Not proud of this, but here comes mine...
Turn 0. I move settler west for +10 hammers.
Furs give some +1 culture. Camp gives some +1 gold. Enhanced with caravansery. Monopoly +6 happiness (not likely). Corporation Traders Sid.
Citrus. +1f+1g. Plantation gives +1f+1g. Enhanced with garden +1+g. Monopoly +2 science (likely). Corporation TwoKay Food (more food and growth).
Turn 1. More jungle. More plantation luxuries.
Wonder wish list: Artemis (herbalist and food) + Hanging Garden (garden for the citrus). Roman Forum is too contested, and Austria does not really need to produce many diplomats.
Building order: Pathfinder. Monument. Shrine.
I don't expect to found a religion, too weak early game. I want to discover CS the earlier the better.
(Pathfinder proved to be a bad movement. I grabbed 0 goody huts and I had to keep the pathfinder near the capital for protection, Monument->Warrior would have been much better.)
Research: Wheel (may find bananas). Animal Husbandry. Military Theory. (rush Artemis)
Turn 27. Poland too close to south. Byzantium somewhere northeast (I was wrong, she's norhtwest). Egypt far west. Three nearby CS. My closest neighbours can be aggressive, but they don't have bonuses yet. Egypt is too far away to be a threat. I want to try tall diplo, so pick up Tradition.
I produced a warrior (not in time, lost 5 science to a barb) and the council. My second pathfinder got stuck in a barb camp near Vienna.
Turn 32. No things to improve. Could produce a worker, go farming instead. Met more CS.
Turn 37. Since I want Artemis, I go Justice. Research: Pottery. Calendar.
Turn 44. Pick pantheon. I don't expect to found, so I'd try to grab whatever gives more yields. Artemis is 4 turns left, so I'd risk with Goddess of Beauty. Having Egypt in the game makes me doubt, but maybe I'm able to pass a few more wonders.
Turn 48. Temple of Artemis. Producing another warrior. I need to clear the path for next cities and there are some barbs.
Turn 61. I place Salztburg towards the city states, in a good defensive spot. I'm planing on having next city in the coast, so I can trade with seaward city states. That city will be very exposed, so I need the other side to be safe.
Turn 63. Great Engineer. I'm 10 turns to Mathematics, but Hanging Gardens require 4 policies, and I'm still 20 turns for next policy. And it'll get worse with the following settled city. There's a Great Artist in 12 turns, though. I really want to have Hanging Gardens, since I'm low in food, so I'll save the Engineer for rushing it.
Turn 66. Gratz is my coastal city. It will work capital tiles when they are no longer useful to Vienna. (Fun fact, we all picked Tradition). I'm started to feel threatened by Poland. I have nothing I can trade for, sadly. I'd rather grab those horses, now that they are in my territory.
Turn 73. I'm low on gold, and I need to explore overseas to try to find more city states. So now I research Trapping -> Trade. All my cities are on fresh water so I won't miss wells.
Tuns 75. Great Artist goes for Great Work. Vienna goes to farming until Hanging Gardens is available.
Turn 80. Start building HG. Religion is due for turn 123, so maybe I'll get to found. We'll see. Expend Great Engineer, who builds Hanging Gardens in the same turn. Now religion can be found at turn 117. Nice. Economy is set. Time to build an army.
Turn 90. Egypt has founded. I'm producing some horses and want to research sailing. Mining is tempting, especially for some melee defense, but revealing the map is my priority. I'll try to defend with just horses and archers for a while.
EDIT. I can't find my screenshots. I reinstalled windows not long ago and haven't configured civV yet.