Izmir Stinger
Deity
This is what the (apparently scrapped or delayed) Civilization Network should be all about. Civ5 should tweet your in-game activities, and upload screen shots as you play:
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MadHatterIzzy 21-Nov-10 0943
from Civilization 5
Starting a game on Emperor difficulty as Bismark. Full game settings at http://bit.ly/cH75t #fb
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MadHatterIzzy 21-Nov-10 0948
from Civilization 5
Has founded Munich in 2200 BC.
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MadHatterIzzy 21-Nov-10 0952
from Civilization 5
Munich has been captured by barbarians in 1900 BC. View in-game map at http://bit.ly/gt97q
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MadHatterIzzy 21-Nov-10 0953
from Civilization 5
Starting a game on Monarch difficulty as Elizabeth. Full game settings at http://bit.ly/a95bq #fb
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Certain activities could be automatically broadcast to social networks with major activities updating your Facebook or Linked-in status and more granular info sent out as tweets. Those bit.ly links can be to a flikr stream of your screenshots, and completed games playback files are automatically uploaded to a Civ5 leaderboard on Facebook.
An in game interface would allow the player to send additional tweets either asking for advice from their followers, or giving it, or just funny commentary. Popular or high level players could do regular "shows" or "lessons" with "live" participants able to interact via twitter/FB, while others could peruse the whole thing later at their leisure.
I think this would be a fun and innovative way to make this otherwise predominately single-player game a social experience. If this isn't already the direction Civ5/Civilization network is going, I might try my hand at making it. Might require a 3rd party app cause some of the functions might not be available to modders, but an ingame browser suggests a plethora of opportunities.
But no, seriously, your suggestion that it should bring back caravans and engineers and include Obscuristan as a playable civ are good, too.
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MadHatterIzzy 21-Nov-10 0943
from Civilization 5
Starting a game on Emperor difficulty as Bismark. Full game settings at http://bit.ly/cH75t #fb
-----------------------------------------------------------------------------------------------------------------
MadHatterIzzy 21-Nov-10 0948
from Civilization 5
Has founded Munich in 2200 BC.
-----------------------------------------------------------------------------------------------------------------
MadHatterIzzy 21-Nov-10 0952
from Civilization 5
Munich has been captured by barbarians in 1900 BC. View in-game map at http://bit.ly/gt97q
-----------------------------------------------------------------------------------------------------------------
MadHatterIzzy 21-Nov-10 0953
from Civilization 5
Starting a game on Monarch difficulty as Elizabeth. Full game settings at http://bit.ly/a95bq #fb
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Certain activities could be automatically broadcast to social networks with major activities updating your Facebook or Linked-in status and more granular info sent out as tweets. Those bit.ly links can be to a flikr stream of your screenshots, and completed games playback files are automatically uploaded to a Civ5 leaderboard on Facebook.
An in game interface would allow the player to send additional tweets either asking for advice from their followers, or giving it, or just funny commentary. Popular or high level players could do regular "shows" or "lessons" with "live" participants able to interact via twitter/FB, while others could peruse the whole thing later at their leisure.
I think this would be a fun and innovative way to make this otherwise predominately single-player game a social experience. If this isn't already the direction Civ5/Civilization network is going, I might try my hand at making it. Might require a 3rd party app cause some of the functions might not be available to modders, but an ingame browser suggests a plethora of opportunities.
But no, seriously, your suggestion that it should bring back caravans and engineers and include Obscuristan as a playable civ are good, too.