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The Classic Maya 2016-10-05

Thanks for the input. :)

Toniná is indeed tough - try any other faction for an easier cruise.

I'm surprised you think the tech pace is too high, and that units come in too quick succession; other players have complained about the opposite. You can, of course, fiddle with tech costs and scenario length yourself to see if you like it better that way.

There are indeed space for building a great many cities, but I'm not sure how that would contribute to your unease?
 
I guess theere is two ways to improve, one is lengthening the gametime, thus starting much earlier. I am not too keen on Mayan History, but I think the earliest developments could be around 500 AD.

The second possibility would be decreasing the number of possible places to build new cities, thus giving the Civs more time to improve their culture and take on for some warfare.

Of course I could give it a try and manipulate the gamesettings myself. But then I am pretty occupied with my own scenario, which I hope to present to the community in some time. The reason, why I am so interrested in this scenario lies eventually in the similarities. Quite as in the Mayan epoche, the early Mesopotamian City-States were in constant warfare and struggle for power and resources. It was not before the Akkadian King Sargon I. , when finally one city managed to bring the entire region under one reign. I am really looking forward to bring this specific period to life in CIV III. But it still needs a lot of work done, eventhough such great mods as TAM feature already plenty of artwork, ideas and units.
 
The Last Conformist said:
AD 500? Currently, the scenario begins in AD 250, the conventional starting date for the Classic.

I'm not keen to increase the turn count, since that would strech the tech tree out painfully.


Sorry TLC, I didn't check the starting year. 250 AD seems perfect.
Maybe it should be just a little longer. Its just, that I personally prefer to first build up a Civ, before any troubles arise with neighbors. In the Classic Maya scenario, the game is over, when your Tribe hardly had a chance to set foot in the world. Maybe lessening the places to build new towns is a way to go, .... but I fear, I have no real solution to this.

When you increase the number of turns, the Techs should be harder to research. That could solve at least one issue.
 
Only, most who have commented thought the techs came too fast.

Lessening the settlable area is possible, but I don't think I'll release a such version right now. However, it will be kept in mind for the expansion that I have on the backburner.
 
Looks good. I had always wanted to make a Maya scenario, but never had the time or patience. I'll download it as soon as I get off of work.

Btw, as an added flavor bonus, you could try renaming the cities to their actual Maya names. (ex: Palenque = Lakam Ha)
And i thought i was the only one i would ever meet that knew Palenque was called 'Lakam Ha'.


Q:to designer...do all different city states have their own unique temple structures? I notice that in your screen shots that Palenque had a Tikal styled Pyramid. I can't wait to give this a crack.

Would love to find a Scenario of Mesoamerica that dated a bit earlier.. You could have the 4 Mayan Tribes, 4 Nahui peoples from the north...????? ... hhhmmmm , maybe i could learn to do one...

hope I can download it. :)
 
Still playing this scenario on Oct 1st 2020...on a virtual machine so that it runs Civ3 conquests :):love::king:
 
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