civvver
Deity
- Joined
- Apr 24, 2007
- Messages
- 5,855
In light of the horrid sim city 5 launch there's been a lot of discussion on how bad a lot of sequels are. It seems to come up frequently and I wanted to make a list of not just some of the worst ones, but also some of the best sequels in my view. I am going to limit this to games available for pc (otherwise it'd quickly be dominated by zelda and mario sequels on my end) but feel free to count any sequel even if it's the 5th or 6th in the series. Sometimes games reach an apex and then quickly fall off around 3 or 4 releases.
Best sequels:
Civ4 Beyond the Sword
Mass Effect 2
Mech Warrior 4 Mercenaries
Command and Conquer 2 Red Alert
Tie Fighter (sequel to x-wing basically)
Worst:
Civ5
Supreme Commander 2
Stronghold 2
X-Wing alliance
Master of Orion 3
Civ4 to me is the apex of civ gaming. It's not perfect, but I think it easily does the best job of balance, has lots of variation and depth.
Contrast that to civ5, it was a huge step back. Major design changes weren't necessarily better, just different, but the game lost a ton of depth and variation. This is a hard one because on it's own civ5 is a decent, enjoyable game. But every time I play it it just makes me long to go back to 4 and I cannot enjoy it more than an hour or so.
I love Mass Effect 2. One of my favorite games. A lot of people complained it wasn't open enough and didn't have enough weapon types and stuff as ME1 but to me this was a huge improvement. First ME1 tried to be an rpg and kind of failed imo. ME2 streamlined it into what it should've been all along. Second ME1 was too much exploring for me when all I wanted to do was go shoot stuff. And finally just too many akward controls in 1 like trying to shoot out of cover didn't always work right. 2 fixed a lot of those.
Mechwarrior 4 gave mechwarrior much needed modern graphics and really cool mission gameplay. Mercs provided a really cool interface with the credits and black market and choosing your missions that brought in some great rpg elements. Best mechwarrior easily.
Red Alert stands out for me because it was what got me hooked on rts for a while. And I hated the original C&C. But I spent hours on red alert. It just clicked for me. Haven't played a C&C since.
Tie fighter was basically a better x-wing from the dark side perspective and who doesn't love that? Strong storyline for a sim game too.
For worst, I already spoke to civ5 as being hugely disappointing. Supreme commander 2 is along the same lines. They took an amazing game in SC1 and way over simplified it. Gone are the tiers of buildings and engineer units. Gone are the massive amounts and types of units. Gone is the unique resource control that made SC1 stand out among rts games. It's a totally different game and not in a good way.
Stronghold 2 was just a stupid crappy version of stronghold. I played it for like 30 mins before turning it off. It's sad because 1 had so much potential just needed to be fleshed out a bit and it was a good game even with its flaws.
X-wing alliance (and all x-wing titles after tie fighter) kept trying to push for multiplayer while neglecting single player campaign and story. Made for a crappy game no one liked.
Master of Orion 3- I didn't even play 1 or 2 and I can tell you this is the worst sequel ever because it's quite possibly the worst game I have ever played. I heard a lot of good things about 1 and 2 and was so excited to try 3. When I played it I couldn't understand a damn thing. I kept at it thinking maybe this game will make sense after a bit but it just got more and more confusing, my decisions didn't seem to do anything except confuse me more. Easily the worst game I've played.
Best sequels:
Civ4 Beyond the Sword
Mass Effect 2
Mech Warrior 4 Mercenaries
Command and Conquer 2 Red Alert
Tie Fighter (sequel to x-wing basically)
Worst:
Civ5
Supreme Commander 2
Stronghold 2
X-Wing alliance
Master of Orion 3
Civ4 to me is the apex of civ gaming. It's not perfect, but I think it easily does the best job of balance, has lots of variation and depth.
Contrast that to civ5, it was a huge step back. Major design changes weren't necessarily better, just different, but the game lost a ton of depth and variation. This is a hard one because on it's own civ5 is a decent, enjoyable game. But every time I play it it just makes me long to go back to 4 and I cannot enjoy it more than an hour or so.
I love Mass Effect 2. One of my favorite games. A lot of people complained it wasn't open enough and didn't have enough weapon types and stuff as ME1 but to me this was a huge improvement. First ME1 tried to be an rpg and kind of failed imo. ME2 streamlined it into what it should've been all along. Second ME1 was too much exploring for me when all I wanted to do was go shoot stuff. And finally just too many akward controls in 1 like trying to shoot out of cover didn't always work right. 2 fixed a lot of those.
Mechwarrior 4 gave mechwarrior much needed modern graphics and really cool mission gameplay. Mercs provided a really cool interface with the credits and black market and choosing your missions that brought in some great rpg elements. Best mechwarrior easily.
Red Alert stands out for me because it was what got me hooked on rts for a while. And I hated the original C&C. But I spent hours on red alert. It just clicked for me. Haven't played a C&C since.
Tie fighter was basically a better x-wing from the dark side perspective and who doesn't love that? Strong storyline for a sim game too.
For worst, I already spoke to civ5 as being hugely disappointing. Supreme commander 2 is along the same lines. They took an amazing game in SC1 and way over simplified it. Gone are the tiers of buildings and engineer units. Gone are the massive amounts and types of units. Gone is the unique resource control that made SC1 stand out among rts games. It's a totally different game and not in a good way.
Stronghold 2 was just a stupid crappy version of stronghold. I played it for like 30 mins before turning it off. It's sad because 1 had so much potential just needed to be fleshed out a bit and it was a good game even with its flaws.
X-wing alliance (and all x-wing titles after tie fighter) kept trying to push for multiplayer while neglecting single player campaign and story. Made for a crappy game no one liked.
Master of Orion 3- I didn't even play 1 or 2 and I can tell you this is the worst sequel ever because it's quite possibly the worst game I have ever played. I heard a lot of good things about 1 and 2 and was so excited to try 3. When I played it I couldn't understand a damn thing. I kept at it thinking maybe this game will make sense after a bit but it just got more and more confusing, my decisions didn't seem to do anything except confuse me more. Easily the worst game I've played.