And so, it seems, it has come to an end, or at least a temporary pause. For those who have missed it, here is a brief synopsis/timeline: - EA announce a progression system in game that is tied to micro transactions - The Beta launches, and people can see for themselves how the system works - Fans are not happy, and complain that its far too grindy and that it reduces the game down to the level of a F2P game - EA announces that 2 of the primary characters in the game - Luke Skywalker and darth Vader. Are behind a paywall and only unlockable after a rather large number of "points" have been earned. You can of course speed this process up if you buy loot boxes. - There is a huge backlash to this. People take en masse to reddit to complain. With some pointing out that in order to unlock 1 single character, it would take roughly 40 odd hours game time - and thats with ignoring any upgrades to the base classes, and to unlock everything using paid loot boxes, estimates have ranged from $3,000 to $4,500 - EA posts a response to the developing crisis. Which reads as follows: - The community goes Ape. In a mere few hours, this comment attracted more than 500,000 down votes. to put this in context, the next closest comment in reddits history that received "the most downvotes", was a comment that specifically asked people to downvote it, and it achieved a whopping 26,000 or so. So EA's response gathered more than 20 times that in the space of a mere few hours. - PS4 metacritic user review is opened. At the time of writing, battlefront 2 has a user score of 0.8. And 5,091 people have cast their votes. - EA backtracks slightly and announces that the hero classes (i.e. Darth Vader and Skywalker), will be discounted by 75% - Allegedly, the CEO of Disney contacts the CEO of EA to discuss the problem. EA's share price, meanwhile, takes a 6% hit. - News outlets start running the story, which is unusual for a computer game - EA decides to suspend micro transactions in the game. their official response is that they are going to "refine" and "tune" them. Quite what this means we are yet to discover. So in conclusion, its a moderate victory for gamers and the consumer. This was but a battle, yet the war is still to be decided. I hear that the Dutch and Belgians are looking into this issue of simulated gambling. And i myself have raised it with my member of parliament, who has assured me that he will be sending a letter to the relevant select committee in parliament in order to examine whether this is an exploitative market practice that should fall under existing gambling legislation. I hope that it does. Other games on the radar are: Shadows of war Call of Duty Fifa Need for Speed NBK All of these have a pay to win feature. I have been following this for many months now. And fortunately, the opportunity has now presented itself where a games company has decided to attack the right market, in the right place, and the right time. Unless you are EA of course. But quite frankly, you reap what you sow. And if legislation comes in that removes their rights in other games because of this debacle, then quite frankly they only have themselves to blame. Ask any gamer whether they would have wanted loot crates or micro transactions in the game (rather than just unlocking them or cheating) and i can guarantee that 95%+ would be opposed. The trouble is though that the 1% of people who go all in on this practice generate huge amounts of capital to games companies. So it is and should be our duty to say that "NO", we do not accept this as a market practice in games that are not "F2P". All these reasons that EA and the like give us for their inclusion - that players have asked for them and its a way of keeping engagement, is utter and puerile nonsense. The main reason for them is to exploit that 1% of the market. And their main interest is in making that target market as wide as possible.. And that is purely and simply down to GREED. They have stopped trying to make a great game thats enjoyed by people. All they care about is making money.