I find that the barbs are too backward to be a threat. The first 400 turns of my games are dominated by barbarian Goblins and Orc Spearmen, which never really pose a threat.
By the time the higher tiered barbarians prepare, my units are 1-2 tiers higher and have promotions in place to make short work of them.
Two ways to deal with this are:
1) Allow barbarians to build any unit that at least 2 civs have access to
2) Spawn barbarians with promotions as the game progresses, as someone already suggested). Maybe assign random combat-oriented promotions.
Other ideas:
- Barbarian cities start with two immobile archers, regardless of tech progression of other Civs. Barbarian Cities would spawn with 2 Longbowmen once at least ONE Civ learns Bowyers.
- All Barbarian cities have a 5%/turn chance of spawning a Skeleton that would roam about and attack other Civs (Skeletons to be upgraded with Civ tech progression
- Acheron increases the chance of spawning Skeletons by 5%
The above two suggestions would give players incentive to get rid of barbarian cities, but make it much more difficult.
...
Of course, if the AI cannot handle Barbarians as they are now, they will have absolutely no chance of handling tougher Barbs. Increasing the AI's bonus against Barbarians would be a quick fix, but the AI would have to improve its playstyle. In one of my recent games the Mercurians were wiped out as Basium was hunting Barbarians at my border (at least 20 squares away from his closest city).
By the time the higher tiered barbarians prepare, my units are 1-2 tiers higher and have promotions in place to make short work of them.
Two ways to deal with this are:
1) Allow barbarians to build any unit that at least 2 civs have access to
2) Spawn barbarians with promotions as the game progresses, as someone already suggested). Maybe assign random combat-oriented promotions.
Other ideas:
- Barbarian cities start with two immobile archers, regardless of tech progression of other Civs. Barbarian Cities would spawn with 2 Longbowmen once at least ONE Civ learns Bowyers.
- All Barbarian cities have a 5%/turn chance of spawning a Skeleton that would roam about and attack other Civs (Skeletons to be upgraded with Civ tech progression
- Acheron increases the chance of spawning Skeletons by 5%
The above two suggestions would give players incentive to get rid of barbarian cities, but make it much more difficult.
...
Of course, if the AI cannot handle Barbarians as they are now, they will have absolutely no chance of handling tougher Barbs. Increasing the AI's bonus against Barbarians would be a quick fix, but the AI would have to improve its playstyle. In one of my recent games the Mercurians were wiped out as Basium was hunting Barbarians at my border (at least 20 squares away from his closest city).