Hi everybody, just want to drop my Civ5 wish list.
(1) More AI cooperation against strong nations (BIG IMPROVEMENT)
Computer players should be much more eager to (military) cooperate against a third nation when it grows too strong. (Of course also if that third nation is the human player.) Computer players are too carefull trying too survive but their decisions should reflect that surviving but not winning is just as bad as losing a war and being exterminated.
(2) Much more diplomatic options (BIG IMPROVEMENT)
For example:
* No restrictions on trading different types of favors. For example: technology for money, military assistance for converting religion, resources for map information, etc.
* More trading options. For example: food (at transportation costs), units, building improvements, adjust borders, permanent map information (also on moving units thereby turning off the fog of war), technology under the restriction that it is not traded to third parties, peace for the next 200 turns, not building cities in a specific area, stop working on a world wonder, etc. Well, just a lot more options!!
* Specific military coordination. For example: I attack city A with archer B in turn C if you put galley D on my fishing spot E for protection during F turns. (Ok, that's maybe a bit too complex, but something like that!)
* Making threats
(3) Better balance between number of cities and micromanagement (MEDIUM IMPROVEMENT)
Civilization has a lot of options to micromanage your cities. And if these options exist, I also want to use them (for example by checking each turn wether every city has still an optimal allocation of its citizens over the surrounding tiles). However, this becomes too much effort when you have more than 5-10 cities. (Therefore I always play on tiny maps). So I would like a better balance between the micromanagement possibilities and the number of cities.
(4) Better music (SMALL IMPROVEMENT)
There are only a few tracks I like (mostly Renaissance music, BrahmsHungarian1 and the game intro); I find a lot boring or even annoying. If it's too difficult to find a lot of nice tracks, just drop the restraint of era specific music. Rather a few good tracks than a lot of bad ones!
(5) Faster city screens (SMALL IMPROVEMENT)
In all recent civilizations, loading a city management screen takes up to several seconds. Surely, this could go faster.
(6) Better information when setting up a world (SMALL IMPROVEMENT)
In all recent Civilizations I have problems during game setup choosing the parameters for the land/sea proportions. Please more help information and bring back the sample world illustrating the effect of high seas or snaky continents.
And finally...
MARATHON SPEED IS PERFECT
(Please keep that one.)
Sorry for interrupting ;-)