The Last Conformist
Irresistibly Attractive
I believe it says something about Toniná being tough in the OP.Rambuchan said:Just posting to let you know you've got a sick sense of humour. I loaded up and have gotten a fair few turns into a Tonina game and I really don't see how I'm ever going to achieve a Cultural Victory. Like I say, sick sense of humour.

That said, it's not supposed to be impossible to win with these guys, so maybe I should be boosting them.
What level are you playing on, anyway? If you can't win as Toniná on Sid, it just proves you're a mere mortal like the rest of us.

Contact me on MSN about it.EDIT: Some notes,
~ You've got a problem with the language and grammar in the opening info screen (first screen to open on the scen loading). Happy to discuss reshaping it with you, your other write up is great.

There's only so many things you can do with wonders. Do you have any suggestions for changes?~ It's still quite apparent that many of the familiar epic game wonders (small and great) are simply reclothed and renamed, yet with the same functions. It would be more involving and convincingly different if you customised them a bit more. Doesn't mean the game isn't enjoyable, I've had a few cool games with previous versions of this scen.
One wonder I was thinking to change, but forgot in all the graphics juggling, is the Royal Trade Network, which is really pretty lame in its current incarnation. I suppose making it put Trading Posts everywhere would be too strong ...
You mean a spacerace à la Mughals or TAM? No, I don't think that would be appropriate.~ Have you thought about a trade victory of sorts? Would that be appropriate?
Credit for that goes to Traianus.~ The interface art on the diplomacy is !!!AMAZING!!!![]()

I've got nothing against funky units per se, but it's hard coming up with ones that don't a) screw the AI and b) throw realism out of the window.~ The subtle growth in stats values works well but is a little dull for my liking. Perhaps some more funky units with funky abilities would liven it up for fussy gits like me.
Hidden Nationality Raiders were tried at one point, but trust me, you don't want 'em back!
Tangentially, I've always found the Rocket Walas one of the weak points of the Mughals scen - the AI just has no clue on how to deal with stacks of them.