I'm continuing to work on my science game and find replaying DCL maps, where I can compare with what others have done, to be more instructive than re-(re-re-)rolling to get strong maps.
I'd like to hear other posters input on what is preventing a sub-T200 on this particular map? Korea is one of the best science civs, the dirt is good, we're even given bonuses to kick-start the game.
After scouts and shrine, I quickly kicked out 3 settlers to establish 4 cities, all with mountains; the sparse mountains on this map are perfect, as you can get observatories in all cities, but they aren't taking up many of your city tiles. Reached Education in the 90s, Scientific Theory in the 140s (1 GS bulb), used Oxford on Radio, and Plastics in the 170s (1 GS bulb).
Room for improvement:
*I forgot to plant my first GS; once I remembered, I decided not to plant any and use 1 each on ST and Plastics. Not sure how may turns difference this would make. I did plant 1 prophet instead of founding, as neighbour to W had good religion.
*late-game timing: put 10k beakers into The Internet
*no WLTKD in capital
A few things I'm starting to notice:
*while taller cities are better, being productive enough to get all the specialist buildings completed and tall enough to work the specialist slots is what matters most. I find I'm still building the final few specialist buildings when I'm already bulbing GS towards Rocketry
*still struggling to figure out where to put Markets and Banks into the build order; I know I should get them built earlier (I hard-built most science buildings this game, as I just didn't have enough gold), but not sure when as there is so much else to build
*winning WF is so incredibly helpful and not as impossible as I used to think. I didn't build Statue of Liberty, but was still able to finish Rationalism and put 3 into Commerce
*the early game is extremely important to get things rolling. Korea has very little advantage in the first 100 turns, which contrasts significantly with Babylon and the Shoshone (I think they're probably in the 2nd tier for SV simply because their bonuses are immediate). Earlier NC/Education/Renaissance means you have a better chance at LToP and PT; while I did build both, I had to delay things like Ironworks. Early NC/Ed/Ren also makes it easier to have your 7th or 8th policy go into Rationalism instead of Commerce (2nd Commerce policy is particularly wasteful, though necessary for Mercantilism).