Welcome to the Classical Mesoamerica mod!
Available on github at this link.
Mesoamerica is a fascinating part of world history, but one that is woefully neglected in DoC, in part (I think) because Mexico and central America are very small on the map, and in part because most Mesoamerican civilizations are limited in geographical scope and in the extent of our knowledge about them. We only have the Maya and, much later, the Aztecs. This leaves out a lot, including the Olmecs, Zapotecs, Teotihuacanos, Toltecs, and others.
I decided to make things a bit better by adjusting the Maya's spawn date and adding a new civilization: Teotihuacan. Already in DoC in the form of a Barbarian city, Teotihuacan was the most important Central Mexican city in the Classical Period. It existed from 200 or 100 BC to 700 or 800 AD, and reached its peak around 450 AD. We don't know a lot about Teotihuacan, because it did not leave written records, but we do have enough information from archaeology to know that it was culturally influential all over Mesoamerica. In addition, it built giant pyramids that can still be visited near Mexico City.
After its fall, the main power in the Valley of Mexico before the rise of the Aztecs was the Toltecs, who are even more poorly known than Teotihuacan (except from mostly mythological Aztec records that describe them as controlling a far-reaching empire). I decided that Teotihuacan would also represent the Toltecs if they survive past 800 AD. There is no historical justification for this — Teotihuacan and the Toltecs are distinct civilizations — but it makes sense from a gameplay perspective, and there would really be no point in adding the Toltecs otherwise. Moreover, their capitals would be on the same spot and probably have the same name ("Tollan", a generic name for important cities in central Mexico; we don't know either city's original name, and "Teotihuacan" is a name given later by the Aztecs).
New Civ: Teotihuacan
Spawns in 200 BC on the same spot as Mexico-Tenochtitlan
Leader: Atlatl Cauac (a.k.a. "Spearthrower Owl")
UP: The Power of Obsidian: Melee units do not require strategic resources
UU: Artisan: replaces Worker; produces culture when in a city
UB: Temazcal: replaces bath; grants extra health
UHV:
- Mesoamerican Metropolis: Have more than 500 culture in 550 AD
- Birthplace of the Gods: Experience a golden age by 550 AD
- The Toltec Empire: Control all tiles in Mesoamerica in 1000 AD
Pagan URV2: Produce 200 culture with artisans
Color: Dark red and light green (inspiration)
Flag: Teotihuacan Ocelot
Other changes
- New wonder: Pyramid of the Sun (requires Masonry): Golden Ages require one fewer great person
- The Maya now spawn in 750 BC
- Adjusted Barbarian spawns
- Overhaul of the Aztecs' city names map, and some changes to their dynamic names
Possible future changes
- Change the Maya UP (to something related to the density of their cities)
- Change the Temple of Kukulkan effect (perhaps extra commerce per Pagan Temple)
- Maaaaaybe add a Zapotec civilization (to replace independent Danibaan) or an Olmec civilization (pre-Maya). Probably not, though, because they would be very challenging to do properly (due to geography and knowledge constraints).
- Maybe change the Teotihuacan UB to something more interesting or useful if someone has a good idea
Also, there will surely need to be balancing adjustments. The Aztecs are now expected to start off stronger in the 3000 BC scenario since they flip Teotihuacan cities (except Teotihuacan itself which gets destroyed upon the Aztec spawn). The Maya also have more time to develop and I think will become generally more advanced and powerful (and their UHV easier, possibly even doable!).
Feel free to let me know what you think!
Available on github at this link.
Mesoamerica is a fascinating part of world history, but one that is woefully neglected in DoC, in part (I think) because Mexico and central America are very small on the map, and in part because most Mesoamerican civilizations are limited in geographical scope and in the extent of our knowledge about them. We only have the Maya and, much later, the Aztecs. This leaves out a lot, including the Olmecs, Zapotecs, Teotihuacanos, Toltecs, and others.
I decided to make things a bit better by adjusting the Maya's spawn date and adding a new civilization: Teotihuacan. Already in DoC in the form of a Barbarian city, Teotihuacan was the most important Central Mexican city in the Classical Period. It existed from 200 or 100 BC to 700 or 800 AD, and reached its peak around 450 AD. We don't know a lot about Teotihuacan, because it did not leave written records, but we do have enough information from archaeology to know that it was culturally influential all over Mesoamerica. In addition, it built giant pyramids that can still be visited near Mexico City.
After its fall, the main power in the Valley of Mexico before the rise of the Aztecs was the Toltecs, who are even more poorly known than Teotihuacan (except from mostly mythological Aztec records that describe them as controlling a far-reaching empire). I decided that Teotihuacan would also represent the Toltecs if they survive past 800 AD. There is no historical justification for this — Teotihuacan and the Toltecs are distinct civilizations — but it makes sense from a gameplay perspective, and there would really be no point in adding the Toltecs otherwise. Moreover, their capitals would be on the same spot and probably have the same name ("Tollan", a generic name for important cities in central Mexico; we don't know either city's original name, and "Teotihuacan" is a name given later by the Aztecs).
New Civ: Teotihuacan
Spawns in 200 BC on the same spot as Mexico-Tenochtitlan
Leader: Atlatl Cauac (a.k.a. "Spearthrower Owl")
UP: The Power of Obsidian: Melee units do not require strategic resources
UU: Artisan: replaces Worker; produces culture when in a city
UB: Temazcal: replaces bath; grants extra health
UHV:
- Mesoamerican Metropolis: Have more than 500 culture in 550 AD
- Birthplace of the Gods: Experience a golden age by 550 AD
- The Toltec Empire: Control all tiles in Mesoamerica in 1000 AD
Pagan URV2: Produce 200 culture with artisans
Color: Dark red and light green (inspiration)
Flag: Teotihuacan Ocelot
Other changes
- New wonder: Pyramid of the Sun (requires Masonry): Golden Ages require one fewer great person
- The Maya now spawn in 750 BC
- Adjusted Barbarian spawns
- Overhaul of the Aztecs' city names map, and some changes to their dynamic names
Possible future changes
- Change the Maya UP (to something related to the density of their cities)
- Change the Temple of Kukulkan effect (perhaps extra commerce per Pagan Temple)
- Maaaaaybe add a Zapotec civilization (to replace independent Danibaan) or an Olmec civilization (pre-Maya). Probably not, though, because they would be very challenging to do properly (due to geography and knowledge constraints).
- Maybe change the Teotihuacan UB to something more interesting or useful if someone has a good idea
Also, there will surely need to be balancing adjustments. The Aztecs are now expected to start off stronger in the 3000 BC scenario since they flip Teotihuacan cities (except Teotihuacan itself which gets destroyed upon the Aztec spawn). The Maya also have more time to develop and I think will become generally more advanced and powerful (and their UHV easier, possibly even doable!).
Feel free to let me know what you think!
Spoiler Screenshot :
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