Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,302
Civ II didn't have hexes, it had rotated squares
Just as Civ3.
Civ II didn't have hexes, it had rotated squares
Öjevind Lång;8006682 said:I'm still quite happpy with the present, chessboard-like tiles. I bet most gamers are.
Yeah, I wouldn't want the grid changed. It works fine the way it is, really. I don't see why there is a need to change it.
I wouldn't strongly dislike it, but I think it falls too far outside the scope of the main Civ series (which is based - flavour-wise, at least - on history).
I
With hexagons, the distance between tiles is always the same (no diagonals).
The starship victory is ahistorical anyway; I'd like it if getting there required some established space presence - an orbital map layer overlay, perhaps - which would not have to deviate too far from historical space development.
Why do so few people seem to grasp that many of us do not want hexes in Civ because this is exactly what's wrong with it ?
Hmm, wasn't that already in another game/mod?
Alpha Centauri actually required construction of two 'Wonders' to achieve a Technological Victory, if I recall correctly ('Voice of Planet', then 'Ascent to Transcendence').
Because many people can't accept having consistent distances between tiles as wrong?
Yes, but I would rather something more fine grained and detailed. Launch material into orbit, develop different kinds of boosters and space shuttles, assemble your starship in orbit and then have to actually launch it. (As in Civ 1, Civ 2, ad BtS).
The inconsistency is not a bug, it's a feature.
Is there anyone out there leading a campaign to petition Firaxis and 2K to read and consider our wants for Civ V????? Logitech and Stormrage seemed to be onto something back in 2007 so is that movement still going or did it fizzle out?
Is there anyone out there leading a campaign to petition Firaxis and 2K to read and consider our wants for Civ V????? Logitech and Stormrage seemed to be onto something back in 2007 so is that movement still going or did it fizzle out?
Frankly, I hope they ignore this forum. Why? Just imagine trying to implement everything in this forum. It would be the most confusing exercise in conflicting systems and quasi-RTS ideas ever implemented, with loads of content but no coherency. It would approach levels of MoO3 unplayability.
I'd figure the designers occassionally read the forums, and have taken down a few notes on what they think will work well. The rest of the stuff will have to be done by modders if you really want it.
I dunno...I've seen quite a few supporters of hexes. Myself included!
ME TOO.
As we hex-heads never "tile" of stating: hex tiles allow a proper spherical map!! We can actually have accessible polar regions, and global warming can create a world without icecaps!
Or such a world might be among the initial map choices... Tatooine, anyone?
In most games, they have tracks recorded by actual bands, not just music made by a computer. So maybe we could get the programmers some music recorded live?Better music (SMALL IMPROVEMENT)
There are only a few tracks I like (mostly Renaissance music, BrahmsHungarian1 and the game intro); I find a lot boring or even annoying. If it's too difficult to find a lot of nice tracks, just drop the restraint of era specific music. Rather a few good tracks than a lot of bad ones!