Grendeldef
Trancerelic & coffeeholic
so far in my games, Iroquois, China, Greece, and Ethiopia have been removed from the game, China more than the others, so the AI certainly does it, just not as a priority.
Damn, I want some variety, too China always gets wiped & America has a tiny 1-4 city empire while others are large or huge.
Due to lack of time I was combining the general OCC & OCC in this challenge speculation - a somewhat rhetoric rant as much as a proper approach to philosophy of OCC since I didn't want to derail the discussion too far.
The AI unwillingness to wipe out the player in true OCC game is what puzzles me the most. With superior military when the opposition is non-existent or nowhere near to be threat to own cities why take ~0 gpt, no lux, no money peace deal instead of just conquering the city. AI doesn't suffer that much diplomatically and unhappiness isn't an issue so why not ?
In this particular challenge though I was wondering if the rare resource tiles were more in favour of very small or even OCC empire rather than 5+ settled cities. In general I was of the opinion that optimal sci game was 4-6 cities + puppets but I haven't played a single proper sci game in G&K due to the RA bug so I'm not sure if I have an opinion of the matter anymore.
Surely some extra resource tiles would help a wider empire more but would it tip the balance any more than slightly.
I also started a new game with Babs, lib start but due to T50 DoW by Washington I did 2 city NC @T74. I continue this at least for awhile before deciding if/when I'll finish the Maya one.
Btw, HammerR, did you remove some oil tiles near the starting location or is this just one of those unlucky oilless maps ?
G