Pinstar
Ringtailed Regent
I have to agree that the ottoman's ability is utter crap. However, I am going to, at least at first, wade into Civ V fresh with them as they are my civ of choice in IV and I have a bit of loyalty to them.
Sounds like far too much effort for too little a reward.
Yeah, you're probably right. I've was just trying to think of ways to get the most out of Germany's UA, since so many are saying it sucks.
Hey, BTW. I may be out of subject but : I was just looking at Jaguar units. Well, those are nice, but what about you don't start in a tropical continent and there's no jungles around your civ. Guess yout unit becomes pretty useless?
It seems to me Industrious went from a top tier trait to the bottom of the barrel. We went from 50% discount down to only 20%. And they even removed the half-price forges.
There's certainly a lot of other amazing traits out there, so why would anyone want this one beats me.
Sorry guys, but I'm not going to continue the old Industrious Deity series for Civ5. If someone else wants to take over go ahead. I'd much rather go with Japan or someone else.
Start bias should help.
What you mean? Computer will try to make you start around jungles if you play Aztec? If so, I guess it will be the same for English (near ocean), etc ? That would be nice.
Long-term strategy for Germany:
The Barbarian Preservation
This strategy only works when you start on a small to medium sized continent. The continent also needs to be relatively compact, not long and snaky. Also raging barbarians will be very helpful.
1. Honor is essential, so take this as your first SP.
2. Your initial goal is eliminate any other civ(s) that shares your continent. Hopefully you will be able to achieve this with a brute rush. If not, you'll have to abandon the barb preserve strategy. City States don't need to be eliminated unless they are in the core of your continent.
3. Settle your cities only on the coast on the edges of the continent.
4. The middle of the continent is now your barbarian preservation. You must keep this area in fog-of-war at all times, except when camp razing.
5. You will need to keep a small force of dedicated barb hunters stationed near your coastal cities. As soon as honor warns you that a camp has spawned, head to take it out with your barb hunters. (If the amount of XP awarded from barbs is capped, then it may be good to bring a few newbie units with your experienced barb hunters.) You'll gain gold, experience, and hopefully a free unit.
6. Use the extra units and other goodies to conquer the world!
P.S. Obviously I've never tried this strategy, so I don't know how well it works. But even if it's not really worthwhile, it should still be fun.
Screw preserving the barbarians. Just use them for a rush on a neighbor. If you fight 10 barb units early on, that's about 5 free units you'll get, plus 125 gold which you can use to buy more units. That means you can put together an early attacking army a lot faster than any other civ.
Yup, that's the basic idea.
I don't know much more about it. There's a "Disable Start Bias" option in World Builder. Check out this screen shot.
You get those for clearing barbarian encampments. There's not as much encampments than barbarian units.