The Capo's LH Gallery and Self-Help Thread!

Great leaderheads!
But when I downloaded Gustav v2 and put him in Sweden from Civ Gold it dosen´t work. When I were going to choose to play as him I only saw a pink window were he should be, and then the game crashed.
What is wrong?
 
Can you put up the XML code you put in? It worked for me (otherwise I wouldn't have released it, or have a picture of him), so maybe I can help you out.

And to Vrenir, this is what I came up with for Cersobleptes so far, again if you'd rather have the specs you set that's fine. I just figured this guy looks more Thracian. I am also going to add a beard to him and retexture him too, but this is what the model looks like so far. What do you think?

cersobleptesmockup1gd3.jpg
 
ack! white nifscope boxes!!!!!!!! :D

I know, I know. Fine, how do you get rid of them again?

Next time I won't have the white boxes there. But do you think the model is good? I am going to add a beard, but I'm not sure which one yet, obviously I am going to recolor the hair and retexture his attire. I'll probably retexture the helmet as well.
 
I know, I know. Fine, how do you get rid of them again?

Next time I won't have the white boxes there.

its real easy. go to render (by file etc) then uncheck the box that says draw nodes. I think it looks cool but I cant tell the face work by the nodes being in the way


I am going to add a beard, but I'm not sure which one yet, obviously I am going to recolor the hair and retexture his attire. I'll probably retexture the helmet as well.

try a new beard like ragnars. but maybe just take cyrus's and reshape it. or a goat-tee would be real cool
 
Don't worry, The Capo. I like Cersobleptes. The only reason I came up with the other design was because (a) CivGold based theirs on Cyrus and I rather liked the clothing texture and (b) I couldn't find any pictures to say what he actually looked like. As long as the final product looks distinct, it's great.

The only thing I could quibble with currently is the clothing, which I'd like some sort of change to so that he can appear in the same scenario as Hannibal without them looking like they're from the same society. I'm not sure what sort of change would be ideal, and if you can't come up with one, I certainly won't complain. Thank you again for doing this, and all of your others.
 
Well Thrace had a heavy hellenic influence. So they would probably have worn armor very similar to the Greeks. I figured this was a decent compromise. I could go with Pericles, Augustus, or Alexander's armor and reskin it. I just need to know because I have a few LHs I have to make (for another module project) and I want to get this one finished up soon. I'm not going to sacrafice the quality for the expedience though, so take your time in deciding.
 
Well, my big picture plan is to have one leader per civ per era. The civs I've consolidated, and Thrace is basically filling the slot for the Slavic peoples in the Classical Era. Therefore, Cersobleptes would conceivably occupy a map with any of the Classical leaders such as Hannibal, Augustus, and Alexander (though Alexander will not appear in my eventual mod, Greece having been merged with Rome and led by Augustus).

What if we simply added some sort of ornamentation to the Hannibal chestplate? Would that be in keeping historically? I'm thinking of a retexture of Genghis' round emblem. It could be colored to match the helmet. That, combined with the lack of pauldrons and sash, could be enough to set the outfit apart. A final touch could be changing the color of the shirt. The leather obviously needs to stay leather-colored.

Alternatively, in place of the central emblem, perhaps the clasps where the shoulder pieces join the front could be replaced with some other type of emblem as well, maybe lifted from the capes on Charlemagne or Justinian and matched to the helmet. (I say "alternatively" because three gold circles on the chest plate might seem a bit much.)

Anyway, it does look good, and I think it fills a void. There really wasn't any leaderhead in existence that I could use as a Classical Slavic leader. I'm considering using Yaroslav in the Ancient slot (even though his clothing doesn't quite fit the period), and I'm thinking your new Dusan for Medieval. Renaissance gets Peter, Industrial gets Catherine, and I'm still debating who to use for Modern. (Stalin will be used for the split-off colony Soviet Union, along with Lenin for the Industrial Era.)

As far as the facial hair goes, I don't know what direction to go there. Again, I've never seen a good picture to go by, but the current clean-shaven with mustache look isn't bad visually. It speaks of both a mainstream European penchant for facial hair and a Hellenistic aversion to it. A goatee could indeed be cool, not appearing on many other leaders. If a full beard is added, some care might need to be taken to ensure that it doesn't simply look like Brennus', Rangar's, or Pericles'. Excellent examples are Ekmek's El Cid and the Doviello leader from the Age of Ice scenario (both use Ragnar's I think). I will likely be using the Doviello leader for Dan of the Ancient Era Germans. Again, even though you're making this for me, you are the artist here. You are the one who knows what can work and what can't, and you've turned out some of the most amazing models I've seen on these forums. I definitely trust your judgment on this.
 
Well, I wouldn't exactly call the Thracians slavic. But to each his own. I do plan on adding a beard, but in most examples of Thracians they either have a beard or a large mustache. I'm still thinking about what to do for the armor. I have an idea but it isn't cooperating with me at this point, I'll try and refine the LH though. I think it will look great if I can get it to work.

Question though; what is the Doviello LH?
 
The BtS Fall From Heaven: Age of Ice scenario came with three leaderheads. The Kylorin (protagonist) one is what you reused as one of your Irish leaders. The Doviello (barbarian warrior) one has been reused as various Germanic warlords for some time (he's the Brennus with a different beard and a wolf pelt on his head). The third is a non-human God of Winter with limited animation. I think he would make a fine alien leader, but nobody's used him for anything outside his scenario as far as I know.

As far as the whole Slavic thing goes, yeah, it isn't exactly a perfect match. It's a problem that I ran into when trying to make each continental region have the same number of civs and each civ have one leader per era. The Slavic peoples need to be represented, but I had a terrible time trying to find people who fit in that general category prior to the Medieval period. I ended up with the Thracians because they were Eastern European, not Greek or Phoenician, and because their territory seemed to overlap with lands later held by Slavic nations. Basically, in order to make things balanced, I had to divide Europe into Celtic, Hellenic, Germanic, and Slavic. At one point, I also had Iberian, but later had to merge it into Hellenic for balance reasons. Each of these civs also spawns a break-away colony in the Renaissance Era. Celts spawn Americans, Hellens spawn Colombia, Germans spawn Scandinavia, and Slavs spawn the Soviet Union. These civs then have a leader for each remaining era. The beauty is that none of the spin-off civs on any continent occupy the exact same territory as their parents, meaning that when you hit the later eras, all nations could conceivably exist side-by-side in relatively accurate locations.

So yes, there is some stretching of the groupings at several points, and Thrace is one of them. However, I think that the end result will be well-worth it in playability, global balance, and mix-and-match gameplay across the historic spectrum.
 
Alright, I added something to Cersobleptes. Again, I am going to recolor it so anything that doesn't make sense (like the red hair and brown mustache) will be changed. This includes the colorsheme of his clothing and maybe even his helmet. I took off the white boxes so Ekmek can relax. And oh yeah, he is based on your Metternich Ekmek, as per Vrenir's request.

So I dunno, what do you think of this?
 
Pretty sweet methinks. There appears to be some slight fitting issues with the pauldron and the shoulder underneath, but that might be something that only shows from the side and not in-game.

I've always rather liked that cloak and armor piece, but have never seen them adapted to a model other than the Kylorin they came with.
 
Yeah, this is actually the closest fit possible (I don't know why, but if I move it at all it starts to clip, I think that's mostly due to the lack of neck the model has). I retextured it a bit, according to the pics I've seen the Thracians were fond of green and blue. But these are just drawings I came accross so who knows. I thought the green looked better with the bronze and leather so I added a strip of blue and then made his hair brown, its your call on the beard but in the images I saw they either wore mustaches like this one or had full beards, so either way it will look pretty Thracian.

The reason I chose this angle is because I haven't completely textured the entire cape so part of it is blue, and I didn't want that part showing, I'll fix that, just wanted to check if you thought the colors were okay?
 
I like the hair and mustache as is. The color scheme is pretty fine. I especially like the green trim on the sleeves. It does seem a bit odd that the blue and green on the cloak are different from that on the shirt, but it might blend in too much if they were to match. I almost think that the cloak would look better without the blue bit and a slightly lighter shade of green. It's worth experimenting with, but I do like the near-pastel blue and green concept for him.

I do think that the shoulder pad should match something more than it currently does, either the leather or the helmet. Currently, it looks like it might be something he picked up off a fallen enemy.

Seriously, I am so excited to see this coming together.
 
Well, the bronze shoulder pad I could make a uniformed color, but I thought it would look better/cool if it was "tarnished." I could change that though. I purposely made the greens different shades so it looked more realistic (dying wasn't at its best then, particularly among Thracians), and I figured if the colors were exactly the same it'd look a little cheesy and manufactured. This guy was considered a barbarian to the Greeks, so I wanted him to seem a little rustic.

If you want me to change that part I can, but I'd advise waiting until you see what it looks like in-game, right now I have to figure out what background to use. And I'll try to throw together a preview for you. I always think its best to see the in-game shot first (for all we know it might not even look right at all).

I'll try to get that, if you have a good idea for a BG let me know.
 
I have a crazy idea because I found a cool image of a Thracian tomb. Is there a way to give a mist of fog effect to the bg/scene? And is there a way I can make the LH kind of look like its in the moonlight?

I think this LH might look bad ass like that.

EDIT: I think Boudicca/Boadicea's animations work, that may look okay.
 
Well I have run into a small problem with the arms (the same issue I had with the original version too), so I need some help from Ekmek here since I used his model; what'd you do with Metternich's arms, if you remember?

Anyway, once I get that fixed the model should be fine. I will make his arms thicker when I do that too. But other than that I think the model looks good with this color-scheme. The background was a place-holder (its from an actual Thracian archeological site) originally but I think it might work well with this leaderhead. What do you think so far?

EDIT: I still have to do the texture on the face, I'm thinking of making him look more battle-hardened, if that is possible.
 
Lovely. The color scheme is great by the way. I don't even notice your arm problem in these shots, but I'll believe that it's there if you say so. If I had to suggest some sort of change, I would probably say that the background looks a little light for a tomb and that he might stand out a bit more against it were it a tiny bit darker. But that's an incredibly tiny and really irrelevant nitpick. As that is the only thing I can come up with, I'd say it's a job well-done indeed.
 
Can you put up the XML code you put in? It worked for me (otherwise I wouldn't have released it, or have a picture of him), so maybe I can help you out.

Well I put his map in the Sweden Civ Module from Civ Gold and then added him in the ciivilizationinfos xml file.
 
I took off the white boxes so Ekmek can relax.

Woohoo! actually I really wnat this so I can catch some face problems. sometimes a piece of the face isnt rigged and creates this weird pull tha can be tough to see.


As for the arm problem. If i get you right the arms look all twisted beef-jerky like? If so they might still be rigged to the torso when I did my body switching and forgot to unassign the arms to the torso.
 
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