Pull a couple of chariots off fog busting duty and put them as MPs instead
Turn 181
we get the harbormaster quest, which I think we should go for
Meet Monty and Suryavarman both are pretty pissed at us trading with Fred and Willem, they'd make the better trading partners right now as they're further behind but there's no sense in having trading with worst enemy malus with two groups
Almost finished the colossus, oops. I take it out of the queue as we'll still get the cash back for it.
Turn 183
Sury demands compass which I give to improve relations without getting bad diplo with anyone else, still won't trade though.
Turn 184
we get the previous turns circum nav bonus, as an interesting side effect it also centres the map.
Turn 186
Gift Charlmagne Aphabet, pretty useless tech when you only know other other civ

, he goes to cautious
Turn 189
Fred completes the colossus just iun time too
Turn 191
make a trade with Sury, CS for Construction and Calendar, Fred and Willem don't get angry.
IBT
Charlie demands Phil but I turn him away, he remains catious.
Turn 192
Education comes in, trade that and Philosophy to everyone to make the Liberalism race a bit more interesting.
Trade compass for mono and 100 gold, might as well make the most of WFYABTA immunity from Charlie, plus we need the gold.
Played 15 turns
To summarize I mostly built chariots and beserkers for MPs and our eventual conquest of the earth, I held off on building any navy other than another caravel(for the quest of which we still need 1 more) MP units are more useful at this stage. I traded for Mono and was thinking about OR but we should probably try and get Theology for the added XP for our soldiers.
The Great General we have idle would make a good Medic 3 galleon maybe, just putting the thought out there, would make our amphibious fleet more mobile, though a medic 3 chariot would be better in the long term though it would take up an cargo space.
I founded the fish wines city, got a work boat out of Uppsala for it and it now has a granary, probably just needs to whip out a bit more infra then it can start on military, it's a pretty good hybrid.
The pigs horses city I founded out of reach of the Whales, we could do with the happiness but I went for a better long term city which got more land tiles and no ocean. Should just pump cultural buildings to get its second expansion.
Nijmegan might make a good beachead, we could just cut the road there using 2 chariots.
Fred would make the best target, he's weaker and seems more advanced than Willem, but Willem has gone down a different path than him. Of course Fred is further away.
There's one more city I think is worth settling, up in the desert with 2 options.

my vote is for red.
Nidaros Should get all it's forest chopped and cottaged, I think we should put them into a wonder when we get stone online, either Angkor Wat or Uni of Sankore, it will give us quite a bit of dosh. Or we could put it into units.
We could try our hand at leaving lib 1 turn from completion or just take Astro(best option I think), it's sustainable at 5 turns -27gpt
Roskilde could benefit from one more farm.
Oops totally didn't realize there's 2 axes and a sword available for MP duty.
I guess you can play either 10-15 turns in peace time, not much is happening.
