Pre-Turn: We still need more workers; we are working too many unimproved tiles. Change Bodo to worker. Hareid is wasting 5 food per turn with an aqueduct 30 turns away. Ill build a couple of workers there first. Change Trondheim from wealth to granary in 5. Change Birka to pike. We have a 4-tile hole in the north that we cannot work until one of the nearby towns expand. I change Aarhus to temple. MM the other towns.
Check for trades. It is in our interest to slow the tech pace but the Aztecs are the only civ without Monotheism and they have spare dyes. Will they swap? Yes. I put the remaining specialists back to work.
When we declare on the Inca we may lose our trade deals if they go through Inca territory. Does the Lighthouse mean our trade routes can use sea tiles as well as our ships? If so I think we are only blocked on the Inca west coast where they extend to the ocean. The east coast looks clear but I send a galley that way to open up some more of the map just to make sure (whee galley moves 5).
Hit Enter.
IBT Hareid: Worker => Worker
Turn 1 460 AD: Worker moves.
IBT Bodo: Worker => Worker
Iroquois complete Knights Templar
Turn 2 470 AD: Galley clears sea-lanes to Aztec island, returning home.
IBT Stavanger: Barracks => Pike
Alesund: Harbour => Barracks
Maya and Persia building Sistine Chapel
Turn 3 480 AD: Worker moves
IBT Copenhagen: Market => Temple
Birka: Pike => Temple
Molde: Barracks => Pike
Turn 4 490 AD: We are running negative gpt so I adjust sliders. Invention in 6.
IBT Trondheim: Granary => Cathedral (pre-build for Berserk).
Hareid: Worker => Settler
Turn 5 500 AD: Worker moves
Turn 6 510 AD: Worker moves
IBT Aarhus: Temple => Aqueduct
Turn 7 520 AD: When Aarhus expands it will fill in the hole and those tiles can be worked.
IBT Persia extorts 38 gold
Bergen: Market => Pike
Reykjavik: Market => Pike
Turn 8 530 AD: nada
IBT Copenhagen: Temple => Pike
Odense: Pike => Pike
Turn 9 540 AD: Worker moves
IBT Invention comes in.
I renegotiate our spice deal with the Aztecs and give them incense + 32 gold.
Turn 10 550 AD: Change builds to berserks. Turn off science and we earn 87 gpt. We have 10 archers to upgrade at 150 gold each and only 415 in the kitty. Ill leave it to the next player to start the upgrades and to declare war.
We can trade Invention to the Incas for Theology and Chivalry. Should we do this? Probably not, neither are much use to us and we would be giving the Inca longbows which would be their best unit as they dont appear to have horses.
When we attack the Incas our first target should be Corihua
. And I suggest we raze the town and establish a new town on the forest one tile northeast (there is a settler being built in Hareid). That new town will be then be a single turn for our galleys from Copenhagen and will be our main base on the continent. Note that when Aarhus expands next turn Hareid will have some better land to work.
Screenshot to follow.