I would like to write a script that fires t the end of all players turns ie. after every Player/AI Player has had their turn, and before the first player has his/her turn.
I had been thinking of tying it to the victory querying section of the entry points, but became uncertain if this would not call after each players turn, I'd really like to have this right at the end, after all combat has been determined.
Any help is appreciated
I had been thinking of tying it to the victory querying section of the entry points, but became uncertain if this would not call after each players turn, I'd really like to have this right at the end, after all combat has been determined.
Any help is appreciated
