Legionary37
Warlord
- Joined
- Jun 24, 2005
- Messages
- 169
Do you have Definitive proof that is not a spy just sitting in that city?
Neither of them had Communism yet.
Do you have Definitive proof that is not a spy just sitting in that city?
ported said:It was just so obvious, move my workboat out, IMMEDIATELY the destroyers would enter my waters-- my borders were adjacent to the Incans, so my cities nearest them gave me the heads-up long in advance. However, my fishing city in question was clear across on the other side... it would take the Incan destroyers about 3-4 turns to hit the fish net (when I had them built).
ported said:As more evidence to me was the AI behavior of their destroyers in between my little workboat gauntlet runs. They would just sort of meander around right up against my borders when I had no boats in the water. Move the workboat out (NOT building the nets at this point), and they would make an immediate b-line toward it... and destroy it, if I left it out a second time. Once I moved it back inside the city, wherever the destroyers where, they would do their little "loop" maneuvering and eventually end up back in their waters, albeit at a much slower pace.
Kazper said:NO - do we have to draw a map?
He had a coastline with his workboat-city at one end, and the OTHER end of his coastline up against the Incans!
The Incans could NOT see the city with the workboat - they were at the other end of his coastline.
On the Swords, they lost because combat modifiers do not work like that. A City Raider II Sword negates 55% of the bonus the city defending Archer gets, it does not add to it's strength unless the archer doesn't have that much bonus to lose. A City Garrison II Archer fully fortified on a 40% defence hill city gets +50% total from being on a hill due to the hill and a unit ability, +40% from the city, a total of +95% extra from City Garrison promos and a similar unit ability, and +25% from being fully fortified, for a total of +210%. Deduct -55% from your City Raider promos and the Sword's innate City Attack, and you end up with a +155% 3 Archer versus a flat 6 Sword, or 3×2.55=7.65 vs. 6. The Archer also gets a First Strike Chance, giving it a chance to deal damage to the sword before he gets to do anything. All things combined, your sword only had a ~19% chance to win.If I cannot find any description of the AI combat cheat mechanics, then I either will not play again or I will enable cheats to counteract any unexplained advantage that I see.
Each time the city increases a level in culture (pops borders) it gains +20% defense.How does the culture boost the city defenses?
Archers and Warriors have an inherent City Defense modifier, perhaps it was that.Also, the city was not on a hill, as I said in my first post.
If the unit has enough experience when built it can take promotions immediately. A barracks is likely as the AIs love to build them early, that's +3 Xp for promotion #1.I assumed the city used slavery to rush the build for the archer, but how would it get two city defense upgrades with so few techs?
Cultural defence indeed is based on levels, though Walls/Castles/Chichen Itza can increase it as well. The former two only work against pre-Gunpowder units, though. As for the hill I've never seen the game incorrectly assign a hill defence bonus, so I have to assume you either missed it (big cities can make it difficult to tell whether they're on a hill, at times) or there was another modifier in play. Attacking across a river, for instance, also gives the defender a +25% modifier.How does the culture boost the city defenses? Also, the city was not on a hill, as I said in my first post.
If, as you mentioned earlier, this sudden CG II Archer was fully fortified, than the only explanation I can think of is that you attacked an unpromoted archer, who won enough fights and got enough exp (how much xp you get from a fight depends on how likely you are to win said fight, so a lucky win can be worth a relative ton of xp) to go from no promotions to CG II, and in getting those promotions healed enough health that you didn't recognize him as the same archer. Units do heal when they take promotions, and a fair amount too.The archer which had the 95% bonus did not exist the turn before I attacked, and this was so early in the game that I was probably the only player with metalworking. The previous archers on the tile had no upgrades at all. I assumed the city used slavery to rush the build for the archer, but how would it get two city defense upgrades with so few techs?
NO - do we have to draw a map?
He had a coastline with his workboat-city at one end, and the OTHER end of his coastline up against the Incans!
The Incans could NOT see the city with the workboat - they were at the other end of his coastline.