Hi all, I think back in 2011 I started a thread about a proposed Cold War Scenario. I really don't want a repeat of the OTR creation thread where you have to wade through years of work to find something relevant (and I don't foresee this scenario taking 9 years to build), so I've started this one. Hope it's OK to let the old one die in the archives and start afresh here. Anyway, @old_hand / Yaroslav / Javier (what do you prefer, btw?) has graciously agreed to assist me with some lua events/modules that will be critical to bringing this scenario to life and we agreed that I'd start this development thread to exchange ideas/progress. So, what is "The Cold War: 1947 - 1991" besides a long title? Well, it's my attempt to create a scenario that can quickly switch between SP and MP (probably a quick batch file to change events and a rules file with minor tweaks) that showcases a few things: 1. The decolonization of the world; 2. The two superpowers fighting over who will influence the former colonies; 3. An opportunity for non-stop conflict somewhere. 4. The decline of American manufacturing, and the rise of China and/or India to take over that space. There are seven civs: USSR Pro-Soviets China USA Pro-West European Community India They are in that order for a reason - so that this game can be played MP by as little as 3 people (the USSR player would also control Pro-Soviets and China, the USA player would also control Pro-West, and the European Community would also control India). The USSR, USA, and European Community are "The Big 3" powers and each has a wide assortment of units. China and India are rising powers but can't make many units at home (I'm hoping to balance this by giving them some other advantages). They are reliant on purchasing weapons that the Big 3 make, which is where @old_hand comes in. I'm hoping to have a system via lua where the Big 3 can put forces out to market for China, India, or the Pro-West/Pro-East to purchase. I envision doing this by having them occupy the same tile as an "arms dealer" unit, which lua will search for on a button press by the other players, though we'll see what old_hand comes up with. Anyway, the purchaser would press a key, get a list of equipment available for sale and the price, make a selection and complete the transaction. I believe this will make for an interesting arms race where the Big 3 try to keep various minor nations well-stocked, the reason for doing this being key event #2: Proxy-Wars. -In the old standard of First Strike, there's a very complicated system for "proxy wars" that I hope to reduce via lua. Rather than having to remember and follow a complicated set of house rules, the two superpowers simply have their proxy nation they play with. The Pro-East and Pro-West start the game off at war with most other civs, and can immediately fight. They don't, however, have access to most units, so if one gets some help from a superpower, the other had better get help too or it will fall. The USA and USSR can directly intervene against the Pro-East/Pro-West powers, but can't actually capture territory - if they capture a city owned by one of these two groups, lua will switch the city back to the minor, give it a small garrison, and teleport the USA/USSR unit that captured it outside the gates. The European player's advantage is that they can directly capture these cities, as they're simply reestablishing colonial rule of the area. India and China too can directly capture these states (though China can't fight Pro-East). Other bits -This will be a two map scenario, one is an undersea map for submarines to lurk, the other is the main world. I've declined to bother with a high-alt map figuring the AI can't handle that easily in SP. I don't really care if the AI wanders its subs across two maps as it'll just make it more fun to try and find them. Unit Roster -Thanks to the prolific work of @Tanelorn and @Fairline , I'm pretty sure I have every unit I need with one exception: anyone willing to draw an HF-24 Marut fighter for India? I scoured the Modern Units and World War III threads but couldn't find one. Apologies if I missed it. Anyway, here are the rest of the units. You'll note that I've elected to keep APC, Mobile Artillery, Artillery, Mobile AA and Special Forces as "generic" to allow a great variety of aircraft and MBT for sale on the international market. Let's face it, the period was pretty much the age where air power reigned supreme. Arms Dealer Engineers SSN SSBN Sturgeon Class Ohio Class Alfa Class Delta Class Destroyer Partisans Cruiser Battleship Aircraft Carrier NP Aircraft Carrier Freighter Strategic Bomber La-9 MiG-15 MiG-21 MiG-23 MiG-25 MiG-29 Su-27 Il-2 Su-7 Su-25 Tu-95 Tu-160 Spitfire Meteor Mystere Mirage III Harrier Mirage 2000 Tempest Fiat G.91 Jaguar Victor APC Mobile Artillery SCUD Missile Launcher Cruise Missile Conventional Payload Nuclear Payload MRBM ICBM Camera Spy Spy Plane Freight P-80 F-86 F-104 F-4* F-15 F-16 F-4U Corsair A-1 Skyraider A-10 Thunderbolt II F-14 Tomcat B-52 B-1 HF-24 Marut J-8 Air Transport Mil Mi-24 Mangusta AH-1 Cobra Soviet Infantry Guards Airborne BMP-3 Katyusha T-34/85 T-55 T-64 T-72 T-80 Euro Infantry Foreign Legion Paras Warrior Centurion Conqueror Chieftan Leopard Challenger US Infantry Marines 82nd Airborne Bradley M26 Pershing M48 Patton M60A1 M60A3 M1 Abrams Infantry Gurkha Paras Arjun Infantry Commandos Airborne Type-85 SAVE Field Artillery Gun Truck Stinger RPG Terrorist Nationalists (Latin) Nationalists (C African) Nationalists (N Asian) Nationalists (N Africa) Nationalist (SE Asian) Nationalists (Mid East) Pakistani Army IDF Mujahedeen Revolutionaries (Latin) Revolutionaries (C African) Revolutionaries (N Asian) Revolutionaries (N Africa) Revolutionaries (SE Asian) Revolutionaries (Mid East) Special Forces Mobile AA Sorry for the big wall of text but you all know I pretty much develop these openly for one and secondly you're all trapped at home with nothing better to do than read it and add value Thoughts? I aim to make this SP-capable though I'm hoping to have a fun MP game in the fairly near future. I'm hoping at least 3 of you would like to play it (5 would be the most fun but that might be wishful thinking at this point). Also, @old_hand there are relatively few tweaks I need to make to a rules file to "break ground" in game with the scenario to get you something functional to play with (Even though it's possible to change native transport via lua I'd prefer to have that locked down prior for the subs) so I'll try to get you something bare bones basic to work with quickly.