Looks cool. Which civ will he lead?
Well he will be a leader, at some point, for a civ I make for my mod. I make them in modular format with no change to diplomusic or order/select sounds, which was done so the user can decide which civs they'd like to use. Because some are going to border on the pointless and some will be more localzied or obscure and I personally didn't like how some mods overload you on new civs so you rarely got to play against some of the normal rivals (like that rat-bastard Montezuma). I've made two module packs so far (check my sig for that) and I am currently working on one that should be out very soon which has Australia, Vietnam, the Songhai, the Minoans, Iran, and the Congo as well as a pretty ambitious Europe Module Pack which is going to be two parts, fourteen civs, and all of my modules have flavored units (as does the rest of the mod). The mod itself has two added civilizations (Iroquois and Israel) and I have changed the Native Americans to the Sioux (I renamed their cities, gave them another leader - Crazy Horse - and Sioux flavored units). There aren't many changes to the game itself, I did add spy promotions and inquisitors, and I added JARM where you can choose from 14 religions (seven new ones) if you play on choose religion.
Currently there are ten new civs you can add; Teutonic Order (this one was requested by a friend of mine), Hungary, Nubia, Phoenicia (those are all in Module Pack I), Canada, Cuba, Brazil, Argentina, Gran Colombia, and Mexico (those are in the Americas Module Pack). Again with fully-flavored units and new leaders with different personalities. The mod also adds 30+ new leaders to exisiting civs (Constantine doubles as a Roman and Byzantine leader, after I was convinced to let him be a Byzantine leader as well). I was pretty stingy on the leaderheads and picked the ones I thought were very high-quality (so a lot of Ekmek, Bernie and C. Roland's LHs are in there) to try and keep the game looking smooth.
I plan on doing an expanded edition that adds next war AND a slightly expanded future era, and I have some really crazy plans for the deep future in there as well.
There are some really good ideas being kicked around right now. For example when you found a religion, say Polytheism, you will have the option of choosing from a list of polytheistic religions (Hellenism, Hinduism, Norse Mythology, etc.) and this will be the same for the other religion-founding techs as well. But I am not exactly sure when that is going to happen. Currently I am working on the Irish module (which will be part of the first half of the Europe pack) and I am going to release that as a small preview before I release the rest of the pack. If you are interested in checking it out you can check my sig, the released module packs are there as well (I did put up a pre-release Congo in the discussion thread too). Keep in mind though, that my pre-releases are rough drafts and there will be more "stuff" for them in the final release, such as leaders and better looking units.
Sorry for this long-winded reply, I just want as many people as possible to try out my mod and then help me make it better, because I'm new to modding.
The discussion thread for my mod is
RIGHT HERE. Oh yeah, and to answer your question Toussaint L'Overture will naturally be the leader of Haiti. Although I might just generalize the Caribbean countries into one civ, and in that case he'll be one of the leaders. If its Haiti he'll probably be the only leader.
EDIT: Sorry about the gramatic errors, or typos or whatever, I am a little intoxiciated.