My thoughts on the dreaded BUILD OFTEN flags: (no solid proof on these)
Off. Land Units - (may effect AI strategy decision, may effect AI to build Transports)
Def. Land Units - (may effect AI strategy decision, may effect AI to build Transports)
Artillery Land Units - (may effect any ground unit with off. bombard ability, may effect AI strategy decision) NOTE: ground units can have off, def, and arty flag all checked, which gives the AI strategy decisions of: offensive, defensive, artillery, or random (AI has to pick one of them, which it keeps forever for that unit for the rest of the game, says Oz

)
Settlers - (should make AI build more units with AI strategy 'Settle' Flag checked)
Workers - (should make AI build more units with AI 'Terraform' strategy enabled)
Naval units - (seems to make AI build only 'NAVAL POWER' units more often, not 'transports/carriers') <- can be tested, I believe transports are affected by off/def land units, and carriers are affected by air units build often flags, not by naval units!
Air units - (seems to work as one would think, more air units of any type, also may effect AI building more carriers, since carriers don't seem to apply to naval units above)
NOTE: 'Other Characteristics' on 'Improvements and Wonders' tab SHOULD NOT apply to the below (which are the Civ Bonuses, and the help file says they are for peacetime golden ages)
Growth - (?? AI builds buildings more often that have doubles city growth rate, allows city size level 2, allows city size level 3, increases food in water, or city growth cause +2 citizens flags selected?)
Production - (AI builds buildings more often that have a value greater than 0 in the Production box, increases shields in water, reduces corruption ?)
Happiness - (any building with a value in the Happy/Unhappy Faces selection. +50% Luxury Output???Anyone know what this does?, Reduces war weariness?, Reduces war weariness in all cities?)
Science - (any building that gives +50% to research output, doubles research output)
Wealth - (capitalization)
Trade - (50% tax output, reduces corruption?, increase luxury trade, allows water trade, allows air trade, increases trade in water, +1 trade in each trade-producing tile, some others maybe)
Explore - (any unit with the Explore flag checked)
Culture - (any building with a value in the culture box?)