thelibra
Future World Dictator
...and with the exception of bears, scouts can be a decent escort with a little planning. Thanks.
My pleasure. This was a strategy I only recently realized, within the last couple of weeks or so. I don't think it'd work against humans if you come across a human-controlled warrior, but in a solo-game, I don't think AI PC warriors will attack your settler/scout group outright. And, even if you run across the barbs, with a scout and settler, you can probably outrun them, or at least have one more vital move to hop on a forest-covered hill and improve your chances of survival.
...I usually have the warrior in an advanced position if not already positioned at the city site, so there is really no wasted time, just a little pre-planning of where to go and where to position units. The difference may be that I almost never send my first settler off a long distance from the starting city.
Exactly. You either have to keep them close to home for this strategy to work, and possibly miss out on a sweeter spot, or you have to slow them down. Additionally, you can't build "settler first" in this strategy.
If you can pop a settler in 20-25 turns, and escort it to a destination in under 5 turns to a spot 10 squares away, then you'll have your city placed much faster and less risky than one where you build a warrior first, then a settler, and have to move them 10 squares away. And since the first action of your "new city" would be to produce a warrior anyway, you still end up with one to guard your new city relatively soon.
Of course this assumes you end up with a civ that "settler first" is the best strategy, which it sometimes isn't... but I tend to play "settler first" strategies, as I see the most benefit from it the most often.
Well, time to go home and log some more time. I think this poll has convinced me to give Zara a shot.