texas, and the North Sea, but almost completely absent from west Africa and southeast Asia. Some areas just have the geology for it and some do not. It adds a major stategic element to the game as well; it's a fun and humbling experience to be the world's scientific leader for millennia, then have the #2 guy win the space race because he has aluminum and you do not.
Agricultural resources in the real world tend to spread, but only to the ocean. There are a lot of new world crops (maize, tomatos) that were unknown in the old world until colonial times, and vice versa (wheat and cows are native to the old world). Would it be possible to have some resources spread all over the world like normal, but pick a handful at random to only be placed on a single random landmass?
Thanks!
I don't know if this is to be part of the new interface, but it would be nice to be able to see where the rivers are. Since the game uses "this tile has a river to the [direction] of it", perhaps just drawing a blue line along that side of the square would do. Also, using colored circles inside the squares to indicate resources would allow you to see where the resources are and what type of land they're on at the same time.
Resource clumping isn't necessarily a problem. In the real world, many resources clump up in some regions leaving other regions without any. For instance, oil is abundant in the Persian Gulf, west Texas, and the North Sea, but almost completely absent from west Africa and southeast Asia. Some areas just have the geology for it and some do not. It adds a major stategic element to the game as well; it's a fun and humbling experience to be the world's scientific leader for millennia, then have the #2 guy win the space race because he has aluminum and you do not.
Agricultural resources in the real world tend to spread, but only to the ocean. There are a lot of new world crops (maize, tomatos) that were unknown in the old world until colonial times, and vice versa (wheat and cows are native to the old world). Would it be possible to have some resources spread all over the world like normal, but pick a handful at random to only be placed on a single random landmass?
Thanks!