No wonders, no specialists but can CAN chop, right? Theres so much forest around the capital that I strongly advocate heavy chopping lots of that forest will grow back speedily! Building (whipping) a worker first, then chopping out a settler might have been a better option.
Why are we going for AH right now? For the pigs? They are some sort of wild jungle pig (warthog?), so we desperately need IW to use them
I would prefer to be researching IW. Now, horses, which are shown by AH, are nice but do we want to fight without dedicated city attackers until we have cats?
OK, theres a bunch of beakers already invested, and it is only 5 turns to go. Ill leave it as it is and pray we get horses near the capital
I decide to revolt to
slavery ASAP! Extreme growth and no hammers means whipping, period! Inc ase you wonder: AIs are massive whippers, so using Slavery is totally
average
Btw, if we HAVE horses close to either town, then maybe we can settle one NORTH of the copper. Weakens the copper city, since ti loses the fish, but gains us wheat
Turn 31 anarchy
Turn 32 we are now in slavery
Turn 33 nada
.
All the wa to
Turn 16 AH comes in, we have horses (now where is that smiley
.?????? Gotach!
What to research if we want to use the horses, we need a road. Same for the copper
. I chose the wheel and whip the settler for one pop. Next up in the queue will be a warrior, to allow growth to size 3 again.
Turn 37 Judaism FIADL (man did it take me long to figure out what that one meant

)
Turn 39 Nidaros growths back to three. Ill let it grow since it is a 5/5 happiness. It should be whipped as soon as the whip anger runs out!
Turn 41 our people discover why you will fall when you step onto a felled tree and it rolls

Now for Sailing, so we can trade along the coast.
Turn 43 Uppsala!, and starts a worker. Since we have horses and copper now, I took the liberty to change the dotmap a tiny bit
I assume that we make our planning with
out Hannis presence, right? Especially since we have horses and copper

The blue city uses the fish and is a productive coastal city (lighthouse!!! Erh, Trading Post, I mean), red will be a slow growth, but come around long term when irrigation can be spread, green is a no-brainer, and yellow fills the gap

What do you think?
Btw: I KNOW our capital has a

It will go away when the warrior is done, and then we can whip a worker. This way, I got the settler out faster, though, without long term punishment for it.
Turn 45 Nidaros back happy, worker started.
Turn 46 Nidaros whip unrest ends, worker whipped for 2 pop.
Turn 47 rest of whip goes into a 1-turn warrior. This one will go into the jungle to draw barbs away from the cities. Roading to horses.
Turn 48 2 turns til growth, 2 turns til sailing, so I waste 2 turns into making a warrior. Grrrr, I hate this!
Turn 50 Sailing is in, roading of horses starts. I select IW, but feel free to change that.