The Beginner’s Guide to the One City Challenge (OCC)

Isn't the space elevator a world wonder? If so, someone could have built it before you. The Apollo Program is a project, not a building. You can't rush projects. I'm not sure, but the spacecraft parts may be projects too.
 
They are, and can't be rushed. You should probably just settle the engineer in that case. Kind of a waste, but really the best option left.
 
Space Elevator also needs to be built relatively close to the equator. Not sure what the acceptable distance is, but your city definitely can't be near either of the poles.
 
Gdek said:
Space Elevator also needs to be built relatively close to the equator. Not sure what the acceptable distance is, but your city definitely can't be near either of the poles.

Thanks for that. I had know idea that latitude governed the building of the S.E.

I can now stop pulling my hair out and devise an alternative strategy.;)
 
is JUST the human set to one city only, or do the other civs get stuck with this as well?
 
Thanks oringial poster.. after reading your article I played a few games of OCC and found them to be highly entertaining.

For starters..games take about 3.5 hours. Much better for ppl with limited time.

I have a noob question. how do the forest squares help your health exactly? Can you not build improvements on them? Do you automate your workers or do everything manually?
 
Beautiful! My first OCC game is completed! Took 5 hours. It turned out too easy on chieftain.
Won a space race in 2001, as this was the only victory option I enabled in the game setup.
No warfare has been carried out during all the course of the game. That was kinda strange. I made deep friendship with three countries, thanks Hinduism. Only the Malinese were hostile towards me throughout the game, but they hadn't guts to declare war, since their longbows and knights just feared my infantry.
So, probably I could have won the Diplo victory. Cathy and Roosey were always "friendly" towards me, and Mao was always "pleased".
And, I completely agree about the Civil Service thingy! In my game, I figured this out by myself, withouth having read this thread!
 
Rams,
AFAIK, one forest square gives 0,4 health. If you chop your forest, you will lose this benefit. I waited until Replacement Parts tech, and then built lumbermills over these tiles.
I made all improvements manually. If you play for India, one worker will be pretty enough.
 
Space victory looks impossible at Prince and above with patch 1.09. I was a research monster, 500+ beakers per turn, but lost due to time. Even with 500+ beakers techs like Genetic and Fusion still take 13+ turns. There's just not enough time to research everything needed for the spaceship. How does one do this?
 
Diplomacy, aggressive tech trading and beelining for techs (trading them out as necessary) usually does the trick for a faster space victory...

Thanks for this guide, I hope to play an OCC shortly. I can already imagine all the super specialists piled up...
 
speaking of super specialists.. it appears you can only have 6 at a time in your city? after that they replace the oldest one.. is this correct?
 
Rams said:
speaking of super specialists.. it appears you can only have 6 at a time in your city? after that they replace the oldest one.. is this correct?
You get to keep all super specialists. The rest are just not shown.
I like to note beaucracy gives +50% commerce. That's much much better than +50% gold from banks. Commerce goes into science/culture/wealth sliders. Gold is just hard cash each turn.
Space victory looks impossible at Prince and above with patch 1.09. I was a research monster, 500+ beakers per turn, but lost due to time. Even with 500+ beakers techs like Genetic and Fusion still take 13+ turns. There's just not enough time to research everything needed for the spaceship. How does one do this?
I think you should shoot for at least 700 beakers for prince. There is a post in another thread. If you can't research fast later, use the internet to steal techs.
 
I find the inability to construct cathedral buildings in OCC quite unfair. Anyway to mod this?

Thanks for the guide. I am playing on emperor, so far so good...
 
I usually turn off the "Time" victory option when playing an OCC game because of the way score is tabulated. Its unlikely you'll be ahead unless you destroy a lot of your opponent's cities. It also allows you to play for a Space Race victory without worrying about losing on points or running out of research time.
 
Completed a game in Small Continent/7 Civs/Emperor/Epic level. Moving up a level and play in normal size map - conquest/dominant win only :)
 
I found OCC quite amazing! If only I could build cathedral buildings...

I found the most import 1st GP is... Great artist. That will give you instant 6000 culture (in Epic) and make your borders go 5 blocks (the max is 6, and you need 75000 cp). This will ensure you have access to all resources (especially health resources) within the radias quickly, plus, avoid the hassle to declare war early on AI just to get that only iron resource you need...

To have to both marble and stone is critical in OCC.
 
firebead said:
Completed a game in Small Continent/7 Civs/Emperor/Epic level. Moving up a level and play in normal size map - conquest/dominant win only

64% of land area on OCC? That'll be a neat trick.
 
On small continet, if play 7 civs, the AI usually only have 4 - 6 cities. The key to success is to play nice with the laggers, but try to slow down the #1 or #2. The keys are to maintain a good navy, and try to pillage the hell out. I literally destroy every single tile around the AI city, so they all go starve.

I usually ally with civs on the same continent with me (by convert them to the same religion), but try to slow down AI on a different continent.

On normal contient though, I don't know if this strategy will work...
 
I used to do 2 or 3 city challenges, which is still pretty challenging especially if you are playing on a large map. You still have the fun of building a little infrastructure network, along with the self imposed limitation. It may not be as 'hardcore' as one city, but it also gives you some leeway to switch cities around and stuff or maybe capture a good enemy city if you like. You could set this up in all kinds of ways, for example you could start with one home city and allow yourself to capture 2 foreign cities... lots of options :)
 
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