Fafnir13
King
Finally got an even that wasn't something involving having a specific mana/religion/alignment handy. It was the one involving the Bandit Lord Nietz or however it's spelled. The choices presented were temporary happiness (worthless), spend money and get longer temporary happiness (also worthless), or suffer 5 temporary unhappiness in all my cities and get a hero unit. I'm thinking, okay, my cities will be out of it for a few turns, but then I'll be back in business, right?
Having made the choice, I'm going to say the unhappiness effect is too harsh. Unless you're playing FoL, there's no way you'd have enough happiness in any but your major cities to withstand it. Everything that was under 5 pop (everything except my capital and a conquered capital) has starved down to 1, and the unhappiness only just started to lower. Heroes are nice, but I don't think it's worth crippling your empire just for a Grigori equivalent one.
Possible fixes would include making the unhappiness more local. Crippling one city, the one that felt the worst of the Bandit Lord's marauding, would make sense. If it needs to stay a global effect, lower the unhappiness to 3 at the most and make it deteriorate faster.
And on a random side note: Can we nix more of the temporary happiness from events? You're just setting a trap for yourself if you let the city grow and the happiness really doesn't seem to give any benefit other than being there. Temporary percentage gains to money, culture, research, or hammers would be great substitutes.
Having made the choice, I'm going to say the unhappiness effect is too harsh. Unless you're playing FoL, there's no way you'd have enough happiness in any but your major cities to withstand it. Everything that was under 5 pop (everything except my capital and a conquered capital) has starved down to 1, and the unhappiness only just started to lower. Heroes are nice, but I don't think it's worth crippling your empire just for a Grigori equivalent one.
Possible fixes would include making the unhappiness more local. Crippling one city, the one that felt the worst of the Bandit Lord's marauding, would make sense. If it needs to stay a global effect, lower the unhappiness to 3 at the most and make it deteriorate faster.
And on a random side note: Can we nix more of the temporary happiness from events? You're just setting a trap for yourself if you let the city grow and the happiness really doesn't seem to give any benefit other than being there. Temporary percentage gains to money, culture, research, or hammers would be great substitutes.