what if you play continents or pangeaJunias said:Forget land units, if have a large navy, you control whether or not the AI players can actuallty go anywhere.
I've attempted FRFM. Fell behind in tech and couldn't build anything and my cities were painfully small and it was painful.TimBentley said:while AFAIK nobody has attempted FRFM
Come to think of it... you're right!!! Workers and Settlers! I could do without any other unit in the game, but not those two!!!TimBentley said:So I would say the worker.
Longbowmen can be upgraded to Guerrillas. My vote is for the Immortals with Cavalry in 2nd. Immortals rule the game in the Antient Age and are still great units in the Middle Ages.They can make or break a game especially in MP. But Cavalry can difinitely do a ton of damage and are one of the greatest units until tanks come along.AlexGK said:Umm Longbowman costs 40 shileds while Knight costs 70. So they are at no point even. Longbownam + Pikemen 70 shileds equals Knight and if paired they have same stats 4 att and 3 def. Only movement counts for knights and the fact they can be upgraded later while Longbowmen have to be disbanded thus wasting production. So i never build Longbowman, just upgrade existing Bowmans and fast try to make them usefull (dead maybe too) while still at reasonable att vs deff. As foe units i love Spearman but its not listed - upgrades all the way so it never becomes obsolete
And besides till industrial age comes I can crash my Iron road with some unit and build Spearman at 20 shields maybe for 3-4 turns in every city and have defence for the rest of the game
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Not in all variants of civ3knupp715 said:Longbowmen can be upgraded to Guerrillas.