I cant seem the right link to find my own posts so I am unsure if ive already posted in this thread...
There is no difference on the main icon for the thread so I assume I havent posted here, sorry if I have though...
Anyways, these are my ideas: (Please forgive me if I have posted ideas already covered elsewhere as I have not read much due to the 40+ pages)
Military Related:
-Armies:
The first thing I would like to see in the next civ is the introduction of proper armies, not just units running about but a more common system of armies with multiple units within it.
The idea here is that armies NEED a commander, no matter what period you go back in armies were present, the first signs of an army exist in the first definitive civilization "Sumeria" which had an army with selected leaders who lead that army. Sure its largest army was 5000 men (And that was deemed massive and impressive by all the opponents of this army) but consider the fact that this could be around 5 to 7 thousand years ago.
Anyways, back to the point, what I would like to see is that you can produce units and then put them into an army of your choice, each army would have a cap of the number of units allowed in it, depending on either Technology or some other factor. At the start I suggest a cap of 3 units, but make it so that the leader's benefits are good. This does mean that whilst Great Generals should still be available, Generals themselves should be recruitable. A general can give various benefits to an army, I think we should move away from the idea that a general simply provides an EXP bonus...
-A larger roll in battles:
One thing ive begun to dislike about Civ is how boring wars can be... All you really do is direct your units to attack another unit. Im not saying we go into depth like a TW game but what I am thinking off is to introduce "Strategies" into the game. The idea is that upon engaging an enemy you may select a strategy to engage them in. Each army would get a basic selection of strategies which define how your army engages another army... Different strategies would have different effects on the enemy. As you advance in military technology you could earn new strategies...
Im thinking off Strategies like:
>Wall: +30% Defence
>Charge: +50% Attack, -30% Defence, certain chance of killing leader!
>Ambush: Opponent Defence reduced by 20%
and so on...
A battle can then be split into three rounds where each force can select one strategy per round, the engaging force is the only force capable of selecting a strategy for the first round tho...
It doesnt necessarilly have to be strategies, but id just like to be more involved in battles and wars personally. The Civ games are starting to bore me with the way battles go...
-Balanced Units:
Civ 4 kinda ruined this, IMO Civ 3 had more balanced units. I understand that units need to take leaps in strength over certain periods of time (E.g. Industrial to Modern) but within the periods themselves the units need to be balanced... More so Sid Meiers needs to add more variation in units... Finally units should do what they actually do, why on Earth do Swordsmen have a City Attack Bonus, it makes no sense whatsoever... Swordsmen should get a bonus to attack against other foot melee troops...
-More Unique Units:
I personally like that they introduced unique units and extended it by introducing unique buildings. BUT IMO each nation should have more unique units, im thinking 1 unique unit per period shouldnt hurt... If they need to make up stuff why not, all you gotta do is look at the culture of these civ's and mix it up with the periods they are not in... E.g. America is all about Freedom, and so a unique Chariot may make most sense. Babylon was known for its rich culture with its ritual polytheistic religion, if you need to come up with something it seems to me that you can base it on the novel of Gilgamesh quite easily, in which case you could introduce a tank called the "Gilgamesh Tank" which would have an anti-air attachment in return for being weaker as a tank... The Iroquois are known for being efficient fighters when it comes to hand-to-hand combat, why not give them some sort of ranged/melee soldier for the Modern era and in the ancient era some replacement for the Axemen or the Swordsmen. This game is basically re-writing history so it makes no sense that they are only unique in one specific era... We need to imagine what they would be good at in any other era...
-Balanced Unique Units:
Some of these seem silly in that they are way too unbalanced between different nations unique's... They need to be balanced, ignore history in this case... Remember that this game is about re-writing history!
-Applying Strategy to Airforce:
I think this one is a bit more important than the earlier Strategy mentioning... The idea here is to allow us more control over our Airforce. One thing I liked about Japan was how well it executed its airstrike on pearl harbour, give us options like that... Flying Low to avoid interception should be an option, ofcourse it'd heavily reduce that units attack strength. Allow us to select what WE want it to attack, again one of the best things about Pearl Harbour was how well it was executed, one of the targets was to immediatly hit all the airplanes the Americans had, give us options of what to hit, from hitting ground troops to supporting other units on the field in their attack to hitting civil areas to create civil unrest and fear amongst the populace...
-Applying Morale:
I think morale needs to be applied in the game, a nation that is known for its strength in battle should be able to intimidate the weaker nations that arent known, resulting in a morale loss... So successes elsewhere could result in successes at the current war theatre... Morale could also be a primary factor in espionage missions and stuff giving more to do in espionage.
-More of a roll in Wars:
Id like to see more of a roll in wars, one way to do this is to apply morale... There are many other ways, what I would love is to see is the introduction of "World Wars" and things such as...
-More things to do in the Navy:
The Navy stuff right now kinda sucks due to the fact that there isnt much to do.
What I am thinking is to make them much more important in certain aspects of the game. One thing Germany done during WW2 was using U-Boats to hit transport ships going to England, if a good enough resource system is created then this could be implemented very well... Let them hit Trade Routes, Patrol to find other ships, and again make Naval Battles more interesting... I personally like the bombarding things but maybe a larger range can be added. One thing Israel done during the recent attack on the Gaza strip was using there ships to bombard certain areas from far, the cannons on those ships are massive and so they do massive damage... Make it so that Naval ships may be preferable to Artillery guns, remember that artillery isnt being used as much now that the Airforce has come in, its only really used where the airforce cannot be used...
Things like the Falklands War can also be taken as an example here, make it so that the Navy can act as a strong force when it comes to launching attacks, the UK used to have hundreds of fleets now the only fleets it has is for Amphibious assaults (Heck, before the Falklands War it didnt even have those) and for Aircraft Carriers protection, make it so that the rolls of Amphibious Assaults and Aircraft Carriers are grown so that Navies become a necessity in some way in the future on coastal attacks...
-Introduction of proper Logistics:
Alexander the Great is well known not only cause he was able to conquer massive lands and great empires but because he was able to do it with good logistical support and a supply line that was efficient and worked well... The military need a good way of operating in the game, one where supply lines are present and logistics is important... Supply Lines could be held via supplying armies, lets say that you need to be in the range of 5 squares of a Supply Unit (Without obstacles such as mountains) to be supplied, you then create a chain of these supply units... This also requires a better resource system especially for food as food would be taken into consideration if this was introduced...
-Make war more devestating:
Not just on the side thats loosing its lands but on the side thats attacking, make it so that an attack isnt always a good idea so that wars have to be thought off and prepared... The idea of proper logistics could do this enough on its own but then the defending teams will always win... Things like a scare factor need to be introduced better in Civ5, defections should occur as should rebellions...
Holding territory should be just as difficult to gain it...
-Rebellions:
Rebellions should occur on a better scale next game, make it so that there are predefined factors that result in rebellions. Rebellions should result in the creation of a new empire/civ in the game... It could be historic but it doesnt have to...
E.g. If the Greek city of Macedon rebels it could result in a new Civ called: Macedonia
If the Chinese cities that would be located in China's real NorthWest rebelled it could result in the state of Tibet and so on...
Ill edit this post with non military stuff. Hope you guys like my ideas