The "better war AI" project

franlato

Warlord
Joined
Oct 27, 2005
Messages
134
Hi, I have visual studio and I want to modify sdks so that the AI will act more adequatly in war time...

I'm open to suggestion and to contribution



Changes / Progress

AI use less pillaging and attack cities instead / ok, need optimisation

Need to make a fonction where the AI would wait for groups of units until they have enough "Collateral power" and then attack
It's more a dream right now, but I will do my best :)
 
it would be cool if u could moniter diffrent way humans wage war in civ and base the AI off that...
 
good idea, with what you just said I realised that I was more of a
"siege, conquer the city" type of player... so what I modified the computer to focus on city taking... maybe there's more subtle way to do it :P
 
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