Genv [FP];7209025 said:
Alright, to start, I have an excellent PC, and I can run Crysis with all settings at very high ( except AA ) at 20-30 Fps. And HL2 at anywhere from 170-230 FPS
When you first boot up Civ, the time between turns takes around 1-2 seconds. Late in the game, this amount goes anywhere from 20-40 seconds. It's especially bothers me when you're clicking turns trying to get that damned win after putting your cards in a winning position
I'd really like to see the Civ engine updated. There's many community graphical mods that extend the game's lifespan by 5 years ( Blue marble, etc ). It's sad that a game as complex as civ suffers from this problem - It's irritating in the late game. Of course, the game could use a few more features ( AI diplomacy, LET ME PICK MY CIV'S COLOR, The AI in general. etc, etc )
I can't remember how many win situations I'd tossed away because of the damned time between turns being insufferable.
Pssst the answers you seek are very highly controversial .Nobody likes to hear the rig they paid out the ear for runs slower then a older, 1/3 the cost civ4 playing machine. It true IM afraid and fact is present to back this up
It goes back to the programmers and how they designed civ4 to utlize netburst. Codename Cedarmill as peak evo in this regard This was the very last of the monocore CPU's ever made. The know how poured n this CPU model is most refined for mono game design .Nothing beat it on the civ front
This discovery came when the greatest mono cpu of all time was bolstered with quadcore suited motherboards.
Everyone knows motherboard makes the speed of specs like L2 and ram flow towards the tasks faster (1066mhz used on cedar by player aware of its dominacne for mono utilized games) or slower, ( 800mhz, cedar's deafult...a disasterous choice for bottlenecking P4's raw speed ) depending on what mhz speed
Games desiged for monocore are shown too play best on cedarmill the fastest. Its amazing artical of exception to the truth , that being core 2 is the best CPU to date for PC games.
Couple the Cedar very latest v-cards the mobo now can operate and you have he best computer made for any civ game so far . Your qaud has you in good shape to play civ5.
You will not every see a complaint with a cedarmill user about lag in turns however, you are about the 400th Core2 slow game complaint on this forum
L2 is the Cpu memory that calculates the turns in CIv4 before ram is called in . The more you have the longer your turn avoids netburst ineffiecient pipeline struture delys when virtual memeory is called up
Heres the evo of P4 .
Northwood 130nm) L2 cahe 512mb...crap yet thnks to dell most common model
Prescott (90nm) L2 cahe 512mb
Prescott 2M (90nm) L2 cache 2 MiB
Cedar Mill (
65nm) L2 cache 2Mb
The straight shrink of the 600-series core to 65 nm gave Cedar Mill a lower heat output than Prescott. Now overclockers ran a 4.6 ghz nice and easy. The "40% less effiecnt then core2" claim by intel was proven as a lie becaue todays cedar owner uses the Core2 motherboard

SO a core 2 running at 2.6ghz is no eqaul to a cedar running at 3.6ghz when the cedar has a mobo deliver L2 and ram to the CPu's task at new superior levels then what was shipped before (800mhz junk!)
Back when Intel touted new dualcore they forget to say that a cedar with a better mobo/ v-card was
truly the newt big advanace 'opps! and btw, monocore game optimization is here to stay for a while.'