consentient
Domination!
- Joined
- Jul 7, 2014
- Messages
- 3,361
@beetle: Nice victory, don't be too caught up with turn times. That said, what turn did you hit Dynamite?
A lot of cities have monument, barracks, and granary.
A number have library, stable, or water mills.
Ampitheaters and shrines are pointless. Markets are much, much better.There are some redundant buildings like amphitheatres and shrines, but also hapiness buildings (colloseum and a +2happy temple). Three cities have courthouses, and 3 of my cities are lacking markets.
I didn't get education or banks, that's probably a bit mistake that might warrant reloading to t100 or so. I sold off some shrines and amphis, that got me down to -27, but that's still not very positive...
Lessons for next time: work on infra earlier. Especially once two armies are underway, build markets + unis everywhere before building more units, if only to have dynamite as an insurance policy in case XBs are insufficient.
NICE WIN!!!
[..]
My advice: try DCL #17 (Germany). That's good training right there.
Interesting. So you build most of your troops in one or two production cities, and let the rest build infra+wealth?Monument and Granary are good buildings. Barracks are good but only if you're going to be buying/training units in the city. On this map, with everything so close, I don't think you need more than one city with a Barracks.
Libraries are good, but the others are gold traps. They're not going to make enough difference to the speed of productions to justify their upkeep cost.
So you build most of your troops in one or two production cities, and let the rest build infra+wealth?
I figured stables would be pretty sweet on this map, giving something like 4+ extra production in most cities?
Would you sell a water mill in a captured city? I sold the shrines, theatres etc which did indeed help quite a bit with maintenance. I guess I could have sold the granaries once I plunged into unhappiness, but that't probably a situation to avoid anyway, probably by getting protectionism in time?
That said, what turn did you hit Dynamite?
T218, and I have no idea if that is close enough for arty rush.
do you build barracks in your first three cities to jumpstart the archers
I did annex cities, maybe that was a mistake but I figured capitals were juicy enough to be worth getting the production from -- but if your production mainly comes from buying stuff I guess you might as well let them focus on wealth, even if they also build stupid things like amphitheatres.
Is the tradeoff between lib and honour mainly one of an early liberty production boost of 105 (settler) + 50 (second setler) + 215 (GE for NC) ~ 360 or 9 archers, vs a later income boost?
(I consider pillage-repair to be an exploit, so that doesn't figure in my calculations)
Not only was there no pillage-repair in my sweep, but no worker baiting either. When my workers had done their job, I disbanded them.
How many units did you have at that time?
@ST: Bribe NW neighbor to attack E, even if he doesn't move any troops, you get a positive fought in the same war modifier. And E never makes peace, so you can take you time to prepare army until you're ready to fight NW.