I think the answer to this question might very well be The Holy Grail for mod makers. AFAIK no one has figured it out, nor has Infogrames or anyone else published it.
So I think we should find out -- and I'd like help devising a simple mod/scenario to ascertain this.
I'm thinking very simple -- two AI players + 1 human, start with three cities each, equal resources per city, capped growth, no settlers or workers, and an easy era to work with -- say, some fictional pre-gunpowder time and place with each player able to build the same types of infantry, cavalry, artillery (although I'm happy to let this last one go for Round One).
The available types should have close variations in values -- e.g., three cavalry, one "heavy" with a movement of two, one "light" with a movement of three, one horse archer (bombard 1(0) or 0(1) )
... And of course there are all the lovely factors to take into account --
ZOC
Blitz
Extra Hit Points
Hidden Nationality
Invisible
"Defensive" vs. "Offensive" AI preferences.
Etc.
The measure of success for "Round One" would be to have the the AI appear evenly likely to build any of three of the same types of units (offensive/cavalry; defensive/infantry; etc.)
-- Thoughts, observations, ridicule, volunteers to work up some sort of criteria testing "matrix", etc.?
Yours Pondering The Eternal Mysteries Of Civ,
Oz
So I think we should find out -- and I'd like help devising a simple mod/scenario to ascertain this.
I'm thinking very simple -- two AI players + 1 human, start with three cities each, equal resources per city, capped growth, no settlers or workers, and an easy era to work with -- say, some fictional pre-gunpowder time and place with each player able to build the same types of infantry, cavalry, artillery (although I'm happy to let this last one go for Round One).
The available types should have close variations in values -- e.g., three cavalry, one "heavy" with a movement of two, one "light" with a movement of three, one horse archer (bombard 1(0) or 0(1) )
... And of course there are all the lovely factors to take into account --
ZOC
Blitz
Extra Hit Points
Hidden Nationality
Invisible
"Defensive" vs. "Offensive" AI preferences.
Etc.
The measure of success for "Round One" would be to have the the AI appear evenly likely to build any of three of the same types of units (offensive/cavalry; defensive/infantry; etc.)
-- Thoughts, observations, ridicule, volunteers to work up some sort of criteria testing "matrix", etc.?
Yours Pondering The Eternal Mysteries Of Civ,
Oz